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Resource Management & Efficiency — Raft Guide
Raft

Resource Management & Efficiency — Raft Guide

Learn essential Raft resource management and efficiency tips to optimize your survival. Discover strategies for gathering, crafting, and utilizing resources effectively to thrive in the game.

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Resource Management & Efficiency — Raft Guide

Learn essential Raft resource management and efficiency tips to optimize your survival. Discover strategies for gathering, crafting, and utilizing resources effectively to thrive in the game.

This guide focuses on the story progression of Raft, detailing key locations and narrative elements. To begin the story, players must craft and install a Receiver and three Antennas on their raft. Four-digit codes, randomized for each player, are entered into the Receiver to unlock story progression.

The First Chapter

The first chapter begins with the Radio Tower. Players will find notes and transcripts detailing the engineers' story, hinting at the final location, Utopia. The Radio Tower also provides the code to access the Vasagatan. Blueprints for the Head Light and Recycler, along with Loot Boxes, are available here.

Notes and Lore at the Radio Tower

  • The engineers Cuckoo, Owl, and Sparrow are working on reactors and aiming for Selene.
  • Sparrow took the only boat, leaving Cuckoo and Owl stranded.
  • Radio transmissions are received, offering hope.
  • Owl's radio notes mention distress calls from Balboa Island and Varuna Point, a comment on Cuckoo's reasoning, a transmission with gunshots from Tangaroa City, communication from Sparrow indicating he reached Selene, and a mention of Utopia which Owl doubts exists.

The guide then lists further chapters and locations: Vasagatan, Balboa Island (Second Chapter: Caravan Island, Tangaroa), and (Third Chapter: Varuna Point, Temperance, Utopia).

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