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Tips & Secrets
Project Zomboid

Tips & Secrets

Discover essential Project Zomboid tips and secrets to enhance your survival. Learn how to manage resources, combat zombies, and thrive in the apocalypse.

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Tips & Secrets

Discover essential Project Zomboid tips and secrets to enhance your survival. Learn how to manage resources, combat zombies, and thrive in the apocalypse.

Tips
  • Don't be a hero.
  • The game begins in the summer of 1993, with the "Six Months Later" scenario taking place in early 1994.
  • Starting without Aiming skills meant a low hit chance, which could be further reduced by distance. The new aiming system has eased this.
  • Hospitals and clinics are prime zombie spawning sites. Build 42 added a massive hospital complex based on Waverly Hills Sanatorium.
  • Furniture can be used as barricades, but zombies may clamber over or break them. Low Carpentry skills and poor maintenance reduce their effectiveness.
  • Hammering a single board in a window draws more zombies with noise than it stops. Board up properly.
  • Cars can be used as barricades, but zombies may crawl under them unless blocked.
  • Crop growth time is generally shorter than in real life, though Build 42 introduced a more realistic farming system.
  • It's possible to know the exact weight of the Survivor without a scale.
  • All television sets (except Old Television) have built-in VHS players.
  • Regardless of what you're wearing, you always have a back slot that fits any large weapon.
  • Boards for windows are automatically generated to avoid carrying large amounts of lumber and nails.
  • Cars have a loading capacity comparable to what your survivor can carry, with increased capacity when using trailers or vans.
  • Going to sleep with a full stomach can cause the player to wake up early with panic and anxious moodles.
  • A female Survivor can become an Action Girl and take out hordes of zombies.
  • All player characters start unskilled and unequipped, except for the Veteran.
  • The Engineer profession has recipes for turning household items into tactical saviors, like an incendiary bomb from hairspray, sparklers, and aluminum foil.
  • The negative trait "Fear of Blood" makes the survivor become increasingly panicked.

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