This guide section for Pokémon Stadium focuses on advancing your gameplay, covering strategies for cups, Pokémon types, and essential battle tactics to help you conquer the challenges ahead.
Walkthrough
- 1Understand the nuances of different cups (Pika, Petit, Poké, Prime) and the Gym Leader Castle.
- 2Learn about the strengths and weaknesses of single and dual-type Pokémon.
- 3Explore the benefits of status attacks and status boosters, along with other strategic tricks.
- 4Discover recommended movesets and ultimate team compositions.
Tips
- Moves like Hyper Beam and Sky Attack can be detrimental due to the turn-off-attack drawback; consider alternatives unless they offer a significant advantage.
- Substitute is generally less effective than other options.
- Amnesia and Swords Dance can be powerful setup moves.
- Counter is best used against Pokémon that primarily use physical attacks.
- Softboiled only restores half of your HP.
- Dream Eater is a more powerful Psychic-type attack than Psychic but is harder to use effectively.
- Raichu can learn Light Screen when it is in its Pikachu stage.
- Beedrill and Venomoth are not weak against Ground-type attacks; the attack types balance out.
- Tentacruel can learn the Grass-type attack Mega Drain.
- Acid reduces physical defense, it does not poison.
- Aurora Beam may reduce attack, not speed.
- Fighting-type attacks deal normal damage to Ice/Psychic types.
- When considering TMs/HMs, remember that less evolved Pokémon can learn them, and TMs/HMs are crucial for lower cups where level-up moves might be unavailable.
- Max stats always apply to fully evolved Pokémon.
- Pokémon that are less evolved and have only one type but evolve into a dual type will be listed under their dual type counterparts.
- The evaluations and recommendations for cups generally hold true for less evolved Pokémon in their respective cups.
- A new feature includes cup recommendations next to Pokémon names, with '+' or '++' indicating their suitability for that cup. Good picks for Poké and Prime cups are also good for the Gym Leader Castle.
- Counter waits for your opponent to attack, so use it on Pokémon that you know will only hit you with physical moves.
- Softboiled only recovers half your HP instead of all of it.
- Psychic is not the most powerful psychic attack, Dream Eater is, but it is harder to use.
- Raichu can learn Light Screen (while in Pikachu stage).
- Beedrill and Venomoth are not weak against ground type attacks, the attacks balance out.
- Acid can reduce physical defense; it does not poison.
- Aurora Beam may reduce attack, not speed.
- Tentacruel can learn the Grass-type attack, Mega Drain.
- Fighting does only normal on ice/psychic, not super effective.
- There is no pure ice type; corrections have been made to reflect ice/psychic types where needed.
- Aerodactyl cannot learn Rock Slide, and Slowbro cannot learn Hydro Pump.
- You cannot rent Mewtwo after round 2 is finished.
- The secret to getting hyper mode to the mini games is to win five in a row on 5 or more rounds.
- Surfing Pikachu can be obtained by completing specific in-game requirements (details may vary based on game version and updates).
- Clefable cannot learn Hydro Pump; Double Edge is a suitable alternative.
- You can change backgrounds in the Game Boy Tower.
- Hyper mode for mini-games can be obtained by beating the computer five times in a row with a five-round battle on hard mode.
- Brock can use Confuse Ray to defeat Mewtwo in the first gym.
- Gym Leader Castle has level 50 Pokémon (level varies depending on your highest) instead of all 100.
- Takedown, Double Edge, and Mega Kick are good TM suggestions.
- Mewtwo is by far the best Pokémon, not Mew.
- Poison is a physical attack rather than special.
- Agility can be a useful move.
- Ground vs. grass/poison, and poison vs. bug/poison is 1-1.5x effective instead of 2x-3x. Grass vs. rock/flying, poison vs. grass/poison, fire vs. water/ice, electric vs. dragon/flying, fighting vs. normal/flying, water vs. rock/water, grass vs. water/flying, and grass vs. poison/ground do normal damage instead of 1/2-3/4x damage.
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