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Pokémon Stadium

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This guide section for Pokémon Stadium focuses on advancing your gameplay, covering strategies for cups, Pokémon types, and essential battle tactics to help you conquer the challenges ahead.

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This guide section for Pokémon Stadium focuses on advancing your gameplay, covering strategies for cups, Pokémon types, and essential battle tactics to help you conquer the challenges ahead.

Walkthrough
  1. 1
    Understand the nuances of different cups (Pika, Petit, Poké, Prime) and the Gym Leader Castle.
  2. 2
    Learn about the strengths and weaknesses of single and dual-type Pokémon.
  3. 3
    Explore the benefits of status attacks and status boosters, along with other strategic tricks.
  4. 4
    Discover recommended movesets and ultimate team compositions.
Tips
  • Moves like Hyper Beam and Sky Attack can be detrimental due to the turn-off-attack drawback; consider alternatives unless they offer a significant advantage.
  • Substitute is generally less effective than other options.
  • Amnesia and Swords Dance can be powerful setup moves.
  • Counter is best used against Pokémon that primarily use physical attacks.
  • Softboiled only restores half of your HP.
  • Dream Eater is a more powerful Psychic-type attack than Psychic but is harder to use effectively.
  • Raichu can learn Light Screen when it is in its Pikachu stage.
  • Beedrill and Venomoth are not weak against Ground-type attacks; the attack types balance out.
  • Tentacruel can learn the Grass-type attack Mega Drain.
  • Acid reduces physical defense, it does not poison.
  • Aurora Beam may reduce attack, not speed.
  • Fighting-type attacks deal normal damage to Ice/Psychic types.
  • When considering TMs/HMs, remember that less evolved Pokémon can learn them, and TMs/HMs are crucial for lower cups where level-up moves might be unavailable.
  • Max stats always apply to fully evolved Pokémon.
  • Pokémon that are less evolved and have only one type but evolve into a dual type will be listed under their dual type counterparts.
  • The evaluations and recommendations for cups generally hold true for less evolved Pokémon in their respective cups.
  • A new feature includes cup recommendations next to Pokémon names, with '+' or '++' indicating their suitability for that cup. Good picks for Poké and Prime cups are also good for the Gym Leader Castle.
  • Counter waits for your opponent to attack, so use it on Pokémon that you know will only hit you with physical moves.
  • Softboiled only recovers half your HP instead of all of it.
  • Psychic is not the most powerful psychic attack, Dream Eater is, but it is harder to use.
  • Raichu can learn Light Screen (while in Pikachu stage).
  • Beedrill and Venomoth are not weak against ground type attacks, the attacks balance out.
  • Acid can reduce physical defense; it does not poison.
  • Aurora Beam may reduce attack, not speed.
  • Tentacruel can learn the Grass-type attack, Mega Drain.
  • Fighting does only normal on ice/psychic, not super effective.
  • There is no pure ice type; corrections have been made to reflect ice/psychic types where needed.
  • Aerodactyl cannot learn Rock Slide, and Slowbro cannot learn Hydro Pump.
  • You cannot rent Mewtwo after round 2 is finished.
  • The secret to getting hyper mode to the mini games is to win five in a row on 5 or more rounds.
  • Surfing Pikachu can be obtained by completing specific in-game requirements (details may vary based on game version and updates).
  • Clefable cannot learn Hydro Pump; Double Edge is a suitable alternative.
  • You can change backgrounds in the Game Boy Tower.
  • Hyper mode for mini-games can be obtained by beating the computer five times in a row with a five-round battle on hard mode.
  • Brock can use Confuse Ray to defeat Mewtwo in the first gym.
  • Gym Leader Castle has level 50 Pokémon (level varies depending on your highest) instead of all 100.
  • Takedown, Double Edge, and Mega Kick are good TM suggestions.
  • Mewtwo is by far the best Pokémon, not Mew.
  • Poison is a physical attack rather than special.
  • Agility can be a useful move.
  • Ground vs. grass/poison, and poison vs. bug/poison is 1-1.5x effective instead of 2x-3x. Grass vs. rock/flying, poison vs. grass/poison, fire vs. water/ice, electric vs. dragon/flying, fighting vs. normal/flying, water vs. rock/water, grass vs. water/flying, and grass vs. poison/ground do normal damage instead of 1/2-3/4x damage.

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