Unlock the secrets of Pokémon Stadium's move modifier codes! This guide breaks down every code, from basic attacks to powerful special moves, helping you master every battle.
Hey there! So, you're diving into Pokémon Stadium and want to understand those mysterious "Move Modifier Codes"? Think of these like secret codes that tell the game which move your Pokémon is about to unleash. They're super important for understanding how the game works under the hood, and knowing them can even help you spot glitches or understand move data if you ever get really deep into the game's mechanics. Let's break down what each of these codes means!
What are Move Modifier Codes?
Basically, every single move in Pokémon Stadium has a unique two-digit hexadecimal code assigned to it. When a Pokémon uses a move, the game references this code. This list is your key to deciphering them. We'll go through them category by category, but for now, just know that each code corresponds to a specific attack, status move, or even a special effect.
The Codes Explained
Here's the full rundown of the codes you'll see, from the very basic to the more complex. Don't worry about memorizing them all right away; this is more of a reference so you know what's what.
| Code | Move Name |
| 00 | Nothing |
| 01 | Pound |
| 02 | Karate Chop |
| 03 | Double Slap |
| 04 | Comet Punch |
| 05 | Mega Punch |
| 06 | Pay Day |
| 07 | Fire Punch |
| 08 | Ice Punch |
| 09 | Thunder Punch |
| 0A | Scratch |
| 0B | Vice Grip |
| 0C | Guillotine |
| 0D | Razor Wind |
| 0E | Swords Dance |
| 0F | Cut |
| 10 | Gust |
| 11 | Wing Attack |
| 12 | Whirl Wind |
| 13 | Fly |
| 14 | Bird |
| 15 | Slam |
| 16 | Vine Whip |
| 17 | Stomp |
| 18 | Double Kick |
| 19 | Mega Kick |
| 1A | Jump Kick |
| 1B | Rolling Kick |
| 1C | Sand Attack |
| 1D | Head Butt |
| 1E | Horn Attack |
| 1F | Fury Attack |
| 20 | Horn Drill |
| 21 | Tackle |
| 22 | Body Slam |
| 23 | Wrap |
| 24 | Take Down |
| 25 | Thrash |
| 26 | Double Edge |
| 27 | Tail Whip |
| 28 | Poison Sting |
| 29 | Twin Needle |
| 2A | Pin Missile |
| 2B | Leer |
| 2C | Bite |
| 2D | Growl |
| 2E | Roar |
| 2F | Sing |
| 30 | Supersonic |
| 31 | Sonicboom |
| 32 | disable |
| 33 | Acid |
| 34 | Ember |
| 35 | Flamethrower |
| 36 | Mist |
| 37 | Water Gun |
| 38 | Hydro Pump |
| 39 | Surf |
| 3A | Ice Beam |
| 3B | Blizzard |
| 3C | Psybeam |
| 3D | Bubblebeam |
| 3E | Aurora Beam |
| 3F | Hyper Beam |
| 40 | Peck |
| 41 | Drill Peck |
| 42 | Submission |
| 43 | Low Kick |
| 44 | Counter |
| 45 | Seismic Toss |
| 46 | Strength |
| 47 | Absorb |
| 48 | Mega Drain |
| 49 | Leech Seed |
| 4A | Growth |
| 4B | Razor Leaf |
| 4C | Solar Beam |
| 4D | Poisonpowder |
| 4E | Stun Spore |
| 4F | Sleep Powder |
| 50 | Petal Dance |
| 51 | String Shot |
| 52 | Dragon Rage |
| 53 | Fire Spin |
| 54 | Thundershock |
| 55 | Thunderbolt |
| 56 | Thunder Wave |
| 57 | Thunder |
| 58 | Rock Throw |
| 59 | Earthquake |
| 5A | Fissure |
| 5B | Dig |
| 5C | Toxic |
| 5D | Confusion |
| 5E | Psychic |
| 5F | Hypnosis |
| 60 | Meditate |
| 61 | Agility |
| 62 | Quick Attack |
| 63 | Rage |
| 64 | Teleport |
| 65 | Night Shade |
| 66 | Mimic |
| 67 | Screech |
| 68 | Double Team |
| 69 | Recover |
| 6A | Harden |
| 6B | Minimize |
| 6C | Smoke Screen |
| 6D | Confuse Ray |
| 6E | Withdraw |
| 6F | Defense Curl |
| 70 | Barrier |
| 71 | Light Screen |
| 72 | Haze |
| 73 | Reflect |
| 74 | Focus Energy |
| 75 | Hide |
| 76 | Metronome |
| 77 | Mirror Move |
| 78 | Selfdestruct |
| 79 | Egg Bomb |
| 7A | Lick |
| 7B | Smog |
| 7C | Sludge |
| 7D | Bone Club |
| 7E | Fire Blast |
| 7F | Waterfall |
| 80 | Clamp |
| 81 | Swift |
| 82 | Skull Bash |
| 83 | Spike Cannon |
| 84 | Constrict |
| 85 | Amnesia |
| 86 | Kinesis |
| 87 | Softboiled |
| 88 | Hi Jump Kick |
| 89 | Glare |
| 8A | Dream Eater |
| 8B | Poison Gas |
| 8C | Barrage |
| 8D | Leech Life |
| 8E | Lovely Kiss |
| 8F | Sky Attack |
| 90 | Transform |
| 91 | Bubble |
| 92 | Dizzy Punch |
| 93 | Spore |
| 94 | Flash |
| 95 | Psywave |
| 96 | Splash |
| 97 | Acid Armor |
| 98 | Crabhammer |
| 99 | Explosion |
| 9A | Fury Swipes |
| 9B | Bonemerang |
| 9C | Rest |
| 9D | Rock Slide |
| 9E | Hyper Fang |
| 9F | Sharpen |
| A0 | Conversion |
| A1 | Tri Attack |
| A2 | Super Fang |
| A3 | Slash |
| A4 | Substitute |
| A5 | Struggle |
Why This Matters
Understanding these codes is like having a cheat sheet for the game's move system. While you won't be typing these codes in during gameplay, they're crucial if you're looking into move data, potential glitches, or just want to know exactly what happens when a certain move is called. It’s a deep dive into the mechanics of Pokémon Stadium, and knowing this list is the first step!
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content