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Land 7: Japan's Last Stand [E.057]
Pokémon Black 2 and White 2

Land 7: Japan's Last Stand [E.057]

Master 'Land 7: Japan's Last Stand' in Pokémon Black 2 and White 2. Learn strategies for defense, offense, and village conquest to achieve victory.

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Master 'Land 7: Japan's Last Stand' in Pokémon Black 2 and White 2. Learn strategies for defense, offense, and village conquest to achieve victory.

Walkthrough
  1. 1
    Immediate Defense: As soon as the level begins, construct walls. Connect a wall from the central small mountain to the natural mountain wall on the left. Then, build another wall from the central mountain to the right, towards the cluster of three small mountains. This creates a buffer zone. Avoid building structures near your gates/walls as the enemy frequently uses the earthquake wonder there.
  2. 2
    Creature Deployment: Place your creature near your initial wall construction to prevent enemies from breaching before the wall is complete. Once the wall is up, move your creature outside it to protect the wall from direct attacks and patrol as needed.
  3. 3
    Village Conquest: After establishing defenses and surviving initial attacks (including earthquakes), focus on taking over the two villages on the island's edges. Then, move your creature to attack the village situated between these two, followed by your platoons.
  4. 4
    Population Consolidation: After capturing these three villages, return to your main village and transfer villagers from the newly acquired settlements to boost your main village's population.
  5. 5
    Miracle Usage: If the enemy begins advancing through your territory, use the Fireball miracle (either by yourself or your creature, if not busy) to quickly eliminate platoons.
  6. 6
    Central Village Assault: Build up your forces if necessary. Move towards the village directly opposite your main village on the island's center. Then, advance to the village adjacent to the enemy's capital and capture all its villagers.
  7. 7
    Capital Assault Preparation: Prepare for a significant battle. The enemy capital has many archers that can decimate your ranks. Send your creature in first to lure out and destroy the catapults by running out of the capital.
  8. 8
    Final Push: Once catapults are dealt with, have your creature and platoons rush the capital. A strategy is to have all your forces (e.g., 200 archers, 100 swordsmen) enter through the same gate to create a bottleneck for enemy platoons.
  9. 9
    Victory: With the enemy archers eliminated, the fight becomes significantly easier, leading to victory.

Side Quests:

  • Oil Barron's Flames: After winning the land, use the water miracle to extinguish fires for a tribute. If urgent, leash your creature and have it use the miracle.
  • Monster Mine: Send a platoon to kill a monster that is attacking villagers. Alternatively, place a sick cow in front of the cave to sicken and kill the monster, unlocking the 'Sick Cows' quest.
  • Sick Cows: Kill the cows in any manner (crush, drown, throw) to receive tribute and EVIL points.
  • Dark Disciple: Place villagers near a statue to the left of your village in one of the first conquered villages. They will worship and die, granting tribute and EVIL points.

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