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Land 5: The Japanese [E.055]
Pokémon Black 2 and White 2

Land 5: The Japanese [E.055]

Conquer towns and build your city in Pokémon Black 2 and White 2 Land 5: The Japanese. Learn how to defeat the rival town and the siren wonder.

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Conquer towns and build your city in Pokémon Black 2 and White 2 Land 5: The Japanese. Learn how to defeat the rival town and the siren wonder.

Walkthrough
  1. 1
    Build skyscrapers or hovels to immediately create a slum, preventing your impressiveness from being too great.
  2. 2
    Get breeders, make a small army, and take over the surrounding towns.
  3. 3
    Start building a more useful city and eventually conquer other towns.
  4. 4
    Kill all villagers in some towns and take their food for extra points.
  5. 5
    Prepare for a large final fight with the opposing village, where the siren (a type of wonder) is a significant obstacle and the opposing army is massive. Ensure you have a huge population to support your army.
  6. 6
    When attacking, use several platoons so the siren only affects a single group of men, not your entire army.
  7. 7
    Have your creature do much work to get it used to attacking.
  8. 8
    Bring about 25 archers with your creature to hit any targets the creature might miss.
  9. 9
    Bring in your creature and platoons after the siren has been cast.
  10. 10
    Attack from three sides and in waves, spaced a fair distance apart, until the siren has taken effect.
  11. 11
    Do not pause between waves of attack unless absolutely necessary, as the Japanese will quickly rebuild their army.
  12. 12
    Ensure you have plenty of disciple breeders and farmers to maintain a steady supply of people and food for soldiers.
  13. 13
    The game tutorials are mostly over, with only simple uses of advanced techniques and new buildings remaining.
  14. 14
    To start, place most of your buildings, not all, to set up a skeleton for your city.
  15. 15
    Create a platoon of 10 soldiers and use them to capture nearby villages instead of winning them over with impressiveness.
  16. 16
    If villages are approaching, place a flag in the middle of the map or elsewhere to reject them, earning evil points.
  17. 17
    This land allows you to take things slow, plan your city's positioning, and determine where to expand your influence quickly.
  18. 18
    After taking over all towns except the rival's, make all villagers disciples (e.g., around 40 breeders) and take their food.
  19. 19
    Build your armies; you need over 9000 armies to avoid being overwhelmed by the siren wonder.
  20. 20
    Make 12 platoons of 15 soldiers each, spread three wide and four back with plenty of space between waves.
  21. 21
    Send in one sword platoon on the left, one on the right, and with a slight delay, one down the middle.
  22. 22
    Once the siren wonder is cast, send in your creature to reduce the enemy ranks, followed by your second wave of sword soldiers, then two waves of archers.
  23. 23
    If you don't succeed on the first try, make another couple of waves to take the rival town.
  24. 24
    Once you have the land, sacrifice some people and throw them around to achieve 100% evil and obtain the evil hand.

Monk Test:

  • Hold the action button down and move the hand up and down on the first rock until it is black with smoke.
  • Wait for the monk to punch the rock. Do not take a swipe at the rock at the same moment the monk hits it.
  • Repeat the process for the next two rocks to receive your tribute.
  • There is no way to complete this as Evil.

Save the Lambs:

  • There is no way to get the tribute and be evil.
  • Catch the flying sheep and place them to safety. You can miss a couple of the 20 sheep and still pass.

Forest Ambush:

  • Collect the pieces to the paper thing by solving a puzzle.
  • Keep an eye on the ambush people and place signs so they walk back and forth in a path near the top right while your spy collects the papers.
  • To make seeing everything easier, win the land to remove the trees, which also provides some extra wood.
Tips
  • Build some skyscrapers or hovels to immediately create a slum.
  • Make sure you have a huge population to support your army.
  • Have several platoons when attacking so the siren does not take your entire army.
  • Get your creature used to attacking by having it do much work.
  • Bring about 25 archers with your creature.
  • Bring in your creature after the siren has been cast.
  • Attack from three sides and in waves.
  • Do not pause between waves of attack unless absolutely necessary.
  • Make sure you have plenty of disciple breeders and farmers.
  • Place most of your buildings, not all, to set up a skeleton for your city.
  • Capture nearby villages instead of winning them over with impressiveness.
  • If villages are approaching, place a flag in the middle of the map or elsewhere to reject them for evil points.
  • This land is a good place to get an idea of how you like your city positioned.
  • Make over 9000 armies to avoid being screwed by the siren wonder.
  • Spread your platoons three wide and four back with PLENTY of space between waves.
  • Send in sword platoons on the left, right, and middle with slight delay.
  • Send in your creature after the siren wonder is cast.
  • Follow with your second wave of sword people, then two waves of archers.
  • If you don't take the rival town on your first try, make another couple of waves.
  • Once you have the land, sacrifice some people to achieve 100% evil and have the evil hand.
  • Catch the flying sheep and place them to safety for the Save the Lambs quest.
  • Keep an eye on the ambush people and place signs strategically for the Forest Ambush puzzle.
  • Win the land in Forest Ambush to remove trees and get extra wood.

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