Learn how to keep your Planet Coaster guests happy! We cover the Guest Panel, their unique traits, and essential park management tips to ensure everyone has a fantastic time.
Alright, let's talk about the lifeblood of your park: the guests! Making them happy is pretty much the whole point of Planet Coaster, right? Think of it like this: happy guests mean more guests, and more guests mean more cash for you to build even cooler stuff. They're way more complex than in other games, with all sorts of emotions and reactions. The best way to know if your park is hitting the mark is to keep an eye on how your guests and staff are feeling. ### The Guest Panel When you click on any guest, you'll open up their personal info window. This is your go-to for understanding what's on their mind. It's broken down into a few tabs: * Overview: This gives you a quick look at their recent thoughts and needs. It's all on a scale, so you can see at a glance if they're thrilled or miffed. * Thoughts: Here you'll find the last 5 things they've been thinking about. Super useful for spotting recurring issues. * Guest Information: This tab shows you which rides they've been on and what they've bought. If their hands are empty, they haven't picked up any food, drinks, or souvenirs recently. If they're hungry or thirsty, check those vendor lines – maybe you need more vendors! * Group Finances: See how much they've spent, how much they have left, and what they've splurged on. Don't forget to place some ATMs around your park so they can easily access their funds! * Group Information: This tells you about the group itself – are they adults, teens, etc.? How long have they been in the park? What are their fear and nausea tolerances? You can also see their group members, so you can keep tabs on everyone's stats. Keep an eye out for some cool little things guests do now: they might dance to music from a speaker, react more to their surroundings, watch other rides (especially coasters!), or even stop to watch Entertainers. ### Guest Traits Sometimes, guests come with special traits that change how they act. Each guest has a random chance of getting a trait, depending on the scenario you're playing. Here are some of the ones you might encounter: * Wealthy: They've got more cash to splash. * Poor: They're on a tighter budget. * Thrill Seeker: They're all about the adrenaline rush and want adventurous rides. * Scaredy-Cat: Anything too intense will send them running! * Single Minded: Once they decide on something, they stick to it. * Indecisive: They might change their minds about where to go quite often. * Lazy: They won't walk too far from their current spot. * Roaming: They don't mind exploring and wandering around. * Coaster Head: They prefer coasters over other types of rides. * Big Spender: They're happy to spend their money freely. * Stingy: They're looking to make every penny count. * Patient: Long queues don't bother them as much. * Impatient: Queuing is their least favorite activity. * Litterbug: They seem to have a disregard for bins. * Hungry: They have a fast metabolism and get hungry quickly. * Slow Metabolism: They take longer to get hungry. * Full of Energy: They've got tons of energy to burn. * Lack of Energy: They get tired pretty fast. * Sickly: They need to try and avoid getting ill. * Iron Stomach: Nausea isn't a big concern for them. * Day Tripper: They want to experience a wide range of rides in a short visit. * Sightseer: They're looking for beautiful views and vistas. * Fast Walker: They move around the park quicker than most. * Slow Walker: They're a bit slower on their feet. * Weekender: They're more likely to check out your hotels. ### Things to Watch For To keep those guests happy, here are a few key things you'll want to keep an eye on: * Long Queue Lines: Guests have a limit to how long they'll wait. If a line gets too long, they'll just leave and find something else to do. * Untested Roller Coasters: Even if you've built an amazing coaster from a blueprint, you *must* test it before guests will ride it. Makes sense, right? Who wants to ride something that hasn't been checked? * Lack of Amenities: No one likes being hungry or thirsty! Make sure you have enough food and drink vendors. If guests can't get what they need, they might leave and not come back. * No ATMs: Happy guests spend more! Make sure they have easy access to their money with plenty of ATMs. * Gift Shops: Once they've got cash, give them places to spend it! Plenty of gift shops are a great way to encourage spending. * First Aid Stations: You'll want to scatter a few of these around your park. Things can go wrong, and you need to be ready to handle injuries. Dehydration and heat stroke can happen if guests don't have access to drinks, shade, or hats. Remember, it's a simulation!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content