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Dealing with Fire and Explosions
Noita

Dealing with Fire and Explosions

Learn how fire and explosions work in Noita. Discover sources, interactions, and how to survive these dangerous phenomena. Avoid getting burned!

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Learn how fire and explosions work in Noita. Discover sources, interactions, and how to survive these dangerous phenomena. Avoid getting burned!

Alright, let's talk about fire and explosions in Noita. These can be super dangerous, but once you understand them, you can actually use them to your advantage (or at least survive them!). What is Fire? Fire in Noita is a material, and there are actually three types, though they all just look like fire in-game. They can be yellow-red or bluish. Basically, anything that's flammable or any creature that touches it can catch fire. How Fire Hurts You (and Others) When you or an enemy catches fire, you'll take 2% of your Max HP as damage every second. It's not fun, but there's good news: water and a lot of other liquids can put it out. What Makes Things Flammable? Some liquids, like Oil or Whiskey, actually make you *more* flammable. So, if you've been swimming in oil and then get hit by a fireball... yeah, that's bad news. On the flip side, getting wet with water can temporarily make you resistant to fire. It dries out pretty fast though, so don't count on it for too long. Sources of Fire and Explosions Fire can come from a few places: * Objects: Things like Lanterns, Red Barrels, and Fire Potions are common culprits. * Phenomena: This includes stuff like Lava, most explosions, and even just enough heat hitting flammable material. And of course, Fire spells! How Fire Behaves (Interactions) * Enemies: When enemies catch fire, they tend to panic and run around, sometimes stopping their attacks. Some enemies are immune to fire, though, so don't expect it to work on everything. * Speed: Creatures on fire move 25% faster. So, if an enemy is on fire, they're going to be a faster problem! * Immunity: There's a perk called 'Immunity to Fire'. This blocks the fire damage, but you can still catch fire and set flammable things alight. Importantly, this perk *doesn't* protect you from explosion damage. * Flasks: You can capture fire in a Flask if you hold it over flame particles. Handy for carrying around a little bit of danger. * Burning Materials: Different things burn at different rates. Whiskey and Flammable Gas go up almost instantly. Coal burns the slowest, with Oil somewhere in the middle. * Smoke: Burning stuff creates smoke. Don't breathe it in! It can suffocate you if you're trapped in it. * Frozen Fire: Some spells can freeze fire, turning it into powdery pixels. These might relight later, but they won't stain you like regular fire. Putting Out Fires Water is your best friend here. Many other liquids can help too. Just avoid things that make you *more* flammable like Oil or Whiskey if you're worried about fire. Explosions Explosions are a whole other beast. They can cause fire, obviously, but they also deal direct damage. Remember that 'Immunity to Fire' perk? It won't save you from the blast itself. Quick Tips: * Be careful around Red Barrels and lanterns. * If you're covered in Oil, try to find water *fast*. * Watch out for fire spells, especially if you're low on health. * Don't stand in smoke. Stay safe out there, and try not to get too toasted!

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