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Part 96
Ninja Gaiden

Part 96

Explore the new features in Ninja Gaiden Sigma's Part 96, including additional characters like Gamov and Alternator, new save points and Muramasa Statues, and significant graphical updates to various environments.

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Explore the new features in Ninja Gaiden Sigma's Part 96, including additional characters like Gamov and Alternator, new save points and Muramasa Statues, and significant graphical updates to various environments.

SION: Ryu can now use the Water Run by simply approaching the water and running over it without tapping any buttons. If Ryu falls into the water, he can easily jump up and continue running.

MISSIONS MODE

XBOX VERSION: In NG Black, there were 50 Missions to pursue in Missions Mode. Some missions were repetitions of other missions (like the Master Ninja Tournament Round 3 Mission) and a few presented a new challenge.

PS3 VERSION: Within each Phase in Missions Mode, Ryu has four missions to complete and Rachel has one. In addition, there are FIVE unlockable missions called "Unearthed Challenge" (some of which were the repetitive missions found in Black) bringing the total to 55 Missions.

ADDITIONAL CHARACTERS/ENEMIES (PS3 VERSION)

The PS3 version has THREE new additional characters added to the mix:

  1. GAMOV – he was only seen in cutscenes in the Xbox version
  2. ALTERNAT OR – Brand new version of Dynamo fought in Chapter 10
  3. GILLDABL – Floating Mermaid enemies only found in the Moats

ADDITIONAL SAVE POINTS & MURAMASA STATUES

Sigma has a couple more of these things that neither Xbox versions contained. In some ways, it is quite weird to see a Muramasa Statue in the oddest of locations, but it is a welcome addition nonetheless.

EXTRA MURAMASA STATUES

  • HAYABUSA VILLAGE: NEXT TO CENTRAL BRIDGE
  • UPPER DRAWBRIDGE HILL: SOUTH OF THE MONASTERY
  • ECONTRA BABEL SPECUS: BOTTOM OF THE SPIRAL
  • FLOODED MONK CHAMBER: NEXT TO UNDERWATER ELEVATOR
  • LOCOMOTIVE TURNTABLE: NEXT TO SAVE POINT
  • UNDERGROUND WATERWAY: BEFORE DUAL WORM CHAMBER

NOTE: THE MURAMASA STATUE IN THE HALL OF BALANCE IS NOT NEW! IT WAS RELOCATED FROM ITS ORIGINAL XBOX LOCATION!

EXTRA SAVE POINTS

  • OUTER CLOCK TOWER SQUARE: NEXT TO BRONZE LILLY DOOR
  • OUTER RITUAL ROOM
  • THE PYRAMID

NOTE: THE SAVE POINT IN THE MAGMA CAVERNS IS NOT NEW! IT WAS RELOCATED FROM ITS ORIGINAL XBOX LOCATION!

GRAPHICS

TEAM NINJA has made some very dramatic changes to a couple of the environments in the game. While some are just higher resolutions of older areas in the Xbox version, some were completely redone from the ground up.

Here's a list of the newer changes (but not many though):

PS3 CHARACTER CHANGE: RYU HAYABUSA/MURAI/AYANE

For the Sigma version, Ryu Hayabusa’s character model now has brighter green eyes than his Xbox model.

For Murai, the character model has been improved and the scar on his face can actually be seen in the opening cutscene.

For Ayane, her character model is slightly less improved and looks more robotic compared to the Xbox version.

CHANGE #1 - NINJA FORTRESS

  • XBOX VERSION: The path that Ryu starts the game in the intro scene was originally a waterfall with a dark, overcast sky.
  • PS3 VERSION: The Fortress has been transformed from a waterfall into a forest-like area with lots of yellow foliage and trees. Everything else inside the Fortress is also brighter than the Xbox version.

CHANGE #2 - HAYABUSA VILLAGE

  • XBOX VERSION: The Xbox version also had the same bland-looking mountain look as the Ninja Fortress. When you entered the village, it was literally "dead".
  • PS3 VERSION: The upper mountain path of the village is filled with red leaves all over the place. The trees look more robust and the area is more colorful. As you enter the village, red foliage falls to the ground. There are also additional Japanese archways at both portal areas.

CHANGE #3 - THE AIRSHIP

  • XBOX VERSION: The Main Deck was a small room that had a wall near the entrance (so you had to go around it). The Storage Room (where you found the third Golden Scarab) had a bunch of containers.
  • PS3 VERSION: The Main Deck and Storage Room have different looks now. The Main Deck is now a wide open area with chandeliers and the Storage Room is a large empty room with a couple of large crates in the back of the room.

CHANGE #4 - CITY OF TAIRON

  • PS3 VERSION: Tairon is more high-res yet retains the same look as its Xbox counterpart. Well, there is ONE new addition to the PS3 version of the city of Tairon: TRASHCANS.

CHANGE #5 - THE ALTAR HALL/ARCHIVES ROOM

  • PS3 VERSION: The Altar Hall retains the same look as the Xbox version but has a few more additions. The stained-glass windows are more vibrant and emit brighter lighting. There are also a couple of candle chandeliers added to the Altar Room and the marble floor has more patterns. In the Archives Room, there are two paintings of Nicchae and Ishtaros on the second floor that were not in the Xbox versions.

CHANGE #6 - ZARKHAN STADIUM

  • XBOX VERSION: The Stadium was a large gladiator-type arena with sand-filled floors.
  • PS3 VERSION: The Stadium now has large stone patterns on the ground. The arena also has real-time lighting with added wall torches.

That's pretty much it in terms of graphical changes. Every environment in the game is just higher in textures and lighting, making it easier to navigate the areas.

PUZZLES

The Xbox versions had a few puzzles that were quit

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