Skip to content
Metal Gear Solid 3: Snake Eater

Metal Gear Solid 3: Snake Eater

By ···10 min read·Multi-source verified
1 reading this guide  

Welcome to Metal Gear Solid 3: Snake Eater, a masterclass in stealth and survival from Konami. You play as Naked Snake, dropped deep into the Tselinoyarsk region of the Soviet Union during the Cold War. Your mission: rescue a defecting Soviet rocket scientist and eliminate the rogue nuclear-equipped Cobra Unit. This isn't just about shooting; it's about camouflage, CQC, hunting for food, and using the environment to your advantage to outwit enemy patrols and dangerous wildlife.

This guide is your essential companion for navigating the treacherous jungles and enemy bases. We'll cover everything from mastering basic controls and weapon systems to overcoming the game's most challenging boss encounters, including the infamous Virtuous Mission and the treacherous Dremuchij Swampland. Whether you're aiming for a perfect playthrough, seeking all the collectibles, or just trying to get past a tough spot, this guide has you covered.

Part 2

Complete Metal Gear Solid 3: Snake Eater Part 2 walkthrough. Learn how to infiltrate Outer Heaven, rescue POWs, and find Metal Gear with this detailed guide.

Walkthrough
  1. 1
    Solid Snake's Entrance: You begin as Solid Snake, swimming towards the terrorist base, Outer Heaven. Big Boss contacts you via transceiver (frequency 120.85) to brief you on your mission: infiltrate Outer Heaven, destroy Metal Gear, find the missing FOX-HOUND operative Grey Fox, rescue any POWs, and identify the terrorist leader.
  2. 2
    Building One Infiltration: Start outside BUILDING ONE. Enter and proceed to the next screen. Sneak past two guards and crates. Find ---RATIONS--- in the left truck, ---CARD 1--- in the center truck, and ---BINOCULARS--- in the right truck. Return to the screen with BUILDING ONE's entrance.
  3. 3
    Navigating Guards and Crates: Sneak past two guards using tanks as cover and head right. Use CARD 1 to enter the room. Wait for the guard to fall asleep, then take him out. Grab the ---GAS MASK--- from the table.
  4. 4
    Elevator Access: Return to the entrance screen of BUILDING ONE, then head north to an elevator guarded by two soldiers. Head east from the elevator screen.
  5. 5
    Finding Equipment: In the eastern area, find three trucks. The left truck contains the ===HANDGUN=== (no ammo yet). The far right truck contains ===MINES===.
  6. 6
    Elevator to the Third Floor: Return to the elevator screen. Wait for the guards to leave, then use CARD 1 to enter the elevator and go to the third floor.
  7. 7
    Third Floor Navigation: Avoid the two cameras in the room (west wall and north center). Sneak down the far right wall. Avoid two guards and enter the open door on the left to find AMMO.
  8. 8
    Rescuing the First POW: Use CARD 1 to enter the door on the south wall. Release the tied-up POW.
  9. 9
    Gas Room: Use CARD 1 to open the east wall door. Equip your GAS MASK and enter the gas room. Big Boss will contact you, acknowledging your use of the Gas Mask.
  10. 10
    Post-Gas Room: After exiting the gas room, use CARD 1 to enter the door in the southeast corner. Take out the guard by punching him. Avoid the camera and use CARD 1 to enter the door in the southwest part of the room.
  11. 11
    Rescuing the Second POW: Find and release another POW who mentions a captured FOX-HOUNDER.
  12. 12
    Finding Plastic Explosives: Exit the POW room and head east. Enter the open door to find ---PLASTIC EXPLOSIVES---. Wait for the rolling pin to move right, grab the explosives, and hide in the left slot. Return to the room entrance.
  13. 13
    Proceeding East: Wait for the rolling pin to move left, then run through the open door on the right. Sneak past a guard and proceed right.
  14. 14
    Dealing with Guards and Cameras: Take out two guards who descend from slots on the north side. Proceed to the next screen with a guard, two cameras, and two doors.
  15. 15
    Finding Card 2: Avoid the cameras. Use CARD 1 to enter the southeast door and grab ---CARD 2--- from the desk.
  16. 16
    Finding Remote-Controlled Missiles: Exit the room and use CARD 2 to enter the north door, where you'll find RATIONS. Exit and return to the room after the gas room. Take out the guard and avoid the camera. Use CARD 2 to enter the northwest door and find ===REMOTE-CONTROLLED MISSLES===.
Tips
  • Use the transceiver (F4) to contact Big Boss at 120.85 for assistance.
  • Save your game using F1 then F5. If you encounter an error, try F6.
  • Use F3 to select items and weapons, and F2 to select weapons.
  • Sneak past guards and use cover (crates, tanks) to avoid detection.
  • Punching is a viable method for taking out guards quietly when undetected.
  • RATIONS
  • CARD 1
  • BINOCULARS
  • GAS MASK
  • CARD 1 (again)
  • CARD 1 (again)
  • AMMO
  • CARD 1 (again)
  • CARD 1 (again)
  • POW Rescue 1
  • GAS MASK (equipped)
  • CARD 1 (again)
  • CARD 1 (again)
  • POW Rescue 2
  • PLASTIC EXPLOSIVES
  • CARD 1 (again)
  • CARD 2
  • RATIONS (again)
  • CARD 2 (again)
  • REMOTE-CONTROLLED MISSLES

Part 3

Metal Gear Solid 3: Snake Eater Part 3 walkthrough covering disabling electric floors, rescuing POWs, and finding the Silencer and Grenade Launcher.

Walkthrough
  1. 1
    From the starting area with two cameras, a guard, and two doors, proceed to the southeasternmost door on the floor.
  2. 2
    Head up to the next screen where you'll find a flashing white floor and a control box.
  3. 3
    Big Boss will contact you; use your REMOTE-CONTROLLED MISSLES (F2) to destroy the control box, deactivating the electric floor.
  4. 4
    Cross the deactivated floor to the next screen.
  5. 5
    On this screen, there are two guards and a door on the east wall. Defeat the guard walking east.
  6. 6
    Use CARD 1 (F3) to enter the door and rescue the third POW. He will inform you that resistance member Diane can be contacted on frequency 120.33.
  7. 7
    Exit the room and head north to the next screen.
  8. 8
    Ignore the elevator guarded by two guards for now and head west.
  9. 9
    On the next screen, three guards patrol. Stay lined up with the wall to avoid detection.
  10. 10
    Defeat the two guards that approach you by punching them.
  11. 11
    Enter the door on the north side of the room. Wait for the guard on the west side of the room to move south, then use CARD 2 (F3) to enter.
  12. 12
    Inside, you will find the CARDBOARD BOX. Exit the room.
  13. 13
    Upon exiting, you'll encounter two guards, one in the south and one in the west. Defeat both.
  14. 14
    Use CARD 2 (F3) to enter the door. Quickly move to the south wall and use CARD 2 (F3) to enter another room.
  15. 15
    In this room, defeat the four guards (referred to as Ultra Box) and pick up the SILENCER that appears.
  16. 16
    Use CARD 1 (F3) to enter the door on the east wall and acquire the GRENADE LAUNCHER.
  17. 17
    Exit the rooms and head west, returning to the elevator area.
  18. 18
    Beware of the camera and head south down the right path.
  19. 19
    Use CARD 2 (F3) to open the door and rescue the fourth POW.
  20. 20
    Return to the elevator guarded by two guards. Defeat them and use CARD 2 (F3) to enter the elevator. Take it down to the second floor.
  21. 21
    Upon exiting the elevator, avoid the two cameras on the left side of the room by using the crates. Head to the next screen.
  22. 22
    On the next screen, wait for the wandering guard to fall asleep, then defeat him. Head south.
  23. 23
    You will encounter laser traps (peach colored walls with gray lines). Navigate them carefully: from the top center, go down until you hit a wall, turn right until you hit a wall, then go down to the next screen.
  24. 24
    On the next screen, go down from the entrance. When you reach the second and third laser trap walls, go between them. Then go down until you hit a wall, go right past three laser walls, then up past two laser walls. Go right until you are in front of the door.
  25. 25
    Use CARD 1 (F3) to enter the room and rescue the fifth POW. Your star rank will increase to two stars.
  26. 26
    Exit the room and navigate back through the laser traps to the screen with the sleeping guard. Defeat him again and head up the left path.
  27. 27
    Go left again to a screen with three guards. Defeat them one at a time by observing their patrol patterns.
  28. 28
    Proceed down the path on the southwest part of the room.
  29. 29
    Avoid the security camera and enter the door on the right to find AMMO.
  30. 30
    Exit that room and enter the room on the left to find PLASTIC EXPLOSIVES.
  31. 31
    Exit that room and head back to the elevator. Take it to the first floor.
  32. 32
    Upon exiting the elevator, defeat the two guards patrolling around three tanks and head south.
  33. 33
    Avoid the three cameras (two on the right, one on the left) using the crates. Use CARD 2 (F3) to enter the room on the left and rescue the sixth POW. He will mention Grey Fox being confined in a secret cell.
  34. 34
    Exit the room and head south.
  35. 35
    On the next screen, do not move. Defeat the guard on the left, then the guard on the right when he is not looking.
  36. 36
    Use CARD 2 (F3) to enter the door on the right and find the SUB MACHINE GUN.
  37. 37
    Exit that room and use CARD 1 (F3) to enter the door on the left to rescue the seventh POW.
Tips
  • Your star rank increases with every five POWs rescued. Killing a POW decreases your rank by one. A higher rank allows you to carry more equipment and AMMO.
  • Unlike in Metal Gear Solid, your CIGARETTES will not detect the laser traps in Metal Gear Solid 3: Snake Eater.
  • The REMOTE-CONTROLLED MISSLES are essential for deactivating the electric floor.
  • The SILENCER allows you to use your gun without alerting guards.
  • Third POW rescued.
  • Fourth POW rescued.
  • Fifth POW rescued (Star rank increases to two).
  • Sixth POW rescued.
  • Seventh POW rescued.
  • CARDBOARD BOX
  • SILENCER
  • GRENADE LAUNCHER
  • PLASTIC EXPLOSIVES
  • AMMO
  • SUB MACHINE GUN

Part 4

Complete walkthrough for Part 4 of Metal Gear Solid 3: Snake Eater, including rescuing Grey Fox, defeating the Shoot Gunner boss, and navigating the basement and second floor.

Walkthrough
  1. 1
    Exit the initial room and head south. Take out the two patrolling guards behind the tanks.
  2. 2
    Proceed left. A guard will attempt to capture you; allow this to happen.
  3. 3
    After being captured and taken to the secret cell, Big Boss will call. End the call and punch the north part of the west wall until a strange tap is heard, then break through to find Grey Fox.
  4. 4
    Rescue Grey Fox. He will inform you about Metal Gear and Dr. Pettrovich Madnar.
  5. 5
    Punch the south wall until a strange tap is heard, then break through to enter the first-floor basement of Building One. You will have no equipment or weapons.
  6. 6
    Head right. In the next room, the boss Shoot Gunner will appear.
  7. 7
    Hide behind the crates on the right. Call Big Boss (120.85) who will inform you that your weapons are in one of the south rooms.
  8. 8
    Break the door on the right to retrieve your weapons and equipment.
  9. 9
    Exit that room and break the door on the left to find CARD 3 and AMMO.
  10. 10
    Return to the crates. Equip Remote-Controlled Missiles (F3) and hit Shoot Gunner three or four times to defeat him.
  11. 11
    After the battle, you will find a TRANSMITTER. Press Space Bar to get rid of it as it alerts guards.
  12. 12
    Use CARD 3 (F3) to exit the room via the east door.
  13. 13
    In the spiral area, kill the dog and punch the wall across from the north of the door. Use PLASTIC EXPLOSIVE (F2) to destroy the wall.
  14. 14
    Head east, then follow the path until you need to use another PLASTIC EXPLOSIVE (F2) on the left wall.
  15. 15
    Continue until you reach a wall, then go back one screen. Punch the south wall until a strange tap is heard, use PLASTIC EXPLOSIVE (F2) to blow it up, and follow the path to a door.
  16. 16
    Use CARD 3 (F3) to open the door and take the BOMB BLAST SUIT from the desk.
  17. 17
    Return to the spiral area and head north. On the next screen, tap the center of the west wall until a strange tap is heard, then use PLASTIC EXPLOSIVE (F2) to blow it up and enter to find the UNIFORM.
  18. 18
    Exit and head back down. Follow the path around the spiral to the next screen. Tap the left-center part of the south wall until a strange tap is heard, use PLASTIC EXPLOSIVE (F2) to blow it up, and find AMMO and PLASTIC EXPLOSIVES.
  19. 19
    Follow the path north to an elevator and take it to the second floor.
  20. 20
    On the second floor, use crates to avoid the camera and head south. Take out the sleeping guard and go up the left path.
  21. 21
    When you emerge, take out the three guards and use CARD 3 (F3) to enter the west door.
  22. 22
    Proceed through the next room and quickly pass through the room with the rolling pin, exiting via the south door.
  23. 23
    Avoid the guard behind the crates and head south.
  24. 24
    Take out or avoid the three guards in the south part of the room and head south.
  25. 25
    Enter the left door to find MINES on a desk surrounded by sleeping guards. Take the MINES after dealing with the guards.
  26. 26
    Avoid other guards and use CARD 3 (F3) to enter the right door. Rescue the POW inside, who will tell you about reaching the courtyard by parachute.
Tips
  • Allowing yourself to be captured is the intended way to access the secret cell.
  • Use the crates for cover when fighting the Shoot Gunner and retrieving your equipment.
  • The TRANSMITTER will alert guards, so remove it immediately after acquiring it.
  • Use PLASTIC EXPLOSIVES strategically to open new paths.
  • Be cautious of guard dogs and cameras on the second floor.
  • Quietly neutralize sleeping guards to avoid detection.

Part 5

Complete walkthrough for Metal Gear Solid 3: Snake Eater Part 5, guiding you through the laser trap area, rescuing POWs, and defeating the Machine Gun Kid and Hind D.

Walkthrough
  1. 1
    In the center room, avoid the guard or use a REMOTE CONTROLLED MISSLE to take him out. Use CARD 3 to enter the door and grab the INFRARED GOGGLES.
  2. 2
    Exit and return to the room with the sleeping guard. Take him out and proceed to the laser trap area.
  3. 3
    Equip the INFRARED GOGGLES to see the lasers. Snake through the first and second screens of lasers to the south and west.
  4. 4
    In the next area, use CARD 3 to enter the middle room and rescue the POW, who reveals Dr. Pettrovich is in the courtyard.
  5. 5
    Exit the room and use CARD 3 to enter the door on the left. This leads to a boss fight with Machine Gun Kid.
  6. 6
    BOSS FIGHT: Machine Gun Kid
  7. 7
    Machine Gun Kid runs around the north part of the room firing downward. Hide behind a wall in the south and use REMOTE CONTROLLED MISSLES. Four missiles should defeat him.
  8. 8
    After the fight, use CARD 1 to enter the north door and find the PARACHUTE.
  9. 9
    Your objective is now to find Dr. Pettrovich. Restock your inventory in BUILDING ONE.
  10. 10
    Head to the elevator in the northeast part of BUILDING ONE and take it to the roof.
  11. 11
    Upon exiting the elevator, Big Boss will call about the wind barrier and the need for a BOMB BLAST SUIT. Equip it if you have it from the basement, or return to get it.
  12. 12
    Head south from the elevator area. Avoid or take out the two patrolling guards.
  13. 13
    In the next screen, take out the guard and use CARD 3 to enter the room to find REMOTE CONTROLLED MISSLES. Restock if necessary.
  14. 14
    Exit the room and return to the elevator area. Head west, staying south behind walls to avoid three patrolling guards.
  15. 15
    Continue west, staying south behind walls to avoid two guards patrolling around crates.
  16. 16
    Head west again, take out or sneak past two more guards, and head south.
  17. 17
    Enter the open door on the next screen to grab AMMO.
  18. 18
    Exit and head south via the right path. Use CARD 2 to enter the room and rescue another POW.
  19. 19
    Exit and return to the screen with the two guards and crates. Head south to a swaying bridge. Cross it carefully, heading straight down slowly.
  20. 20
    Cross the second swaying bridge, again heading down slowly and straight.
  21. 21
    On the next screen, a rocket man guard will appear. Quickly move west to avoid detection.
  22. 22
    Use REMOTE CONTROLLED MISSLES to destroy the control panel for the electric floor. Use CARD 3 to enter the room.
  23. 23
    Stand by the door and eliminate all entering rocket guards until the alarm stops. Grab the MINE DETECTOR from the desk and exit.
  24. 24
    Head back to the screen after the bridge and go east. Run past the rocket guards to the east.
  25. 25
    On the next screen, the Hind D will appear for a boss fight.
  26. 26
    BOSS FIGHT: Hind D
  27. 27
    The Hind D fires rapid shots. Stand directly left of the cockpit at grenade range. Use the GRENADE LAUNCHER to defeat it. One or two RATIONS should suffice if hit.
  28. 28
    After the fight, head north, then west through the passageway to a balcony.
  29. 29
    Equip the PARACHUTE and jump off the balcony to the courtyard.
  30. 30
    Upon landing in the courtyard, take out the three guard dogs and head south.
  31. 31
    Avoid the truck on the left. Equip the MINE DETECTOR and navigate through the MINES to enter the truck on the right.
  32. 32
    Inside the truck, find CARD 4. Exit the truck.
  33. 33
    The room on this screen (using CARD 4) is empty. Head left.
  34. 34
    Take out the two dogs on this screen and use CARD 4 to enter the room on the far left. Rescue the POW, who states Dr. Pettrovich is in BUILDING TWO, 10K north.
  35. 35
    Exit the room and use CARD 4 on the north door to exit the courtyard. Use CARD 4 again to enter the door on the next screen.
Tips
  • The INFRARED GOGGLES are essential for navigating the laser traps.
  • REMOTE CONTROLLED MISSLES are effective against the Machine Gun Kid and for disabling the electric floor.
  • The BOMB BLAST SUIT is crucial for surviving the wind barrier on the roof.
  • Be cautious when crossing the swaying bridges; falling off results in death.
  • The Hind D can be defeated by staying to its left and using the GRENADE LAUNCHER.
  • Do not enter the left truck in the courtyard; it forces you to restart the parachute section.
Use the MINE DETECTOR to safely navigate the mines in the courtyard.
  • INFRARED GOGGLES
  • PARACHUTE
  • MINE DETECTOR
  • CARD 3 (multiple uses)
  • CARD 1
  • CARD 4
  • POW rescues
  • Defeat of Machine Gun Kid
  • Defeat of Hind D

Similar guides you might like

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content