Your ultimate guide to Marvel's Blade Part 11. Master Act II, navigate Carnivale 2.05, and defeat challenging bosses like Jean Grey. Get all the item locations and strategies!
Alright, so you just finished up with Ultimo and he's finally down for the count. He drops back to the main floor, so finish him off there. After that, jump through the portal that just opened up – it'll take you back to Stark Tower. Fury's got some news: the base of operations is moving. Before you chat with Wingfoot to head out, make sure you talk to Fury again. Give him those Ultimo schematics you found to wrap up that quest.
Now, get ready, because we're diving headfirst into Act II, kicking off with Carnivale 2.05. This is where things get wild!
Carnivale 2.05 Areas:
- Sanctum Sanctorum (S)
- Castle Doom
- Big Top (S)
- Pinball (S)
- Fairgrounds
- Maze-o-Death
- Fun House
Carnivale 2.05 Objectives:
- The Land of the Doomed: You need to save Nightcrawler and Jean Grey. They're being held in Castle Doom, all the way in Latveria.
- The Plight of the Phoenix: Jean Grey's mind is being messed with by some equipment. You'll need to destroy it to clear her head.
- Murderworld Mayhem: Find Arcade and grill him for info on Nightcrawler.
Optional Objectives:
- Security Breach: Grab the S.H.I.E.L.D. security module from Vision and hand it over to Weasel.
- The Scientific Mystic: Track down the ancient book 'A History of the Arcane' and give it to Vision.
- Political Schemes: Find and rescue Senator Kelly.
Items to Find:
- Strike point: Dr. Strange's Sanctum
- 2 Focus points: Dr. Strange's bedroom
- Sketch book: Dr. Strange's Sanctuary
- Daredevil action figure: Dr. Strange's Sanctuary
- Focus point: Castle Doom
- Mysterio's Simulator Disc: Castle Doom
- Daredevil action figure: Castle Doom
- Skill point: Castle Doom
- Strike point: Castle Doom
- Luke Cage's Simulator Disc: Big Top
- Sketch book: Big Top
- Strike point: Pinball
- Body point: Pinball
- Sketch book: Pinball
- Focus point: Fairgrounds
- Sketch book: Fairgrounds
- Elektra's Simulator Disc: Maze-o-Death
- Strike point: Fun House
- Black Panther action figure: Fun House (This is number 5! If you've been collecting them all, Black Panther is now unlocked!)
- Body point: Arcade Bot Arena
Welcome to your new hub: Dr. Strange's Sanctum Sanctorum. This is where Act II is based. Take some time to explore and chat with everyone. You'll find the usual goodies scattered around the different rooms:
- A Strike upgrade.
- Two Focus upgrades – you'll find these in Dr. Strange's bedroom, but you'll need him on your team to get inside.
- There's a mini-quest involving Vision. Find 'A History of The Arcane' on an upstairs balcony in the Sanctuary and bring it back to Vision for Reputation points.
- Chat with Weasel to keep the Black Widow laptop side quest going.
- A sketch book.
- A Daredevil action figure.
- A Simulator Disc for Dr. Strange.
Don't forget the review computer, S.H.I.E.L.D. training computer, and the trivia game. (We'll cover the trivia answers later in the guide.) Once you're done exploring Dr. Strange's place, use the Orb of Teleportation in the Sanctum to head over to Dr. Doom's castle.
Heads up: You're going to be a long way from any S.H.I.E.L.D. Access Points or the ability to portal back to base for a while. Health orbs can be pretty scarce in some areas, so you might want to bring a hero with a healing power, like Spider-Woman. Just a thought!
First up in Castle Doom, take out the Doombots in the initial room. Then, find the treasure chest on an upper platform. Open it up – it's a nice little bonus!
Okay, something feels a bit off, right? Next, you'll hit a hallway with these 'chomping' gates. They're not too tough to dodge, but your AI buddies might struggle. There aren't many breakable objects around to get health orbs from, so that healing power suggestion is really worth considering here.
Past the chomping gates, you'll find a room with five smaller side rooms. Smash through the wooden gates to grab the loot inside. You'll find another one of those cool 'treasure' chests, a Focus upgrade, a Daredevil action figure, and Mysterio's Simulator Disc.
After that, you'll enter a hall with tracks on the floor. As you move down it, gates will drop, and the wall behind you will start sprouting spikes and rolling towards you on the tracks. The camera will lock, making your team run towards you. You need to run as fast as you can, smashing through the gates. Don't bother with the Doombots that appear; just focus on reaching the end of the hall and ducking through the side door. Once the spiked wall passes, you can actually push it back into a secret room (you don't need a Mighty character for this). Inside, you'll find a free skill point and a real treasure chest.
In the next room, you'll face more Doombots. Be careful of the Dr. Doom masks on the floor – they'll shoot flames if you step on or near them. Then, you'll be in another hall with side rooms blocked by wooden gates. Make sure to blast through those gates to get a Strike upgrade from one of them!
Finally, you'll have a mini-boss fight against Jean Grey. Remember her? She was a powerhouse in the X-Men Legends games. Yeah, *that* Jean.
Be prepared to take some hits. Jean's pulling out all her nasty psychic attacks, including a radial blast that'll send your whole team flying. Ranged melee attacks, like Captain America's shield or Thor's hammer, work pretty well against her. Energy attacks aren't as effective. After she flees, you'll finally get the answers you've been looking for.
Those big clown arms with hammers kind of gave it away, didn't they? Anyway, head through the door to enter the Big Top. Quick note: you can't go back into the fake Castle Doom area, so make sure you've grabbed everything you want before you leave.
You'll start on a platform near some turnstiles. To your left, you can find a Luke Cage Simulator Disc and a sketch book. Head down the stairs and beat up some clowns – honestly, it's pretty satisfying. To your left, there's a circus wagon; break it open...
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