Discover the essential elements of Mario Strikers: Battle League in Part 1 of our comprehensive guide. Learn about characters, controls, and early game strategies.
Hey, and welcome to my first FAQ!
Ok, so this guide is about the UK's first Wifi supported game on the Wii, Mario Strikers Charged. First, I'd like to point out that although this is the sequel to Mario Smash Football/Super Mario Strikers on the Gamecube, it is a completely different game. Stuff from the old game has been left out (for instance the super team, and Perfect Passes) while loads of new things have been put in to this version (Bowser is a playable character, new sidekicks, different ball e.t.c.). It's really easy to get the hang of, since all you need is a remote and nunchuk. The controls are pretty much the same this time around as well, with the exception that Z is lob pass/shot and the remote has to be shaken to perform the big hit. I will not be covering any of the Striker Cup in this FAQ, because it is full of randomly generated teams that are all different, and it would take me AGES. Well, that's it for my nervous introduction. I hope you like my FAQ and you enjoy reading it! I am also on the message board every day if someone wants to talk.
1a. Legal Stuff
Basically, anyone and everyone is free to read this FAQ but should not under any circumstances claim it to be made by them. If you do, I WILL FIND OUT. Do not put it on your piczo or bebo or myspace or whatever without notifying me and recieving my permission. This guide may only be printed off for personal use. Only IGN FAQs can display this guide. Finally, if you send me an e-mail with some tips on how to make the FAQ better, I will put you in the credits section if I decide to take the advice. Offensive or irrelevant e-mails will be filtered to my junk box and deleted immediately.
1b. Version History
/02/07/07/ - Finished the intro, legal stuff and started the guide.
/03/07/07/ - Sorted out the weird text, worked on characters section.
/04/07/07/ - Continued and finished captains section, started sidekicks section.
/05/07/07/ - Lazy day, did nothing on the FAQ. Instead, played MSC ;p
/06/07/07/ - Continued and finished Sidekicks section, completed WiFi section, started Other Notes section.
/07/07/07/ - Continued Other Notes, added Striker Challenges section
/31/07/07/ - Big break, been very busy. Finally got round to fixing stuff in the characters section.
/1/08/07/ - Pinch, Punch. Continued with the tips section.
/11/08/07 - FINALLY got round to uploading the nearly finished version.
2. Characters
Now we reach the bulk of my FAQ, the characters section. MSC offers a much wider range of characters than its predecessor, which adds a lot more depth and strategy into the game. The characters come in 2 sections, Captains and Sidekicks, and 5 different types of player. These are Balanced, Defensive, Offensive, Playmaker and Power. I'm gonna do a quick review on all of them. Remember, this is just my opinion. Try and reach your own verdict on whether you want to use a character or not. This is how I'm going to review each one: Deke: The type of deke each character has, complete with my own little nickname ;p Super Ability (Captains Only): The name and description of each captain's Super Ability. Skillshot (Sidekicks Only): The name and description of each sidekicks unique skillshot. Tactics: Common use of this character. What to look out for: What not to let this character do. Rating: My overall rating out of 10 Notes/Comments: Miscellaneous stuff
2a. Captains
These guys are your team leaders. MSC doesn't have the HUGE amount of random Mario characters that other games such as Double Dash!! have, so the captains are pretty much A-list Mario characters.
--Balanced Captains--
These guys can be counted on to get a job done. They have average everything, and their Super Abilities involve crushing the opposition into the ground, similar to the Offensive characters' dekes. Their skills are:
Movement: 6
Shooting: 6
Passing: 6
Defence: 6
Mario
Maz' is obviously the star of the game. Being a Balanced character, he's pretty good at everything. He is a common choice on WiFi and is often accompanied by Offensive and Power characters to back up his average shooting.
Deke: Mazza Roll (Mario does a small roll and is able to dodge attacks)
Super Ability: Super Mario (Mario shouts a random Mario phrase and then grows to an enormous size, crushing everyone)
Tactics: Mario fits pretty well into any of the standard football positions (defence, midfield, striker)and can help set up for other characters. The standard strategy is crush everyone with Super Mario and go straight into a Megastrike.
What to look out for: Mario players tend to go super, crush everyone and get a Megastrike. Use a fast character like Dry Bones to run from the super because eventually they will stop chasing you and go straight into a Megastrike. He will shrink as he determines the number of balls to be shot, so hit him then.
Rating: 7/10
Notes/Comments: Mario fits anywhere in a team, but he's not that good in my books. Monty Mole, DK, Bowser and even other balanced characters can easily take out Mario with a big hit.
Luigi
Luigi, t
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