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Star Cup
Mario Kart Double Dash

Star Cup

Master the Star Cup in Mario Kart Double Dash with our comprehensive guide. Learn track layouts, obstacles, and strategies for DK Pass, Tick-Tock Clock, Mario Circuit, and Airship Fortress.

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Master the Star Cup in Mario Kart Double Dash with our comprehensive guide. Learn track layouts, obstacles, and strategies for DK Pass, Tick-Tock Clock, Mario Circuit, and Airship Fortress.

This guide covers the tracks featured in the Star Cup of Mario Kart Double Dash.

DK Pass

This snowy terrain makes for a change of pace here, but the track can be very treacherous as well. The course for the most part is very hilly and full of twists and turns, then again it takes place through a mountain range so it's expected. There are several points where there are no fences stopping you from going right off the cliffs, so be careful not to swerve too far off the track here. As for obstacles, there are snowballs that can be found rolling down the path every so often, as well as numerous snowmen standing around; they are easy to avoid so I wouldn't worry too much about them.

Tick-Tock Clock

Here, you get to race on a rather unique course based on the Super Mario 64 level of the same name. As you would expect, there are plenty of spinning gears, clock faces (where the minute/hour hands can wipe you out if you hit them, be careful), and even a giant pendulum. When you enter the first open area, you can pick either side to go on since they both have boost pads for you to use. Up ahead is a pendulum after some item boxes, so steer around that to avoid being spun out. After a long straight run, you'll have to move across 4 spinning gears, each one moving in an alternate direction, so try and move with the flow to avoid losing ground. On the last stretch before the finish line, there are 2 vertical gears on either side of the course. If you ride atop the one that's moving forward, you'll gain a small boost from it (check your map if you're having trouble figuring this out).

Mario Circuit

As tradition would show, Mario Circuit is generally a simple and straightforward course. This one is no exception. There are some Goombas to watch out for on the actual track, but they're easy to drive around. Ahead are Piranha Plants that spit fire across the track; these may be more tricky but you can still avoid the blasts. Other than that, there are 2 hairpin turns towards the end you can power slide around easily, and the rest is easy.

Airship Fortress

For all you SMB3 fans, this is the replica of all those airship levels you enjoyed so much. The first part has Bullet Bills being shot head-on at you; simply move to avoid them as you drop below their height. The next part will have those moles who pop out of the manhole covers to throw wrenches; luckily they don't throw anything at you in this game. Inside the actual airship there is a hairpin turn, followed by a couple fiery columns to maneuver around. After being shot through the cannon, use power slides to quickly go down through the spiraling tower. As long as you don't fall off the track on this last stretch, you'll be fine.

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