Review the diverse arsenal in Marathon Infinity, from the accurate Magnum to the MA-75B Assault Rifle, and learn their strengths and weaknesses.
Marathon Infinity features a diverse arsenal, each weapon with its own strengths and weaknesses. Mastering them is crucial.

Magnum (M.1911 Pistol)
Your starting weapon. Accurate at long range, good for headshots on unshielded enemies. Ammo is plentiful. Its secondary fire allows for a faster, less accurate burst. Useful for conserving ammo on weaker foes.
Assault Rifle (MA-75B)
A versatile automatic rifle with a built-in grenade launcher. Primary fire is good for sustained damage; secondary fire launches a powerful grenade, excellent for groups or heavily armored targets. Grenades are scarce, so use them wisely.
Shotgun (Tozt)
Devastating at close range, capable of one-shotting many enemies. Less effective at a distance. Ideal for clearing rooms and dealing with swarms of Pfhor Fighters or F'lickta. Its spread makes it forgiving for aiming in close quarters.
Fusion Pistol (Zeus-Class Fusion Pistol)
Fires energy bolts. Its primary fire is decent, but its secondary, charged shot is incredibly powerful, capable of stripping shields and dealing massive damage to single targets. Requires a brief charge-up time, leaving you vulnerable.
Flamethrower (TOZT-7 Backpack Flamethrower)
Unleashes a stream of fire, excellent for crowd control and area denial. Effective against organic enemies and can cause damage over time. Limited range and consumes fuel quickly. Great for tight corridors.
Rocket Launcher (SPNKR)
Fires powerful rockets, dealing massive splash damage. The ultimate weapon for clearing groups of enemies or taking down Juggernauts and Enforcers. Ammo is very limited, so save it for critical situations. Secondary fire launches two rockets simultaneously.
Alien Weapon (Plasma Rifle)
A rapid-fire energy weapon dropped by Pfhor Troopers. Good for sustained damage and effective against shielded enemies. Ammo is relatively common once you start encountering Pfhor Troopers regularly. No secondary fire.
Melee (Fist)
Your last resort. A quick punch that can stun weaker enemies or finish off critically wounded foes. Surprisingly effective against unshielded Pfhor Fighters if you're out of ammo and need to conserve.
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