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A Guide to Approval Rating
Manor Lords

A Guide to Approval Rating

Learn how Approval Rating works in Manor Lords, from low to high tiers, and discover strategies to increase it by managing Burgage Plots, market stalls, and variety.

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Learn how Approval Rating works in Manor Lords, from low to high tiers, and discover strategies to increase it by managing Burgage Plots, market stalls, and variety.

Approval Rating is a percentage measurement found in the top left of your screen, indicating your population’s current happiness in the settlement. It affects army morale and population growth.

  • Low approval (-50%): Men have low mood to fight, population does not grow.
  • Medium approval (50%-74%): Morale is fine, population grows gradually with spare Burgage Plots.
  • High approval (75%+): Men are enthusiastic about fighting, vacant housing fills immediately, population grows rapidly.

Approval is closely tied to Burgage Plots and their levels (1-3). Key metrics to maintain for increased approval include:

  • Wooden Church (level 1 requirement)
  • Small Stone Church (level 3 requirement)
  • Market Stalls (needed for levels 1-3)
  • Stocked Stalls (maintains burgage plot happiness)
  • Stalls with Variety (food variety for level 2, food and clothing variety for level 3)
  • Active Tavern for Entertainment (level 3)
  • No Taxes (can be set after creating a Manor)

Level 1 Burgage Plots need a Church and basic market stalls. Level 2 requires more fuel, food varieties, and clothing. Level 3 demands an upgraded church, tavern, two clothing sources, and three food sources.

If Burgage Plots have happiness issues, hover over the thumbs-down icon to see their concerns, typically related to supply and demand. Ensure enough families work in storehouses and granaries for easier logistics. If issues persist, create a small main market and smaller markets around ten stalls near distant burgage plots to distribute goods evenly.

For larger populations, managing variety is crucial:

  • Make Burgage plots with large extensions for Vegetables.
  • Spam small extension buildings with Chicken Eggs and Goat Sheds for Hides and Meats.
  • Buy alternative food stocks from Trading Posts.

Goat Sheds and Eggs provide passive Hides, Meats, and Eggs year-round. Vegetables are planted in March and harvested in September, with quantity depending on extension size. Trading surplus stock can purchase more food.

Ensure around 400-500 Barley is produced annually for a steady supply of Ale at the Tavern. If Ale supply is an issue, the tavern goes offline, incurring an entertainment penalty.

Farmers should put sheep to pasture for Wool and Yarn, and plant 200-300 Flax annually for Linen production. This supports industries and keeps clothing stalls supplied via the Tailor’s Workshop.

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