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10 Manor Lords Tips & Tricks to Rule The Realm: 10 And
Manor Lords

10 Manor Lords Tips & Tricks to Rule The Realm: 10 And

Master Manor Lords with 10 essential tips and tricks. Learn to optimize marketplaces, manage logistics, over-hire farmers, and leverage key developments like Bakeries and Trade Logistics for a thriving settlement.

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Master Manor Lords with 10 essential tips and tricks. Learn to optimize marketplaces, manage logistics, over-hire farmers, and leverage key developments like Bakeries and Trade Logistics for a thriving settlement.

Creating smaller Marketplaces near your more distant Burgage Plots can ease some of the approval issues your people face. Marketplaces are one of the necessary features for your settlement growth. These places will create market stalls, which will either be food, clothing or fuel-related. The stalls are often related to artisan traders, those working in logistics, or the gathering, farming or industry-related crafts and raw resources. The more you get of these, the more stalls will naturally open up.

When designing your town, we genuinely recommend having one bigger marketplace at the center of where all your Burgage Plots can access. However, when you start branching out further and further away from the center. You’ll likely start running into supply issues that your logistic workers cannot handle by themselves. At this point, you want to start making smaller marketplaces of around 10-15 stalls sixes. These six marketplaces typically contain around 3-4 of each type of stall. So, any distant Burgage Plots with issues getting to the markets can have smaller and closer markets to them. Families and logistic hubs working them will have no issues supplying distant markets, though it may take longer for goods to arrive. But this should solve most of the Burgage Plot complaints about supply issues, despite not having stock issues.

When you’re at that point, delete your old marketplace, making it slightly smaller than it was. Your citizens should make the stalls again at the new marketplace to serve the fringes of your residential areas.

Assigning more people to work at Granaries and Large Storehouses is a great tip for Manor Lords. It should once again ease issues with supply and demand around town.

If you’re not having issues with the distance of your marketplace to Burgage plots, then you might have logistical issues. Typically, the best way to manage supply and demand at marketplaces is by hiring more families to be Granary or Stockpile Workers. These will typically resolve the supply and demand issues your houses might encounter.

Hiring plenty of farmers is a great tip for Manor Lords, as you don’t realize just how chaotic it can be sowing and harvesting in very short growing season windows.

Farming in _Manor Lords_ is busy work, and the more fields you have and the bigger they are, the more helping hands they need. It is very easy for the work required versus the farmer you have to not be finished by September. In that case, the farm will be left over for the following year. If this happens, that’s growing fertilization issues on the farm, and also can affect the output you want.

We highly recommend having around one family per Morgan-sized farm. Once your farming area gets further and further from the house, or bigger in size and scope, then you will need to hire a 2 per 1.0 Morgan type deal. This should make sure your ploughing, sowing, growing and harvest periods are covered properly. Don’t forget to add Oxes to make ploughing and gathering much easier, and avoid getting your crop damaged by weather. It’s all part of a healthy process of supplying your Taverns and feeding your people

If you need to feed your people as efficiently as possible, there is no better tech than the Bakery.

If you want to avoid starvation and be really efficient with your food, then look no further to the Bakery technology. The efficiency of creating a Bakery artisan over a communal oven is crazily good. If you have two Bakeries and produce around 300 Wheat a year, you can feed your population year long and still stockpile lots of Bread to sell later. The double efficiency of flour to bread is incredibly good, and something that all empires should have at least one settlement specialized in.

If you are planning on trading heavily in a settlement, then trade developments are OP for it.

If you plan on doing lots of trading in your nation, then you should consider taking the development that reduces all trade route prices to 25 Regional Wealth. It’s very easy to start paying onwards 200-400 Wealth per Trade Route. It is pretty simple how much money this technology will save you in the long haul, which you can then spend on getting more goods. The Better Deals Development is also fantastic, making it even easier to import luxury items for your market stalls, or manage raw supply issues you have.

Both of these technologies are incredibly handy for your secondary region. It allows you to use cheap resources to fund your second settlement and get the rest of your goods from your first town using Pack Stations.

Extensions and Expansions are amazing tools to take advantage of in Manor Lords for artisan stores, more money per burgage plot, and helping with additional produce.

Burgage Plots are your key to adding living spaces in your settlement. When you draw out your living spaces, try to always have enough space for an Extension and additional living space. The additional living space provides an extra Burgage level 1 plot of land that a family can live in. Moreso, Extensions are your key to generating artisan roles, alongside adding additional ways of getting Vegetables, Eggs, Meat and Hides, all of which are great for market prosperity and supplying industry in the case of Hides.

The other benefit is that it also consumes fewer resources building an extension

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