Skip to content
Manhunt 2

Manhunt 2

By ···10 min read·Multi-source verified
1 reading this guide  

Manhunt 2 throws you into the shoes of Daniel Lamb, an amnesiac escapee from a psychiatric facility. You'll be navigating the dark and grimy underbelly of the city, using stealth and brutal takedowns to survive. Moment-to-moment gameplay involves carefully stalking enemies, utilizing environmental distractions, and executing gruesome executions to progress.

This guide covers Daniel's desperate escape and helps you uncover the hidden Project Pickman files scattered throughout the game. We'll help you master the controls and combat across all platforms, ensuring you can navigate every dark corner and overcome the challenges that await.

on 10-03-08)

Complete Manhunt 2 walkthrough for Episode 15: Personality Clash. Learn the path of least resistance and environmental kills for this challenging level.

This is a complete beginning-to-end walkthrough for the PSP version of Manhunt 2 (as well as the bonus episode, "Release Therapy"). The PSP level layout is identical to the PS2 and Wii versions so this guide could be used for those platforms as well (although the control scheme will differ).

This guide was written while playing on the "Insane" difficulty level. It assumes you're playing through the game as intended, with a stealth approach (although in some levels you don't have much choice). Note that while each level has set objectives, there are occasionally multiple ways to accomplish a particular objective, and of course there are many ways to kill the hunters in your path. This guide generally offers the path of least resistance (by that I mean I've made an effort to offer a path that will keep you out of harm's way whenever possible), but sometimes you'll have no choice but to stand and fight. Most (if not all) of the environmental kills are detailed for each level, which is important if you're playing on Insane. Also, for some of the trickier or difficult-to-explain areas, I've presented some rather rudimentary ASCII diagrams - this is my first time creating diagrams this way, so I hope they help.

This guide is presented completely spoiler-free - nothing in it will give away any of the story (besides what's presented on the box or in the manual).

If you'd like to make any comments or suggestions, shoot me an e-mail at levi(dot)vantine(at)cmich(dot)edu.

Manhunt 2 is a third-person action/stealth game with an emphasis on gruesome, brutal violence and a gritty, paranoid mood. You control Daniel Lamb, a recently escaped mental patient who is trying to piece his fragmented memories together while avoiding employees of the facility that held him. During most of the game you'll be in dark, claustrophobic locations, hiding from and stalking enemies until such time that you can dispatch them in a horrifically graphic manner.

In each level are pockets of shadow that you can use to hide in and stalk enemies from. While in the shadows, your health bar (in the bottom right of the screen) turns blue and you are effectively invisible to enemies. While in active combat or when you're spotted, your health bar will flash red and will continue to do so until you can successfully hide again or you've killed all the enemies that can see you. Note that simply running into the shadows when spotted may not be enough to throw a hunter off your scent - they may continue to follow and attack you. A good strategy when spotted is to backtrack while sprinting (hold X) and jump into some shadows before a hunter can turn the corner and see you. You can also lure enemies to a position by throwing an item like a glass bottle, or by hitting a wall, or by firing a gun. There are four types of weapon and you can hold 1 of each type at a time (although I guess one type isn't strictly a weapon). Access your weapons by pressing Select. The top weapon is a large, two-handed, permanent weapon like axes and baseball bats. The right weapon is a tool or other smaller, permanent weapon. The left slot is for single-serving weapons like glass shards and plastic bags. The bottom slot is for throwable items like bricks and glass bottles. On your travels you will also find health bonuses in the form of bottles of painkillers (successfully executing an enemy will also restore a portion of your health), a few different types of firearms, and ammo for the firearms. Note that you can use heavy throwable items like bricks and rocks to hit hunters for mild damage and knock them down (doing so will generally not alert them to your exact location, although they will investigate the area the item was thrown from).

When you sneak up on an enemy with a melee weapon equipped, you'll have the option of 3 different types of kill - Hasty, Violent, and Gruesome. Holding down the attack button will change the color of the reticles around the enemy - Hasty (gray) you can do immediately, Violent (yellow) takes about 3 seconds, and Gruesome (red) takes around 6. Release the button to kill. If the enemy moves too f

EPISODE 1: AWAKENING {awake}

Detailed walkthrough for Manhunt 2's first episode, Awakening. Learn how to navigate the asylum, perform stealth kills, and overcome early challenges.

Walkthrough
  1. 1
    Start outside your cell. Move into the shadows and along the left wall to the end of the corridor.
  2. 2
    Turn left, then left again into another hallway. Pick up the syringe on the floor.
  3. 3
    Target the orderly at the end of the hall (L+R or L). Approach to initiate a kill. Choose your kill type; the orderly won't react unless you make noise.
  4. 4
    After killing the orderly, go through the door, turn right, and head up the stairs.
  5. 5
    At the top, turn left into a corridor. You will be attacked by an inmate. Target him and step closer to fight. Hold the attack button to wind up for extra damage. You can press Triangle to block, but it still causes damage. Defeat the inmate with brute force and stomp him out by holding Square until the targeting reticles disappear.
  6. 6
    Go to the end of the hall, turn left into the last door. Collect the syringe and painkillers on the right wall.
  7. 7
    Leave the room, turn left, and proceed after the cutscene. Move into the shadows.
  8. 8
    Face a wall and punch it to lure the guard out of the control room. When his back is turned, approach and kill him with the syringe.
  9. 9
    Enter the control room. Grab the pen on the left and hit the switch on the right wall to open the door.
  10. 10
    Exit the control room and go through the opened door. Take the right elevator and press the switch.
  11. 11
    Exit the elevator and go through the door. Hug the left wall (Triangle) and move to the far right. Peek around the corner and wait for the inmate to turn his back. Dash to the culvert in the right wall. Hug the wall until the inmate passes, then execute him with the pen.
  12. 12
    Down the hallway on the left, there's a room with another pen and painkillers.
  13. 13
    Go to the end of the hallway, turn right, then right again. Hit the switch on the wall.
  14. 14
    Go through the door and hug the left wall. Tap Square to knock on the wall and lure the orderly. Move left into the shadows and wait for him to investigate. Stalk behind him and kill him. Alternatively, if the orderly is far down the corridor, enter the second room on the left (#206) which is full of shadows. The fourth room on the left has another syringe and painkillers.
  15. 15
    Go to the end of the corridor, turn right, and walk down the stairs. You will likely be ambushed by an inmate. Fight him or hide in the cells on the right wall.
  16. 16
    After killing the inmate, close all doors along the right wall to open the main door (switches must all be red). The 3rd cell from the stairs has a shard of glass. A syringe is on the floor near the stairs.
  17. 17
    Go through the now-unlocked door to the left of the cells. Turn left and go through the green double doors.
  18. 18
    Immediately move into the small control room to your left. Hide in the shadows.
  19. 19
    Wait for the second orderly to enter the main room and turn back. Kill the first orderly (watching monitors) and take the pen on the table.
  20. 20
    Move back into the shadows. If the second guard notices the body, he will investigate, turning his back. Kill him. If he doesn't notice, sneak out and execute him on the way to the stairs. A checkpoint is activated at the green double doors.
  21. 21
    Go up the stairs and turn left.
Tips
  • Use shadows to remain undetected.
  • Targeting (L+R or L) is crucial for initiating executions.
  • Hold the attack button for stronger attacks.
  • Stomping downed enemies (holding Square) is important for completing kills.
  • Painkillers restore health.
  • The diagram provided in the source text can be helpful for navigating the area with the two orderlies.

EPISODE 2: GHOSTS {ghost}

Complete walkthrough for Manhunt 2's Episode 2: Ghosts. Learn how to sneak past hunters, use stealth takedowns, find drugs, and survive the house invasion.

Walkthrough
  1. 1
    After the initial hunter walks away, grab the plastic bag to your right.
  2. 2
    Enter the next area, punch the left wall to distract, then move to the shadows on the right wall.
  3. 3
    Strangle the hunter when his back is turned and hide his body.
  4. 4
    Move into the alley, grab another plastic bag. Turn right, then left down the next alley.
  5. 5
    After the cutscene, hop over the low wall with 'O' and hide in the shadows. A garrote is available here.
  6. 6
    If a hunter investigates the noise, succeed on a button press to avoid him. Strangle him when his back is turned.
  7. 7
    If he doesn't investigate, return over the wall, kill him, and grab the crowbar he drops.
  8. 8
    Head to the end of the alley, turn right, duck under hanging boards with 'O', and climb the dumpster.
  9. 9
    Go over the wall into the playground. Head to the house and force the door open with your crowbar ('O').
  10. 10
    Inside the house, go to the hallway, turn left. After the cutscene, search all cabinets and trunks for drugs (approx. 8).
  11. 11
    Go downstairs to the basement and search everything, including under the stairs via a duckable passage.
  12. 12
    Head upstairs to the second floor. Climb over the railing halfway up the stairs into a bedroom.
  13. 13
    Open the cabinet on your right to find the drugs.
  14. 14
    A clean-up crew of hunters will now enter. Grab the garrote in the bedroom if desired.
  15. 15
    Move to the shadows between the two exits. Wait by the right door for a hunter to pass.
  16. 16
    Kill the hunter before he turns a corner. Avoid entering the room directly in front of you if possible, as it triggers a scripted hunter attack.
  17. 17
    Before entering that room, lure the second hunter from downstairs by tapping on a wall.
  18. 18
    Enter the room with your crowbar and defeat the hunter.
  19. 19
    Exit through the window he came in through, turn left, and enter the next window (the bathroom).
  20. 20
    Find the syringe on the floor. After the cutscene, go back outside onto the roof.
Tips
  • Hunters can spot you in shadows if you fail a button press.
  • Jumping over walls makes noise and may attract hunters.
  • Disposable weapons like the plastic bag and garrote can be useful, but the crowbar is a reliable melee option.
  • Luring hunters one by one is crucial to avoid being overwhelmed.
  • Be aware of the scripted hunter attack through the window in the second-floor room.

EPISODE 3: SEXUAL DEVIANTS {sex}

Follow this detailed walkthrough for Manhunt 2's Episode 3: Sexual Deviants. Learn how to navigate the BDSM club, eliminate enemies, and progress through the mission.

Walkthrough
  1. 1
    You begin in a back alley behind the BDSM club. Move forward to a brick pile and use a brick to break the window behind it.
  2. 2
    Climb through the broken window into the building. After a cutscene, an enemy ('perv') will approach the toilet to your left. Sneak up behind him and perform a stealth kill using the toilet.
  3. 3
    Collect the syringe and can from the bathroom. Exit the bathroom and turn left into a corridor. Stay in the shadows, moving only when the flickering lights are off.
  4. 4
    At the end of the corridor, wait for a 'perv' to approach from the stairs. Kill him in the shadows and drag his body into the shadows.
  5. 5
    Return to the end of the corridor and wait for a second 'perv'. Kill him in the stairwell area, ensuring not to drag his body into the main club area where the bartender might see.
  6. 6
    Tap the wall near the first light to lure the bartender. Hide and kill him when you have an opportunity.
  7. 7
    The main bar area is now clear. Grab a corpse and place it on the pressure plate behind the bar to open the door behind the stage. Pick up the nail-studded bat.
  8. 8
    Go through the newly opened door and turn left. At the end of the hallway, a 'perv' is guarding. Jump over the counter and head down the hallway.
  9. 9
    On the large dance floor, stay in the shadows and wait for the wandering 'perv' to turn his back. Kill him. Do not attempt to open the backstage door yet.
  10. 10
    From the main entrance, go right to the table area and up the stairs. In the next hallway, punch the wall near the door at the end to create a distraction.
  11. 11
    Dash back to a shadow pocket. When the investigating 'perv' turns his back, kill him and hide his body.
  12. 12
    Repeat the distraction tactic for the second 'perv' in the next hallway, or use a thrown bottle if he doesn't come close enough.
  13. 13
    Head through the door and turn left down the hallway. If needed, grab painkillers from a balcony on the left.
  14. 14
    Turn left into another bar area. Behind the bar to the right is a fire axe in a glass case. Smash the case and take the axe.
  15. 15
    Hug the wall to your right. When the approaching 'perv' comes to investigate a wall tap (Square), move to the edge and press the attack button to lunge and kill him.
  16. 16
    Pick up the severed head. Go back downstairs to the main dance floor. Kill any 'perv' wandering there.
  17. 17
    Make your way to the backstage door. Equip the severed head and press O at the door to unlock it. Wait a few seconds, then enter with a weapon equipped. Kill the doorman before he turns around.
  18. 18
    Enter the next area, a large hall with culverts and arches.
Tips
  • Utilize shadows extensively to avoid detection.
  • Environmental kills, such as using the toilet or luring enemies into traps, are effective and conserve ammunition.
  • Distractions are key to isolating and eliminating enemies in groups.
  • Be mindful of line of sight, especially with the bartender, to avoid alerting other enemies.
  • The fire axe is a powerful weapon for close-quarters combat.

Similar guides you might like

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content