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~ -VII-D- Facilities And Modules~
Homeworld

~ -VII-D- Facilities And Modules~

Explore the Facilities and Modules in Homeworld. This guide details essential structures and their functions, helping you manage your fleet and resources effectively.

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Explore the Facilities and Modules in Homeworld. This guide details essential structures and their functions, helping you manage your fleet and resources effectively.

This section details the various Facilities and Modules available in Homeworld. These structures are crucial for resource management, ship production, research, and fleet support.

Facilities and Modules:

  1. Resource Collectors: Gather RUs from asteroids and dust clouds.
  2. Resource Controllers: Manage resource collection and transport.
  3. Shipyards: Construct various classes of ships, from fighters to capital ships.
  4. Docking Bays: Allow capital ships to launch and recover smaller vessels.
  5. Research Labs: Unlock new technologies and ship upgrades.
  6. Marine Captures: Used to capture enemy vessels.
  7. Carriers: Mobile production facilities and launch/recovery platforms for smaller craft.
  8. Support Cruisers: Provide fleet support such as repair and salvaging.
  9. Mobile Refineries: Process harvested resources.
  10. Super Carriers: The largest mobile production and support platforms.

Understanding and strategically utilizing these facilities and modules is key to a successful Homeworld campaign.

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