Master the Fourth Chorus boss fight in Hollow Knight: Silksong! Learn its attacks, weaknesses, and strategies to overcome this durable foe and progress through Act 1.
Alright, let's talk about the Fourth Chorus! This boss can seem a bit intimidating at first, especially with the crumbling platforms, but it's actually pretty straightforward once you get the hang of its moves. Think of it as a test of patience more than anything else.
Stats / Weaknesses:
- Target: Head (cannot deal damage to you)
- Durability: High (expect a 3-4 minute fight)
- Weak Point: The head is the only part you can attack.
Phases:
- Phase 1: The Fourth Chorus uses its basic attacks. Platforms are mostly intact.
- Phase 2: Boss picks up tempo. Platforms may be more damaged.
Strategy:
- The main gimmick here is the destructible platforms. The Fourth Chorus will smash parts of the ground, so always be aware of your footing and don't get cornered.
- Your primary goal is to attack the head. Luckily, the head itself is safe to touch, so you don't need to worry about clipping it while you attack.
- Be patient! This boss has a lot of health, so focus on dodging and only attack when you have a clear opening. Don't get greedy with your attacks, as Hornet's attack animations have some commitment, and you might get hit if you're not careful.
- Try to attack when the head is over solid ground. If it's over the magma below, it's safer to just focus on dodging.
- Platforms will eventually respawn, so if you get into a tight spot, focus on survival and wait for more space to appear.
- Platform Smash: When you see one of its upper hands flash and lift into the air, get ready to move. It's going to slam down and destroy platforms. It telegraphs this well, but be aware it can shift its hand slightly as it comes down. The real danger isn't getting hit by the hand, but losing your ground.
- Swipe: If a lower hand glows, it's about to swipe across the arena. A well-timed jump is usually enough to clear it. Using your Drifter's Cloak to glide can make this trivial.
- Magma Avalanche: When both upper arms slam the ceiling, watch out for falling fiery boulders. They're not too fast, and Hornet has good air control, so dodging these should be manageable.
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