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Changing Your Game Settings
Halo: Combat Evolved

Changing Your Game Settings

Learn how to customize multiplayer game settings in Halo: Combat Evolved, including options for Slayer, Capture the Flag, King of the Hill, and Oddball.

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Learn how to customize multiplayer game settings in Halo: Combat Evolved, including options for Slayer, Capture the Flag, King of the Hill, and Oddball.

You can change the rules of multiplayer games in Halo: Combat Evolved by editing the game settings. To access these options, click Multiplayer, then select Edit Gametypes. From the list of multiplayer types (Slayer, CTF, etc.), choose the one you want to modify. This will bring you to a list of options that are consistent across all multiplayer types.

Change Name: This option allows you to rename the multiplayer gametype. For example, you could change "Slayer" to "My Awesome Game".

Game Options: This section allows you to modify settings for specific game types: Capture the Flag, Race, Oddball, King, and Slayer.

Capture the Flag

  • Assault: If set to 'no', you capture the enemy's flag and return it to your base. If set to 'yes', you take your flag to the enemy base to score.
  • Single Flag: When 'off' (default), each base has its own flag. When 'on', there is only one flag on the map. The game can be set to alternate between 1, 3, 5, or 10 minutes, with offense and defense roles switching periodically.
  • Flag Must Reset: If 'on', the flag returns to its base after a set time. If 'off', you can return your flag by walking over it.
  • Flag at Home to Score: If 'no', you can score by returning the enemy flag to your base, even if your flag is not home. If 'yes', your flag must be in your base to score.
  • Captures to Win: Sets the number of captures required to win. Options include 1, 3, 5, 10, or 15 captures.
  • Time Limit: Sets the duration of the game. Options include 10, 15, 20, 25, 30, or 45 minutes, or 'no time limit'. If the time runs out, the team with more captures wins.

King of the Hill

  • Moving Hill: 'No' keeps the hill stationary. 'Yes' makes the hill move to random areas of the level.
  • Score to win: Sets the total time a player or team must control the hill to win. Options include 1, 2, 5, 10, or 15 minutes.
  • Team Play: 'No' means it's every player for themselves. 'Yes' enables team-based play.
  • Time Limit: Sets the duration of the game. Options include 10, 15, 20, 25, 30, 45 minutes, or 'no time limit'. If the time expires before the score-to-win condition is met, the game ends.

Slayer

  • Death Bonus: If 'on', killing someone increases your speed. If 'off', your speed remains constant.
  • Kill in Order: If 'off', you can kill any player. If 'on', you must kill a designated target for the kill to count. The target changes after each kill.
  • Kill Penalty: If 'on', killing someone makes you slower. If 'off', your speed is unaffected by kills.
  • Kills to Win: Sets the number of kills required to win. Options include 5, 10, 15, 25, or 50 kills.
  • Team Play: Use this to enable or disable teams.
  • Time Limit: Sets the duration of the game. Options include 10, 15, 20, 25, 30, or 45 minutes. If the time runs out, the team with more kills wins.

Oddball

  • Trait with Ball: Grants special abilities to the player holding the skull (e.g., invisibility, increased damage, damage resistance).
  • Trait without Ball: Grants special abilities to players not holding the skull (e.g., increased damage, damage resistance, invisibility).
  • Speed with Ball: Adjusts the carrier's speed to slow, normal, or fast.
  • Ball Type:
    • Normal: Hold the skull for a set amount of time.
    • Reverse Tag: Be 'it' (the skull carrier) for a designated time after killing someone.
    • Juggernaut: Score by killing opponents; can take over the Juggernaut by killing them.
  • Ball Spawn Count: Determines the number of skulls on the map, from 1 to 16.
  • Minutes/Points to Win: Sets the win condition for Juggernaut, Oddball, and Reverse Tag modes.

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