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Part 8
Galactic Civilizations II

Part 8

Explore the Galactic Warfare branch in Galactic Civilizations II, detailing costs like 25 RP for Galactic Warfare and requirements for advanced technologies.

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Explore the Galactic Warfare branch in Galactic Civilizations II, detailing costs like 25 RP for Galactic Warfare and requirements for advanced technologies.

Walkthrough
  1. 1
    Research Galactic Warfare for 25 RP to gain +10 to military production. This is typically a starting technology.
  2. 2
    Research Space Militarization (requires Galactic Warfare, 50 RP) for another +10 to military production. Essential for conquest and recommended even for peaceful races.
  3. 3
    Research Space Weapons (requires Space Militarization, 150 RP) to unlock Battle Stations and Fighter Drones.
  4. 4
    Research Planetary Invasion (requires Space Militarization, 900 RP) to unlock Troop Module, Traditional Warfare, Gas Warfare, and Information Warfare. This is crucial before initiating war to conquer enemy planets.
  5. 5
    Research Planetary Defense (requires Planetary Invasion, 300 RP) for +10 to soldiering, unlocking Orbital Fleet Manager, Planetary Defense, and Omega Defense System.
  6. 6
    Research Advanced Planetary Defense (requires Planetary Defense, 2000 RP) for +10 to soldiering, unlocking Hyperion Fleet Defense.
  7. 7
    Research Supreme Planetary Defense (requires Advanced Planetary Defense, 6000 RP) for +10 to soldiering.
  8. 8
    Research Planetary Bombardment (requires Planetary Invasion, 600 RP) for +5 to soldiering, unlocking Mass Drivers.
  9. 9
    Research Tidal Disruption (requires Planetary Bombardment, 600 RP) for +15 to soldiering, unlocking Tidal Disruptors.
  10. 10
    Research Space Marines (requires Planetary Bombardment, 400 RP) for +15 to soldiering, unlocking Tir-Quan Training and Core Detonation.
  11. 11
    Research Advanced Troop Module (requires Space Marines, 500 RP) unlocking Adv Troop Module.
  12. 12
    Research Shock Troops (requires Advanced Troop Module, 500 RP) for +15 to soldiering, unlocking Mini-Soldiers.
  13. 13
    Research Starbase Defenses (requires Space Weapons, 500 RP) unlocking Beam Interceptor, Energy Grid, and Missile Defender. This path has become more expensive to deter rush tactics.
  14. 14
    Research Starbase Mobilization (requires Starbase Defenses, 1500 RP) unlocking Omega Cannon, Missile Bloom, and Beam Multiplier Field.
  15. 15
    Research Starbase Projection (requires Starbase Mobilization, 2500 RP) unlocking Beam Multiplier Field III, Omega Cannon III, and Missile Bloom III.
  16. 16
    Research Superior Starbase Defense Systems (requires Starbase Projection, 3500 RP) unlocking Beam Multiplier Field IV, Omega Cannon IV, and Missile Bloom IV.
  17. 17
    Research Starbase Conquest Strategy (requires Superior Starbase Defense Systems, 4500 RP) unlocking Beam Multiplier Field V, Omega Cannon V, and Missile Bloom V.
  18. 18
    Research Beam Weapon Theory (requires Space Weapons, 100 RP) to start the beam weapon branch.
  19. 19
    Research Laser (requires Beam Weapon Theory, 75 RP) unlocking Laser Equalizer.
  20. 20
    Research Laser II (requires Laser, 200 RP).
  21. 21
    Research Laser III (requires Laser II, 350 RP).
  22. 22
    Research Laser IV (requires Laser III, 400 RP).
  23. 23
    Research Laser V (requires Laser IV, 500 RP).
  24. 24
    Research Plasma Weapons (requires Laser V, 1000 RP).
  25. 25
    Research Plasma Weapons II (requires Plasma Weapons, 700 RP).
  26. 26
    Research Plasma Weapon III (requires Plasma Weapons II, 800 RP).
  27. 27
    Research Phasors (requires Plasma Weapons III, 2000 RP) unlocking Hyper-Phasors.
  28. 28
    Research Phasors II (requires Phasors, 1600 RP).
  29. 29
    Research Psyonic Beam (requires Phasors, 900 RP), available for Evil alignment only.
  30. 30
    Research Phasors III (requires Phasors II, 1800 RP).
  31. 31
    Research Phasors IV (requires Phasors III, 2000 RP).
  32. 32
    Research Phasors V (requires Phasors IV, 2100 RP).
  33. 33
    Research Phasors VI (requires Phasors V, 2200 RP).
  34. 34
    Research Phasors VII (requires Phasors VI, 2400 RP).
  35. 35
    Research Disruptors (requires Phasors VII, 4000 RP) unlocking Focusted Disruptors.
  36. 36
    Research Disruptors II (requires Disruptors, 3200 RP).
  37. 37
    Research Disruptors III (requires Disruptors II, 3500 RP).
  38. 38
    Research Subspace Blaster (requires Disruptors III, 6000 RP).
  39. 39
    Research Subspace Annihilator (requires Subspace Blaster, 5200 RP).
  40. 40
    Research Doom Ray (requires Subspace Annihilator, 9000 RP).
  41. 41
    Research Mass Driver Theory (requires Space Weapons, 100 RP) to start the gun branch.
  42. 42
    Research Miniballs (requires Mass Driver Theory, 75 RP) unlocking Sniper Turrets.
  43. 43
    Research Miniballs II (requires Miniballs, 100 RP).
  44. 44
    Research Mass Drivers (requires Miniballs II, 500 RP).
  45. 45
    Research Mass Drivers II (requires Mass Drivers, 800 RP).
  46. 46
    Research Mass Drivers III (requires Mass Drivers II, 1000 RP).
  47. 47
    Research Singularity Driver (requires Mass Drivers III, 1200 RP).
Tips
  • The Eyes of the Universe galactic achievement, costing 1100 RP to reach Sensor IV, is valuable for monitoring AI ships during war without risking scouts.
  • Even peaceful races should research weapons and defenses to deter aggressive AI.
  • Researching Planetary Invasion before the AI allows you to conquer their planets while they pose no threat to yours.

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