Explore all available starship hulls and components in Galactic Civilizations II. Detailed stats for armor, point defense, shields, and weapons.
This section details all available ship hulls and components in Galactic Civilizations II, categorized by type and sub-class. Information is sourced from the GC2Types.xml file.
Section 4.0 - Starship Components
This section contains all available ship hulls and components. They are grouped by type and then sub class. All information is taken from the GC2Types.xml file in the GalCiv2 data folder.
Section 4.1 - Defenses (Armor)
Protect your starships from gun type weapons with armor.
- Armor Plating — Cost: 3 MP, Size: 10, SizeMod: 20, Absorption: 1, Required Tech: Starship Defenses
- Titanium Armor — Cost: 30 MP, Size: 6, SizeMod: 5, Absorption: 1, Required Tech: Titanium Armor
- Titanium Armor II — Cost: 30 MP, Size: 5, SizeMod: 4, Absorption: 1, Required Tech: Titanium Armor II
- Titanium Armor III — Cost: 30 MP, Size: 4, SizeMod: 4, Absorption: 1, Required Tech: Titanium Armor III
- Duranthium Armor — Cost: 50 MP, Size: 7, SizeMod: 3, Absorption: 2, Required Tech: Duranthium
- Duranthium Armor II — Cost: 50 MP, Size: 6, SizeMod: 3, Absorption: 2, Required Tech: Duranthium II
- Duranthium Armor III — Cost: 50 MP, Size: 5, SizeMod: 3, Absorption: 2, Required Tech: Duranthium III
- Superior Duranthium — Cost: 70 MP, Size: 5, SizeMod: 3, Absorption: 4, Required Tech: Superior Duranthium
- Arnorian Battle Armor — Cost: 140 MP, Size: 4, SizeMod: 4, Absorption: 6, Required Tech: Arnorian Battle Armor
- Tri-Strontium Armor — Cost: 70 MP, Size: 6, SizeMod: 3, Absorption: 3, Required Tech: Tri-Strontium
- Tri-Strontium Armor II — Cost: 70 MP, Size: 6, SizeMod: 3, Absorption: 3, Required Tech: Enhanced Tri-Strontium
- Tri-Strontium Armor III — Cost: 70 MP, Size: 5, SizeMod: 3, Absorption: 3, Required Tech: Superior Tri-Strontium
- Kanvium — Cost: 80 MP, Size: 6, SizeMod: 3, Absorption: 4, Required Tech: Kanvium
- Kanvium II — Cost: 90 MP, Size: 5, SizeMod: 3, Absorption: 5, Required Tech: Kanvium II
- Kanvium III — Cost: 100 MP, Size: 4, SizeMod: 3, Absorption: 5, Required Tech: Kanvium III
- Duralthene Armor — Cost: 110 MP, Size: 6, SizeMod: 2, Absorption: 6, Required Tech: Duralthene Armor
- Admantium Armor — Cost: 110 MP, Size: 6, SizeMod: 2, Absorption: 7, Required Tech: Adamantium Armor (typo in game file)
- Admantium Armor II — Cost: 120 MP, Size: 5, SizeMod: 2, Absorption: 7, Required Tech: Adamantium II (typo in game file)
- Ultimate Adamantium — Cost: 120 MP, Size: 4, SizeMod: 2, Absorption: 7, Required Tech: Ultimate Adamantium
- Zero-Point Armor — Cost: 140 MP, Size: 3, SizeMod: 2, Absorption: 10, Required Tech: Zero-Point Armor
Section 4.2 - Defenses (Point Defense)
Protect your starships from missile based attacks with point defense.
- Chaff — Cost: 30 MP, Size: 10, SizeMod: 5, Absorption: 1, Required Tech: Smart Chaff
- Smart Chaff — Cost: 30 MP, Size: 8, SizeMod: 5, Absorption: 1, Required Tech: Smart Chaff
- ECM — Cost: 40 MP, Size: 6, SizeMod: 3, Absorption: 1, Required Tech: ECM
- ECM II — Cost: 40 MP, Size: 5, SizeMod: 3, Absorption: 1, Required Tech: ECM II
- ECM III — Cost: 40 MP, Size: 4, SizeMod: 3, Absorption: 1, Required Tech: ECM III
- Telepathic Defense — Cost: 70 MP, Size: 4, SizeMod: 3, Absorption: 3, Required Tech: Telepathic Defense
- Point Defense — Cost: 55 MP, Size: 5, SizeMod: 3, Absorption: 2, Required Tech: Point Defense
- Point Defense II — Cost: 55 MP, Size: 4, SizeMod: 3, Absorption: 2, Required Tech: Point Defense II
- Point Defense III — Cost: 55 MP, Size: 3, SizeMod: 3, Absorption: 2, Required Tech: Point Defense III
- PD Combo — Cost: 70 MP, Size: 4, SizeMod: 3, Absorption: 3, Required Tech: PD Combo
- PD Combo II — Cost: 70 MP, Size: 3, SizeMod: 3, Absorption: 3, Required Tech: PD Combo II
- PD Combo II — Cost: 80 MP, Size: 3, SizeMod: 3, Absorption: 4, Required Tech: PD Combo III
- Droid Sentries — Cost: 90 MP, Size: 3, SizeMod: 2, Absorption: 5, Required Tech: Droid Sentries
- Droid Sentries II — Cost: 100 MP, Size: 4, SizeMod: 2, Absorption: 6, Required Tech: Droid Sentries II
- Droid Sentries III — Cost: 100 MP, Size: 4, SizeMod: 2, Absorption: 6, Required Tech: Droid Sentries III
- Aereon Missile Defense — Cost: 140 MP, Size: 4, SizeMod: 2, Absorption: 10, Required Tech: Aereon Missile Defense
Section 4.3 - Defenses (Shields)
Protect your starships from beam weapon based attacks with shields.
- Deflectors — Cost: 30 MP, Size: 9, SizeMod: 4, Absorption: 1, Required Tech: Deflectors
- Enhanced Deflectors — Cost: 39 MP, Size: 8, SizeMod: 4, Absorption: 1, Required Tech: Enhanced Deflectors
- Advanced Deflectors — Cost: 30 MP, Size: 6, SizeMod: 4, Absorption: 1, Required Tech: Advanced Deflectors
- Superior Deflectors — Cost: 30 MP, Size: 4, SizeMod: 4, Absorption: 1, Required Tech: Superior Deflectors
- Shields — Cost: 50 MP, Size: 6, SizeMod: 3, Absorption: 2, Required Tech: Shields
- Shields II — Cost: 50 MP, Size: 5, SizeMod: 3, Absorption: 2, Required Tech: Shields II
- Shields III — Cost: 50 MP, Size: 4, SizeMod: 3, Absorption: 2, Required Tech: Shields III
- Subspace Rebounder — Cost: 60 MP, Size: 6, SizeMod: 4, Absorption: 5, Required Tech: Subspace Rebounder
- Barriers — Cost: 55 MP, Size: 3, SizeMod: 3, Absorption: 2, Required Tech: Barriers
- Barriers II — Cost: 60 MP, Size: 4, SizeMod: 3, Absorption: 3, Required Tech: Barriers II
- Barriers III — Cost: 60 MP, Size: 3, SizeMod: 3, Absorption: 3, Required Tech: Barriers III
- Dynamic Shielding — Cost: 90 MP, Size: 5, SizeMod: 3, Absorption: 5, Required Tech: Barriers IV
- Dynamic Shields — Cost: 120 MP, Size: 4, SizeMod: 6, Absorption: 6, Required Tech: Dynamic Shielding
- Force Field — Cost: 80 MP, Size: 4, SizeMod: 2, Absorption: 4, Required Tech: Force Fields
- Advanced Force Fields — Cost: 90 MP, Size: 5, SizeMod: 2, Absorption: 5, Required Tech: Advanced Force Fields
- Superior Force Fields — Cost: 90 MP, Size: 4, SizeMod: 2, Absorption: 5, Required Tech: Superior Force Fields
- Invulnerability Field — Cost: 100 MP, Size: 4, SizeMod: 2, Absorption: 6, Required Tech: Invulnerability Field
- Invulnerability Field II — Cost: 100 MP, Size: 3, SizeMod: 2, Absorption: 6, Required Tech: Invulnerability Field II
- Ultimate Invulnerability — Cost: 140 MP, Size: 3, SizeMod: 2, Absorption: 9, Required Tech: Ultimate Invulnerability
Section 4.4 - Weapons (Gun)
Projectile based weapons.
- Space Cannon — Cost: 16 MP, Size: 16
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