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Part 24
Galactic Civilizations II

Part 24

Explore the predefined races in Galactic Civilizations II, detailing their unique bonuses, starting techs, and strategic advantages. Learn how each race impacts gameplay.

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Explore the predefined races in Galactic Civilizations II, detailing their unique bonuses, starting techs, and strategic advantages. Learn how each race impacts gameplay.

This section details the predefined races available in Galactic Civilizations II, drawing information from the game's RaceConfig.xmp file. Each race possesses unique bonuses that influence their starting capabilities and strategic direction.

Section 6.6 - Predefined Races

Terran Alliance

  • Alignment: 50
  • Research: 10
  • Trade: 25
  • Morale: 10
  • Diplomacy: 25
  • Hit Points: 10
  • Trade Routes: 1
  • Logistics: 6
  • Starting Techs: Xeno Communications, Hyper Drive, Xeno Engineering

Dregin Empire

  • Alignment: 1
  • Weapons: 20
  • Morale: 25
  • Military Production: 20
  • Research: 10
  • Hit Points: 10
  • Soldiering: 20
  • Logistics: 7
  • Starting Techs: Galactic Warfare, Hyper Drive, Xeno Engineering, Stellar Cartography

Altarian Republic

  • Alignment: 99
  • Economics: 10
  • Morale: 20
  • Luck: 30
  • Creativity: 30
  • Logistics: 5
  • Starting Techs: Xeno Communications, Hyper Drive, Xeno Engineering, Stellar Cartography

Acrean Empire

  • Alignment: 50
  • Morale: 20
  • Social Production: 20
  • Military Production: 20
  • Hit Points: 10
  • Soldiering: 10
  • Logistics: 7
  • Starting Techs: Galactic Warfare, Hyper Drive, Xeno Engineering, Xeno Communications, Xeno Economics, Stellar Cartography

Torian Confederation

  • Alignment: 80
  • Morale: 25
  • Population Growth: 10
  • Social Production: 20
  • Trade: 10
  • Sensors: 1
  • Luck: 10
  • Courage: 20
  • Loyalty: 10
  • Logistics: 6
  • Starting Techs: Galactic Warfare, Hyper Drive, Xeno Engineering, Xeno Industrial Theory, Xeno Economics, Stellar Cartography

Yor Collective

  • Alignment: 25
  • Economics: 10
  • Morale: 10
  • Military Production: 20
  • Soldiering: 20
  • Loyalty: 100
  • Logistics: 8
  • Miniaturization: 25
  • Starting Techs: Galactic Warfare, Hyper Drive, Xeno Engineering, Xeno Industrial Theory, Ion Drive, Xeno Economics, Stellar Cartography

Dominion of Korx

  • Alignment: 1
  • Economics: 15
  • Trade: 25
  • Soldiering: 10
  • Trade Routes: 3
  • Courage: 10
  • Logistics: 6
  • Starting Techs: Galactic Warfare, Hyper Drive, Xeno Engineering, Ion Drive, Stellary Cartography

Drath Legion

  • Alignment: 75
  • Economics: 10
  • Defense: 50
  • Military Production: 25
  • Morale: 10
  • Diplomacy: 25
  • Espionage: 50
  • Trade Routes: 1
  • Loyalty: 10
  • Logistics: 6
  • Starting Techs: Galactic Warfare, Hyper Drive, Xeno Engineering, Xeno Industrial Theory, Ion Drive, Stellar Cartography

Thalan Empire

  • Alignment: 50
  • Population Growth: 20
  • Social Production: 20
  • Military Production: 20
  • Research: 10
  • Loyalty: 40
  • Logistics: 6
  • Miniaturization: 10
  • Starting Techs: Hyper Drive, Xeno Engineering, Xeno Industrial Theory, Space Militarization, Xeno Economics, Stellar Cartography

Iconian Refuge

  • Alignment: 90
  • Economics: 10
  • Research: 20
  • Logistics: 7
  • Starting Techs: Hyper Drive, Xeno Engineering, Starship Defenses, Xeno Economics, Armor Theory, Stellar Cartography

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