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Frank (Appleton's Farm)
Everybody's Gone to the Rapture

Frank (Appleton's Farm)

Follow this detailed walkthrough to find Frank at Appleton's Farm in Everybody's Gone to the Rapture, including all story events, collectibles, and motion controller events.

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Follow this detailed walkthrough to find Frank at Appleton's Farm in Everybody's Gone to the Rapture, including all story events, collectibles, and motion controller events.

Walkthrough
  1. 1
    From the start, follow the path to a map (12/31). Continue to the main road, then go across to a field with a tractor. Approach the tractor for a story event.
  2. 2
    Walk away from the main road towards a fence and a dirt path (look for a Public Footpath sign to the left). Climb over the gate and follow the dirt path to a large tree. Near the tree, you'll trigger a motion controller event (AS).
  3. 3
    Continue on the dirt path behind the tree, cross a small wood plank bridge, and find a picnic blanket with a radio and a bird book (15/30).
  4. 4
    Follow the path as it curves around a pond. To the right of the path, you'll see another map (13/31).
  5. 5
    Continue on the path to a small camper. Enter it for a motion controller event (AS).
  6. 6
    Turn around from the camper and head back. Turn left at an object covered by a tarp to find an opening in the brush. Go through it. To the left, you'll see a path leading up with a gate. Climb over the gate and proceed.
  7. 7
    At a Public Footpath sign, you'll get another story event. After the event, take the path going down and to the right (following the sign's direction).
  8. 8
    Follow this path until you see a bench with a silver radio on it.
  9. 9
    Return to the camper area (left from the bench, left at the footpath sign, right out of the opening).
  10. 10
    From the camper, head towards another Public Footpath sign and a path leading up a hill. Climb over the gate and follow the path.
  11. 11
    On the left, you'll see a bench. Approach it for a story event.
  12. 12
    Continue down the hill, cross a wood plank bridge, and find a large structure on your left with a ladder. Climb the ladder to find a radio.
  13. 13
    Descend the ladder and head towards the white house in the distance to the left. Enter the small shed next to the laundry lines to find a radio.
  14. 14
    Enter the white house. Turn right into the room next to the front door. To the left, next to a small lamp, are two bird books (16/30 and 17/30).
  15. 15
    Leave that room, go across the hall to the next room, and go upstairs. Turn right and enter the second door on the left (it's ajar) for a motion controller event (AS).
  16. 16
    Go downstairs, turn left, and exit through the back door. Head towards the large structure across the road (use the small gate to the left to access it). Enter the structure and find a story event in the back.
  17. 17
    Exit the structure and turn right. Curve around the structure to go behind it. You should see a small brick building on your left and a stack of boxes covered by a yellow tarp in front of you.
  18. 18
    From the stack of boxes, follow the fence to your left. You'll find a radio on a white chair.
  19. 19
    Turn right from the chair and head up the path to the large structure in the distance. Approach it for a story event.
  20. 20
    To the right of where the event occurred, lean against the structure to find a black seat on the ground. In front of the seat is the last bird book of the area (18/30).
  21. 21
    Turn right from the seat and follow the dirt path uphill. You'll get another story event on the path.
  22. 22
    Continue uphill, ignoring a turnoff on the right. Further up the path, on the right, you'll see another map (14/31).
  23. 23
    Turn right from the map, go to the white footpath sign, turn left, climb over the fence, and go to the large structure on the right. Enter and walk to the back for a motion controller event (AS).
  24. 24
    Turn around and leave the structure. Go straight down a small dirt path to the main road.
  25. 25
    Turn right on the main road and go forward until you get a story event next to some wheat bales on the right.
  26. 26
    Turn around and go back the other way until you see a blue car on the left. Approach the car for a story event.
  27. 27
    Continue up the main path a bit to find a map on the right (15/31).
  28. 28
    Return to the blue car, turn left through a gate into a wheat field, and follow the path towards a blue van. Approach the van to see a 'chad' symbol (3/5) and find a radio on the driver's seat.
  29. 29
    Go back to the dirt path and continue in the same direction to a blue tractor next to a small structure. A motion controller event (AS) occurs in front of the blue tractor.
  30. 30
    Follow the dirt path over a gate and all the way to the windmill.

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