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All 20 Legendary Weapons & Blueprints
Dying Light: The Beast

All 20 Legendary Weapons & Blueprints

Discover all 20 Legendary Weapons and Blueprints in Dying Light: The Beast. Find locations, acquisition methods, and details for powerful gear to aid your survival.

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Discover all 20 Legendary Weapons and Blueprints in Dying Light: The Beast. Find locations, acquisition methods, and details for powerful gear to aid your survival.

This guide lists all 20 Legendary Weapons and their Blueprints available in Dying Light: The Beast. The weapons are presented in order of acquisition ease, with more complex ones detailed further down.

NumberItem(s)Type
1Lost Hand of gloVaConsumable
2The ElitePistol
3The NeedleSMG
5ClupagaOne-Handed Axe
6Spas DecoyConsumable
7Breslau BladeOne-Handed Sword
8StraussOne-Handed Machete
9SunrayRevolver
10IGAOne-Handed Mace
11Tempered CrowbarOne-Handed Stick
12The StatementShotgun
13The EraserRifle
14The LegacyOne-Handed Sword
15Bleeding and Explosive MinesConsumable
16EXPCalibur1.5-Handed Sword
17Beaver’s StickOne-Handed Stick
18Flamethrower & Grenade LauncherCraftable weapons

Lost hand of Glova (consumable)

This consumable is a reference to previous Techland games and can be obtained at the start of the game. It functions as a magic attack that detonates after a short cast time.

How to get:

  1. From the Monastery, travel east across the railway track.
  2. Locate the collapsed tunnel with "9 3/4" written on the wall (a Harry Potter Easter Egg). Walk through it to enter a secret area.
  3. Behind the tunnel, you'll find a Minecraft Easter Egg; break the blocks by hitting them with a weapon.
  4. Continue through the corridor until you reach a golden train room.
  5. Climb to the top of the train room and collect the Left Hand of Glova and its blueprint from the train.

The Elite (Pistol)

This is one of the earliest legendary weapons available, obtainable right at the start of the game.

How to get:

  1. Go east from the back of the Monastery.
  2. Cross the bridge over the waterfall river.
  3. Defeat the military biter and retrieve the keycard.
  4. Return to the bridge and use the keycard to open the door.
  5. The Elite pistol will be inside.

The Needle (SMG)

This legendary SMG can be acquired early in the game and upgraded as you progress. It is a reward for completing the Treasure Map A1.

How to get:

  1. From the Monastery, head east.
  2. Locate the picnic bench icon on the map and obtain the treasure note.
  3. Continue southeast from the road until you reach the park ranger building.
  4. Power the fuse box south of the building by dragging a cable from the shed to its west.
  5. After powering up, defend yourself from infected and Virals alerted by the garage doors opening.
  6. Enter the garage and lockpick the hard lock door at the back.
  7. The Needle and approximately 40 rounds of SMG ammunition, along with other craftables, will be inside.

Clupaga (one-handed axe)

This one-handed axe is an option for players looking for this weapon type.

How to get:

  1. Travel to the large inn in the National Park.
  2. Climb to the roof of the building.
  3. On the east wall, find a window. The axe is hanging on the wall directly above the window.

Spas Decoy (Gadget)

This blueprint gadget is awarded at legendary quality and is a unique quest reward. It functions as a firecracker with an improved attraction range and duration, capable of tricking Virals.

How to get:

  1. Complete the main story up to the "Power Gambit" mission and reactivate the power station for the Town Hall community.
  2. Return to the Town Hall and start the "Dead Beats" quest.
  3. Complete the "Dead Beats" quest, then rest to trigger the "Good Vibrations" quest.
  4. Track and complete the "Good Vibrations" quest.
  5. Completing this quest awards the Spas Decoy blueprint.

The Breslau Blade (One-Handed Saber)

This weapon can be obtained at any point within the Town Hall by shooting nine different sigils scattered around the main room.

Sigil Locations:

  • 2 on the statue itself.
  • Others around the walls.
  • Check near the ceiling of the main town hall for sigils high above the walkways.
  • Upon finding all sigils, a sound cue will indicate their activation.

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