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Part 51
Dragon Quest IV

Part 51

Guide to obtaining essential items like the Powder Keg, Boarding Pass, Big Book of Beasts, and Magic Key in Dragon Quest IV. Learn how to use them to advance the storyline and overcome challenges.

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Guide to obtaining essential items like the Powder Keg, Boarding Pass, Big Book of Beasts, and Magic Key in Dragon Quest IV. Learn how to use them to advance the storyline and overcome challenges.

This section details important items and their uses in Dragon Quest IV, crucial for progressing through the game.

Items and Their Uses:

  1. Night Light: Found in the same dungeon as Oojam and the Night Light. This sphere can be used during battle to seal a monster's magic attacks. It comes in handy during Maya and Meena's fight against Balzack.
  2. Powder Keg: A keg of explosive powder found in Mamon Mine. You'll have to blow it up outside of the Chancellor's room in order to progress with the storyline.
  3. Boarding Pass: A pass needed for everyone who wants to travel with the ships docked in Havré Leon Town. An old man gives it to the sisters at the very end of Chapter IV.
  4. Big Book of Beasts: All the monsters you meet will be indexed in this book, which can be accessed from the item menu while walking around on the world map. The book contains details such as Monster #, experience given and coins dropped.
  5. Symbol Of Faith: Hidden in The Cave of Betrayal. This is a treasure with a lot of sentimental value to a man named Hank Hoffman Junior. He thinks he was betrayed by his best friend while searching for this treasure, and will only let your party borrow his horse wagon if you get him this treasure.
  6. Mary Lou: Hoffman's horse, and the only creature with guts enough to take you through the desert southeast of Casabranca.
  7. Torneko's Ship: A ship that Torneko buys after you have cleared the Lighthouse during Chapter V. It makes traveling on the world map much easier, since you can sail between all the continents in the world of Dragon Quest IV.
  8. Holy Embers: Found in the Lighthouse east of Porthtrunnel. These embers are used to restore the flame at the top floor of the Lighthouse, which has been disrupted by enemies.
  9. Treasure Map: Given to you by an old man in Mintos Town. The map has a huge, red "X" on it, marking the spot of a legendary treasure. This treasure cannot be reached before obtaining the Air Balloon.
  10. Feverfew Seed / Root: The Feverfew plant can cure sickness. The seed is found in the Icy Cave south of Parthenia, and the root is given to you by the king of Parthenia once you have the seed over to him. This is used to cure Kiryl's sickness in Mintos Town.
  11. Magic Key: Opens all RED doors, similar to the Thief's Key which opens BLUE doors.

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