Skip to content
¦ I hope it serves you well !!                           - Mister Sinister   ¦
Disciples II: Rise of the Elves

¦ I hope it serves you well !! - Mister Sinister ¦

Learn the ropes of Disciples II: Rise of the Elves! This guide breaks down world map movement, combat initiation, and city management to get you started.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn the ropes of Disciples II: Rise of the Elves! This guide breaks down world map movement, combat initiation, and city management to get you started.

Alright, let's get you up to speed on the basics of Disciples II: Rise of the Elves. Think of this as your friendly nudge into the world of turn-based strategy. You'll be picking one of the four races and battling your way through Sagas, Quests, or even custom games. It’s a classic swords-and-sorcery vibe with a surprisingly deep gameplay that’s super addictive – seriously, you’ve been warned!

I've got a full review elsewhere if you're curious, but for now, let's focus on getting you moving. This guide is split into three key areas: how to navigate the World Map, how combat works, and the basics of City Management.

The World Map

This is where you'll be moving your armies around. Each unit is represented by its leader on the map, so a unit led by a werewolf will look like a werewolf. Keep in mind that different terrains slow your units down – crossing water is way slower than moving through forests. Some units can fly, which is great for getting around faster, but if you pair them with non-flying units, the whole group moves at the slower pace. Combat kicks off when you move a unit next to an enemy. The map starts covered in a fog of war, which clears as you explore. Some areas, like waterfalls or mountains, are impassable, so you'll need to find a way around them. Not everyone you meet is hostile; some will offer side quests for rewards, while others are territorial and will attack or chase you. You'll also find cities belonging to other players or neutral ones, all ripe for exploring or conquering.

Remember, this is a turn-based game, so take your time to plan your moves. But don't get too comfortable – leaving units isolated at the end of a turn can make them easy targets. Always be aware of your surroundings!

Each unit can have up to six characters. If the leader dies, the unit can still move, but much slower, and a skull icon will appear on its map representation. Even if the leader is gone, as long as at least one character remains, you can heal or resurrect fallen members through magic, or by visiting one of your Cities (specifically, your Capital City, provided you've built a Temple there).

Your Capital City is your main base on the map. Unlike some other strategy games, losing your Capital here doesn't mean losing the whole level. Your Capital can house up to 11 'normal' troops, plus...

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content