Confront William Taggart in deus ex human revolution's convention center. Buy Praxis Kits, EMP Grenades, Gas Grenades, and more from shops.
There’s a breakable wall in the area with cement bags. Entering grants you 100XP, and inside some lockers with a CYBERBOOST PROENERGY BAR. Move the metal crate underneath the vent and crawl through. Go down the ladder 100XP to find 615 CREDITS.
Once you ride the elevator down and meet Sarif in your apartment, a cutscene (a non-interactive cinematic the game plays automatically) (a non-interactive cinematic the game plays automatically) will play 750XP. You’ll also be given the V.I.P. Pass.
You’re going to need to find Isaias Sandoval, an associate and aid of William Taggart. This means you’ll have to make your way to the convention center.
When you enter the lobby, and if you talked Wayne Haas into letting you into the police station, he’ll now blame you for losing his job. The absolve option leads to a nice conversation, the crush option leads to fighting.
The streets have changes, new NPC (non-player character — anyone the game controls, not you)’s (non-player characters — anyone the game controls, not you) are walking around, and the shops have new inventories. You should definitely buy the two Praxis Kits at the LIMB Clinic (plus Typhoon Ammo and Hypostims if you can). At Grayson’s, buy the EMP Grenade along with any weapon upgrade you deem useful. It never hurts to stock up on Stop! Worms and Nuke Viruses either. Seurat also has new supplies, and you might want to buy the Gas Grenade, along with any weapons or upgrades you find interesting. After buying the essentials, continue with the game.
Grayson's Shop (After Hengsha)
Items:
- 10mm Pistol Ammo (x5): 25 Credits (Available Quantity: 6)
- Shotgun Cartridges (x5): 100 Credits (Available Quantity: 2)
- Tranquilizer Darts (x2): 100 Credits (Available Quantity: 5)
- PEPS Energy Pack (x1): 50 Credits (Available Quantity: 5) - New!
- Heavy Rifle Ammo (x25): 250 Credits (Available Quantity: 4) - New!
- Revolver Ammo (x5): 130 Credits (Available Quantity: 2) - New!
- 10mm Pistol: 350 Credits (Available Quantity: 1) - New!
- P.E.P.S.: 750 Credits (Available Quantity: 1) - New!
- Heavy Rifle: 2500 Credits (Available Quantity: 1) - New!
- Revolver: 600 Credits (Available Quantity: 1) - New!
- Shotgun: 1500 Credits (Available Quantity: 1)
- Tranquilizer Rifle: 1500 Credits (Available Quantity: 1)
- Damage Upgrade: 250 Credits (Available Quantity: 1)
- Burst Round System: 1500 Credits (Available Quantity: 1)
- Laser Targeting System: 500 Credits (Available Quantity: 1) - New!
- Reload Speed Upgrade: 250 Credits (Available Quantity: 1) - New!
- Ammo Capacity Upgrade: 250 Credits (Available Quantity: 1) - New!
- Target-Leading-System (for Tranq. Rifle and Crossbow): 1500 Credits (Available Quantity: 1)
- Cooling System (for Heavy Rifles and Plasma Rifles): 1500 Credits (Available Quantity: 1)
- Exploding Rounds Package (for the Revolver): 250 Credits (Available Quantity: 1)
- Armor Piercing System (for 10mm Pistol): 500 Credits (Available Quantity: 1) - New!
- Mine Template: 75 Credits (Available Quantity: 1)
- EMP Grenade: 200 Credits (Available Quantity: 1) - New!
- Concussion Grenade: 60 Credits (Available Quantity: 2) - New!
- Stop! Worm Software: 50 Credits (Available Quantity: 5) - New!
- Nuke Virus Software: 50 Credits (Available Quantity: 5) - New!
Seurat's Shop (After Hengsha)
Items:
- Machine Pistol Ammo (x15): 25 Credits (Available Quantity: 6)
- Stun Gun Darts (x2): 100 Credits (Available Quantity: 2)
- Rocket: 100 Credits (Available Quantity: 5)
- Crossbow Arrows (x2): 50 Credits (Available Quantity: 5) - New!
- Sniper Rifle Ammo (x5): 250 Credits (Available Quantity: 4) - New!
- Combat Rifle Ammo (x10): 130 Credits (Available Quantity: 2) - New!
- Silencer (*): 350 Credits (Available Quantity: 1) - New! (If you’ve bought the Silencer before, it won’t be available.)
- Stun Gun: 750 Credits (Available Quantity: 1) - New!
- Machine Pistol: 2500 Credits (Available Quantity: 1) - New!
- Rocket Launcher: 600 Credits (Available Quantity: 1) - New!
- Crossbow: 1500 Credits (Available Quantity: 1)
- Sniper Rifle: 1500 Credits (Available Quantity: 1)
- Combat Rifle: 250 Credits (Available Quantity: 1)
- Rate-of-Fire Upgrade: 1500 Credits (Available Quantity: 1)
- Heat Targeting System: 500 Credits (Available Quantity: 1) - New!
- Target-Leading System (for T. Rifle & Crossbow): 250 Credits (Available Quantity: 1) - New!
- Target-Seeking System (for Machine Pistol or Combat Rifle): 250 Credits (Available Quantity: 1) - New!
- Gas Grenade: 1500 Credits (Available Quantity: 1) - New!
- Frag Grenade: 1500 Credits (Available Quantity: 1) - New!
(If you visited Greg Thorpe (and saved his wife), you’ll get a ~25% discount on all of Seurat’s prices.)
Make your way to the convention center, which is down the road past the LIMB clinic, and go inside.
You’ll find Taggart in the Meeting Room, which can be found upstairs. As soon as you enter, a social battle starts. It works especially well to keep confronting Taggart with the facts, partially agreeing with him and then push onward with your argumentation about what really matters for the subject 1000XP.
Should you fail the social battle hop the safety line and into the bathroom on the right of the restricted door. There are some vents in here (surprise surprise) and if you follow them right then they drop you right in the room you want to get to. Simple.
Meet Taggart backstage and look for a HUGH DARROW EBOOK (Vagus Nerve Stimulators - Repurposing the Technology) next to the coffee machine behind the sofa. There’s also a BEER in the room with Taggart. After telling you where Isaias is, exit the convention center 750XP.
The Throwdown
You convinced the smooth-talking politician Bill Taggart to tell the truth in public.
As soon as you exit the convention center you’ll be approached by Nicky, and you have the option of starting the “Smash the State” sidequest.
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