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To Move a Mountain
Darksiders 2

To Move a Mountain

Follow our comprehensive walkthrough for Darksiders 2's 'To Move a Mountain' quest. Discover all objectives, hidden items like Boatman's Coins, and strategies to overcome challenges.

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Follow our comprehensive walkthrough for Darksiders 2's 'To Move a Mountain' quest. Discover all objectives, hidden items like Boatman's Coins, and strategies to overcome challenges.

Walkthrough
  1. 1
    In The Nook, find a chest at the top of the stairs.
  2. 2
    Destroy objects in the passage next to the stairs for a Boatman’s Coin.
  3. 3
    Use the Maker's Key on the golem to activate it.
  4. 4
    Ride the golem to a socket on the floor and park it.
  5. 5
    Use the pistol controls to have the golem shoot a switch in the pit, extending a chain.
  6. 6
    Tightrope across the chain to the platform above.
  7. 7
    Open the door and defeat 7-8 tainted constructs (constructs with yellow crystals).
  8. 8
    A gate will open, revealing a bomb plant. Use it to destroy two sets of yellow crystals.
  9. 9
    Loot the chest to the left of the bomb plant.
  10. 10
    Climb the wall hidden by the crystal across from the bomb plant.
  11. 11
    Use beams, poles, and handholds to cross to the platform on the right.
  12. 12
    Drop down to the hallway and continue down the stairs to an open area.
  13. 13
    In the open area, dispatch the stinger nest in the corner.
  14. 14
    Look in the North East corner for a Boatman’s Coin in destructible objects next to a stone arch.
  15. 15
    Note the chest behind a gate on the Eastern side.
  16. 16
    Go to the South of the area and pull the lever to open the flanking doors.
  17. 17
    Take the passage to the left, which leads down into a lava area (optional).
  18. 18
    At the bottom of the stairs in the lava area, cross the platform to the left and enter the door.
  19. 19
    In the room, use the beams to wall run up to a second series of beams. The golden beam acts as a lever to remove the first set of spikes.
  20. 20
    Work your way down to the lower beams. The last beam in this series is also a lever, which opens the second set of spikes, allowing the ball to roll down.
  21. 21
    Hit the switch on the right side of the room to bring down a platform.
  22. 22
    Move the ball onto the platform while it's at ground level.
  23. 23
    Hit the switch again and jump on the platform to ride it up.
  24. 24
    Shoot the crystal in the corner (related to the 'Sticks and Stones' side-quest).
  25. 25
    Grab the ball and punch it across the room to the elevator on the other side.
  26. 26
    Drop down and use the blocks near the entrance to climb the wall.
  27. 27
    Hit the switch at the top to bring the lift with the ball up.
  28. 28
    Grab the ball and place it in a socket on the balcony to the right to open a chest.
  29. 29
    Exit through the now open door, grab the chest, and throw the lever.
  30. 30
    Exit back into the courtyard. If the stinger nest has respawned, dispatch it again.
  31. 31
    Climb the wall to the left of the stinger nest to collect a chest.
  32. 32
    Drop down to the courtyard and go through the Northern door.
  33. 33
    Defeat the tainted constructs.
  34. 34
    Jump down into the water and follow the staircase down into a sunken building.
  35. 35
    Inside, find a Boatman’s Coin.
  36. 36
    Return to the surface and climb the stairs to the top.
  37. 37
    Wall run up the handholds to get on top of the central structure.
  38. 38
    Drop down to the stairs on the opposite side of the room.
  39. 39
    Follow the passageway up to an unlocked door and proceed through.
  40. 40
    Continue north until you find the Lost Temple.
Tips
  • The golem can be used as a vehicle to reach new areas and activate switches.
  • Tainted constructs are tougher versions of regular constructs, so be prepared for a fight.
  • The ball puzzle requires precise timing with switches and platforms.
  • Look for destructible objects and hidden areas to find Boatman's Coins and chests.
  • Remember to revisit areas if you can't access something initially, as gates and paths may open later.
  • Boatman’s Coin (multiple locations)
  • Access to the Lost Temple
  • Chests containing loot

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