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Underground Route: Level 7 – Underground Mines
Castlevania III: Dracula's Curse

Underground Route: Level 7 – Underground Mines

Navigate the treacherous Underground Mines in Castlevania III: Dracula's Curse. This guide covers BLK 7-01 through 7-06, detailing enemy strategies, platforming challenges, and boss encounters.

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Navigate the treacherous Underground Mines in Castlevania III: Dracula's Curse. This guide covers BLK 7-01 through 7-06, detailing enemy strategies, platforming challenges, and boss encounters.

Walkthrough
  1. 1
    BLK 7-01: Ascend the stairs, defeating Headless Hunters. Wait for acid to form a path upwards. Be cautious of falling acid as you jump onto the two-block high platform.
  2. 2
    BLK 7-02: Dodge flying Bats. Note that suspended blocks break underfoot; use Alucard's bat form or jump quickly. The third candle from the right contains Sacred Water.
  3. 3
    BLK 7-03: Wait in the lower left for acid to create a path. Dodge initial acid drips. A Hunchback appears; defeat it and proceed through the door.
  4. 4
    BLK 7-04: Encounter Flying Gargoyles. Grab the candle and jump down. Avoid another Gargoyle. The ceiling will fall to create a path; wait it out or use Alucard's bat form (Down + Jump) to fly up quickly. Upwards, deal with Slimes and Skull Swordsmen. If damaged, Leg of Werewolf is on the left wall. Continue up the stairs, defeating a Skeleton Swordsman. A bottom-left candle has an Axe; a high candle has a large Heart. Head right to face a sub-boss.
  5. 5
    BOSS: Giant Bat (2nd Encounter): Position yourself left of the bat. It spawns smaller bats when hit. Use the Axe or Banshee Boomerang for quick kills (2-3 hits). Use sub-weapons and the central platform. Avoid falling off the edge.
  6. 6
    BLK 7-05: Move aside quickly due to falling blocks. This section requires waiting for blocks to form a path upwards for several minutes. The block pattern changes halfway up. Alucard can transform (Down + Jump) and fly up, timing it with falling blocks and the stairs. Spiders launch projectiles; be quick. Defeat the Red Whip Skeleton. Navigate stairs with Spiders and Crows; be fast and lucky. At the top, head right, take out two Crows. Head left, break bricks under the door to find a 1-Up.
  7. 7
    BLK 7-06: This block starts with deadly falling platforms to the left.
Tips
  • Alucard's bat form (Down + Jump) is invaluable for bypassing tedious waiting sections involving acid and falling blocks.
  • The Axe is a good sub-weapon in this level, especially against the Giant Bat if you lack the Banshee Boomerang.
  • Be patient during the long waiting sections; they are designed to test your endurance.
  • Watch for falling blocks and acid drips carefully, especially when platforming.
  • Use Alucard's bat form to quickly ascend in BLK 7-04 and BLK 7-05.
  • BLK 7-02: Sacred Water
  • BLK 7-04: Leg of Werewolf (if damaged), Axe, Large Heart
  • BLK 7-05: 1-Up

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