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The Room of Judgement
Call of Duty: Black Ops Cold War

The Room of Judgement

Learn how to navigate The Room of Judgement in Call of Duty: Black Ops Cold War after defeating Mamaback. Discover the outcomes of being judged worthy or not, and master the challenge rounds to select your fate.

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Learn how to navigate The Room of Judgement in Call of Duty: Black Ops Cold War after defeating Mamaback. Discover the outcomes of being judged worthy or not, and master the challenge rounds to select your fate.

The Room of Judgement (ROJ) appears after defeating the Mamaback in your second playthrough, immediately after round 65. Your success in this room depends on whether you are found "worthy" to receive a reward.

Not Impressed

If you are not deemed worthy, 6 bland fate stones will drop into the room. You can choose a second fate, but it will be random, and there are no upgraded powers for existing fates.

Judged Worthy

If you are judged worthy, 6 distinguishable fate statues will drop down, making them easy to identify. Every player can choose a second fate for themselves. There are no upgraded powers for existing fates. The stones available are:

  • Firepower
  • Furious Feet
  • Friendship
  • Fortune
  • Divine Shield
  • Divine Chalice

Important Notes about the Room of Judgement

  • You cannot upgrade an existing fate.
  • If you have already acquired a bonus fate from defeating a Margwa in a Deadly Dungeon and the base fate from the Room of Fate, you cannot acquire additional fates in the ROJ.

ROJ - Determining Your Fate

The Room of Judgement acts as an uber-Challenge Round with three waves of enemies and varying time limits. More players means more time. Completing all three waves before the timer expires allows you to choose a second fate and pick the exact one you want.

Wave 1

Large chicken eggs drop into the room, and you will be chased by a horde of zombies. Your objective is to destroy the spawn pods before the timer expires.

Wave 2

Meatballs bounce into the room. Destroy all the meatballs and collect the armory to end the round.

NOTE: On rare occasion, a meatball may get stuck outside the map. If the round appears to be over but the timer continues, use a nuke to end the round.

Wave 3

This is the toughest wave. On solo, you must kill the Margwa. With multiple players, there will also be a random second underboss and Gladiator zombies throwing axes. Use a nuke if available to eliminate the other zombies, then focus on taking down the bosses.

Once completed, regardless of success, the fate statues will drop into the room.

  • Previous: The Room of Fate
  • Next: Deadly Dungeons

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