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Additional Stuff; Exploring
Blue Prince

Additional Stuff; Exploring

Discover hidden potions, secret paths, and enemy encounters in Blue Prince's 'Additional Stuff' and Level Two. Learn strategies for navigating traps and guards.

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Discover hidden potions, secret paths, and enemy encounters in Blue Prince's 'Additional Stuff' and Level Two. Learn strategies for navigating traps and guards.

This section covers miscellaneous exploration tips and details for Level Two of Blue Prince.

Level Two: To the Princess!

Level Two begins after a specific action involving drinking a correct letter, which opens a door. A scene will play showing the Princess and an hourglass, indicating the remaining time.

Stuff To Pick Up: 6x Healing Potions, 1x Life Extension Potion, 1x Evil Potion

Enemies: 5x guards

Level Difficulty: 3

Enemy Difficulty: 2

Time Remaining: 57 minutes

Walkthrough
  1. 1
    Start Level Two by exiting the level door. Head left and defeat the guard. Do not go down, as it is a dead end.
  2. 2
    Continue left to find ground-level spikes and a platform. Climb to the top of the platform and jump left. Climb up two stories and go left to encounter another guard. Defeat him, activate the switch to open the gate, and proceed. You will be on the top floor with a potion below and a trap ahead. You can descend via a loose slab or open the gate, evade the trap, and go left.
  3. 3
    You will reach an orange guard near spikes on the bottom-right. You can push him onto the spikes or defeat him. Continue left to find a Healing Potion, a trap switch, and the first Evil Potion. Be aware that touching the trap switch prevents turning back.
  4. 4
    You will encounter a pit separating higher ground from lower ground where a blue guard stands. To attack him before he attacks you, jump exactly one step from the ledge's end. Pushing guards into pits is an option. Head left again to find a suspicious platform. Climb up to find a Life Extension Potion (LEP) above you, with ground-level spikes below.
  5. 5
    Descend and head left past more ground-level spikes. Jump over the pit to the next platform.
  6. 6
    You have two choices: climb up two stories to fight a guard, or go left and drop a loose slab. The loose slab path is recommended. Climb up one story and go left. At the corner, a loose slab is present. Position yourself under it to drop it, but move out of the way to avoid injury. Climb the ledge and find a level switch in the left corner. Climb the remaining ledge to run and jump to the level switch. Activate it, walk to the ledge's end, and jump. The level door will be on the right. Enter it to finish Level Two.

Additional Exploration Notes:

  • After escaping your cell and climbing the left ledge, find a loose slab before the switch. Breaking it reveals a potion and two gates. The right gate is the entry point.
  • Before the trap switch area, a platform of loose slabs has another loose slab below it. This leads to a Healing Potion, spikes, and the previous area's pit.
  • Near the pit that separates you from the sword, there's a loose slab above. Dropping it and climbing up allows access to a potion on a high ledge to the left, or a guard to the right who leads back to the cell gate.
  • Near the skeleton where you got your sword, a loose slab to your right leads down to spikes on the left and the bottom of two pits on the right.

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