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Armor Types & Resistances
Blue Archive

Armor Types & Resistances

Master Blue Archive's combat system! Learn about Attack and Defense Types, their strengths, weaknesses, and how they interact with terrain for maximum damage. Your guide to victory!

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Master Blue Archive's combat system! Learn about Attack and Defense Types, their strengths, weaknesses, and how they interact with terrain for maximum damage. Your guide to victory!

Alright, let's talk about combat in Blue Archive! You'll notice that your students and the enemies have different 'Types'. Think of it like rock-paper-scissors, but with more explosions and science. Understanding these Types is key to crushing your opponents. There are two main categories: Attack Type (sword icon) and Defense Type (shield icon). Within these, there are 7 sub-types each, usually distinguished by color. The golden rule? The same color attack is strong against the same color defense. Easy, right? Here's the breakdown: * Attack Types: Normal, Explosion, Penetration, Chemical, Mystic, Sonic, Siege. * Defense Types: Normal Armor, Light Armor, Heavy Armor, Composite Armor, Special Armor, Elastic Armor, Structure. Now, Structure is a bit different. It's not a student's defense, but those destructible objects on the battlefield. They act as cover, giving students resistance to all attack types until they're destroyed or abandoned. Keep an eye out for that grey shield icon above a student's firearm in their profile – it means they can use cover! Heads up: Normal Attack Type and Normal Armor Defense Type are mostly seen on enemies, but they can still use other types against you. Damage Multipliers: This is where things get spicy. Damage is calculated multiplicatively: Terrain x Type x Attack. * Terrain: Having an advantage against the terrain gives you 1.2x (120%) damage. A disadvantage means only 0.8x (80%). * Type: Hitting an enemy's weak Defense Type deals 2x (200%) damage. Hitting a resistant type means only 0.5x (50%). So, if you have an excellent terrain advantage (120%) and hit a weak defense type (200%), you're looking at a massive 240% total damage! Type Compatibility Chart: This table shows how Attack Types (columns) perform against Defense Types (rows). 'Weak' means you deal double damage (2x), 'Effective' is 1.5x, 'Normal' is 1x, and 'Resist' means you only deal half damage (0.5x). | DEF/ATK | Normal | Explosion | Penetration | Chemical | Mystic | Sonic | | :---------- | :-------- | :-------- | :---------- | :-------- | :-------- | :-------- | | Normal | Normal | Normal | Normal | Normal | Normal | Normal | | Light | Normal | Weak | Resist | Resist | Normal | Normal | | Heavy | Normal | Normal | Weak | Effective | Resist | Resist | | Composite | Normal | Normal | Normal | Weak | Resist | Resist | | Special | Normal | Resist | Normal | Normal | Weak | Effective | | Elastic | Normal | Resist | Normal | Normal | Normal | Weak | Damage Effect: * Weak: 2x (200%) * Effective: 1.5x (150%) * Normal: 1x (100%) * Resist: 0.5x (50%) Remember to check the terrain and enemy types before heading into a mission. Bringing the right students can make a huge difference!

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