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c. Technologies [AOK4C]
Age of Empires II: Definitive Edition

c. Technologies [AOK4C]

Learn about crucial building technologies like Town Watch, Masonry, and Architecture in Age of Empires II: Definitive Edition. Improve your defenses and construction speed!

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Learn about crucial building technologies like Town Watch, Masonry, and Architecture in Age of Empires II: Definitive Edition. Improve your defenses and construction speed!

Alright, let's dive into the nitty-gritty of how to make your buildings tougher and your villagers more efficient in Age of Empires II: Definitive Edition. Technologies are your key to unlocking your civilization's full potential, and we're going to break down the important ones for your structures.

Building Technologies:

  1. Town Watch

    • Cost: 75 Food
    • Available: Feudal Age
    • Effect: Increases all your buildings' Lines of Sight by 4 units.
    • History: This tech represents the old town watch systems that kept communities safe by scouting the surrounding areas, giving people time to prepare for danger.
    • Advice: While available in the Feudal Age, you might be short on villagers then. It's usually better to grab this one a bit later once your economy is more stable.
  2. Town Patrol

    • Cost: 300 Food, 200 Gold
    • Available: Castle Age
    • Effect: Increases Line of Sight by another 4 units.
    • History: As towns grew, so did the need for patrols, often provided by local lords to watch over a wider area and provide earlier warnings.
    • Advice: This is a solid upgrade for your building's vision. Research it as soon as you can afford the Gold.
  3. Masonry

    • Cost: 175 Wood, 150 Stone
    • Available: Castle Age (University)
    • Effect: All buildings gain an extra 10% HP and 1 extra building armor.
    • History: This tech reflects the rediscovery and advancement of masonry techniques in Europe, crucial for building stronger structures like the great cathedrals.
    • Note: All civilizations get this except the Byzantines, who already have a bonus to building HP in the Castle Age.
  4. Architecture

    • Cost: 200 Wood, 300 Stone
    • Available: University
    • Effect: Increases building HP by a further 10% (calculated on upgraded HP, leading to a ~21% total increase from base for a Castle).
    • History: Building upon masonry, this tech improved internal structures, allowing for grander designs like those seen in medieval cathedrals with features like flying buttresses.
    • Availability: Britons, Franks, Vikings, Goths, Turks, Persians, and Chinese get this. Byzantines don't need it as much due to their Imperial Age bonus.
  5. Treadmill Crane

    • Cost: 200 Wood, 300 Stone
    • Available: Castle Age (University)
    • Effect: Villagers build buildings 20% faster.
    • History: This tech is based on the ancient crane, improved with a treadmill mechanism for more efficient lifting of heavy loads during construction.
    • Availability: Celts, Franks, Teutons, Goths, Saracens, and Turks have access to this.
    • Advice: If you're planning a lot of expansion with towers and castles, this is a must-have to speed up your construction.
  6. Hoardings

    • Cost: 400 Wood, 400 Stone
    • Available: Castle (Castle)
    • Effect: Castles gain 1000 extra hit points. This bonus HP is also affected by Masonry and Architecture.
    • History: Hoardings were defensive structures added to castle walls, allowing defenders to attack enemies at the base more safely and making castles harder to capture.
    • Availability: Celts, Britons, Franks, Teutons, Vikings, Turks, and Saracens can research this.
    • Advice: If you've got the resources, especially Stone, this is a high-priority upgrade to make your Castles significantly tougher.

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