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Maze Palace
Zelda II: The Adventure of Link

Maze Palace

Navigate Zelda II: The Adventure of Link's Maze Palace to find the Boots and Key #1, #2, and #3. Learn enemy strategies and prerequisites.

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Navigate Zelda II: The Adventure of Link's Maze Palace to find the Boots and Key #1, #2, and #3. Learn enemy strategies and prerequisites.

  • Attack: Level 5
  • Magic: Level 6
  • Life: Level 7
  • 7 blocks in Magic Meter
  • 6 blocks in Life Meter
  • Magic spells: Shield, Jump, Life, Fairy, Fire, Reflect
  • Inventory items: Candle, Handy Glove, Raft, Hammer
Walkthrough
  1. 1
    At the palace entrance, defeat the Fiery Moa (50 EXP) if it's a problem, then strike the Iron Knuckle statue for a Red Magic Jar. If you get a Red Iron Knuckle, defeat it for EXP or exit and re-enter to try again. Once your meters are full, take the elevator down.
  2. 2
    Go right and encounter a Wizard. Wizards teleport and cast a floor-based spell; crouch to block it. They are only vulnerable to their own spells reflected back. Casting Reflect deflects their spells for 100 EXP per Wizard. Avoid them unless you need EXP. Deal with the two Wizards in this room.
  3. 3
    Continue right to the next room. A Blue Parutamu will drop into a depression where a Treasure Bag (100 EXP) is located. Lure the Blue Parutamu out of the nook to fight it. Pick up the Treasure Bag and defeat the next Blue Parutamu in the same situation. Take the elevator down.
  4. 4
    On the next floor, go right and defeat a Red Parutamu. Approach the collapsing bridge over a wide hole. Run and leap across to the other side. Falling will send you down two floors, requiring a long trek right on the bottom floor for a Key, then left to an elevator to return.
  5. 5
    After crossing the bridge, continue right, defeating a Wosu and a Doomknocker. In the next room, leap across platforms over lava. Break the blocks forming the torches on each platform to jump over the flames. Defeat or knock the Doomknocker on the second platform into the lava (it will respawn (be brought back to life at a checkpoint after death) if you do). At the end of this room, strike the Iron Knuckle statue on the right with your back against the wall to get Key #1. If you get a Red Iron Knuckle, knock it into the lava. Exit the room.
  6. 6
    Return left to the wide gap. Drop in, holding Right on the D-pad to land on a ledge on the floor below. If you land on a collapsing bridge, jump right to the ledge. Continue right, facing a Wosu, Doomknocker, and a Bubble.
  7. 7
    In the next room, cast Shield. A Blue Parutamu and a Red Parutamu will attack. After them, a Blue Iron Knuckle blocks the path. Defeat it and unlock the door to obtain the Boots, which allow you to walk on certain water in the overworld.
  8. 8
    Go back left and drop into the hole again. Land on the collapsing bridge and quickly move right. Defeat incoming Ras using Downthrust.
  9. 9
    In the next room, cross three platforms over lava with torches. A Doomknocker is on the first platform, and a Red Parutamu is on the second. Avoid the fast-moving Bubble near the end of the room. Pick up Key #2 at the end, then backtrack left.
  10. 10
    Fight past Ras in the next room. In the room after that, defeat Bots and Wizards. Unlock the door but ignore the elevator unless you need healing (it leads to the entrance). Go left from the elevator to a room with breakable blocks and infinitely respawning (respawn) Maus. Use Downthrust to break blocks above Key #3. Cast Jump to get out and return right.
  11. 11
    Back in the room with Bots and Wizards, take the elevator up to the earlier room with the two Blue Parutamus guarding the Treasure Bag. Go left through this room and back into the first room with Wizards. Take the elevator here up to the palace entrance to heal.
Tips
  • The elevator near the entrance is centrally located, making it easy to retreat for healing and magic.
  • Enemies here (like Wosu and Doomknocker) give good EXP, allowing you to level up efficiently. You need 3000 EXP for the next level.
  • Bubbles give only 50 EXP, which is less valuable at this stage of the game.
  • Wizards can be avoided unless you need EXP.
  • If you get a Red Iron Knuckle instead of a Red Magic Jar, you can defeat it for EXP or exit and re-enter the room.
  • Falling from the collapsing bridge requires a lengthy backtrack.
  • The Boots allow you to walk on certain water in the overworld.
  • The elevator in the room with Bots and Wizards can be used to return to the palace entrance for healing.
  • Boots
  • Key #1
  • Key #2
  • Key #3
  • Red Magic Jar (from Iron Knuckle statue)
  • Treasure Bag (100 EXP)

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