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Wolfenstein: The New Order

Wolfenstein: The New Order

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Welcome to the Wolfenstein: The New Order hub! In this single-player, story-rich first-person shooter, you'll step into the boots of B.J. Blazkowicz as he navigates a brutal alternate history where the Nazis won World War II. You'll be fighting through 16 chapters, engaging in intense combat and stealth infiltration against the Nazi regime, all while uncovering secrets and igniting a resistance.

This guide is here to help you master every aspect of B.J.'s journey. We'll cover a complete walkthrough of all 16 chapters, from the Asylum to the final missions. You'll find detailed information on finding all collectibles, including Gold, Concepts, Starcards, Max's Toys, Records, and Death Cards. We'll also provide strategies for overcoming tough enemies and bosses, and explain how to unlock special modes like 999 mode and Walk In The Park mode through Enigma Codes.

=TABLE OF CONTENTS=

Master Wolfenstein: The New Order with our comprehensive walkthrough. Navigate every chapter, defeat every enemy, and uncover all secrets.

Alright, so you're diving into Wolfenstein: The New Order, huh? BJ Blazkowicz has his work cut out for him, trying to save the world from the Nazis in this alternate 1960s where they actually won WWII. It's a wild ride, and this guide is here to help you through every step of the way.

Before we get into the nitty-gritty of the missions, let's cover the basic controls. Knowing these will make your life a whole lot easier:

  • LT - Aim your weapon
  • LB - Lean or enter Cover Mode
  • RT - Fire your weapon
  • RB - Cycle through grenades or select weapons
  • LS - Move your character and sprint
  • Y - Switch to your previous weapon
  • X - Use an item or reload your weapon
  • B - Crouch down
  • A - Jump
  • D-pad (up) - Enable Dual Wielding
  • D-pad (right) - Change your main weapon's fire mode
  • D-pad (down) - Open the map
  • D-pad (left) - Change your alternate weapon's fire mode
  • View Button - Open your Journal
  • Menu Button - Pause the game

You've also got five difficulty settings to choose from, each ramping up the challenge:

  • Can I Play, Daddy? - This is the Very Easy setting, perfect if you just want to experience the story.
  • Don't Hurt Me. - The Easy setting, a bit more challenging but still forgiving.
  • Bring'em On! - This is your standard Medium difficulty.
  • I Am Death Incarnate! - Things get serious on this Hard setting.
  • Uber - The ultimate test, this Very Hard setting is for the hardcore players.

Now, let's break down the journey ahead. We'll be going through each chapter, from the initial chaos of Deathshead's Compound all the way to the final confrontation.

  1. Chapter 01: Deathshead's Compound
  2. Chapter 02: Asylum
  3. Chapter 03: A New World
  4. Chapter 04: Eisenwald Prison
  5. Chapter 05: A New Home
  6. Chapter 06: London Nautica
  7. Chapter 07: A Mystery
  8. Chapter 08: Camp Belica
  9. Chapter 09: New Tactics
  10. Chapter 10: Berlin Catacombs
  11. Chapter 11: U-Boat
  12. Chapter 12: Gibraltar Bridge
  13. Chapter 13: Lunar Base
  14. Chapter 14: Return to London Nautica
  15. Chapter 15: Under Attack
  16. Chapter 16: Return to Deathshead's Compound

We'll also cover the Perks system to help you get stronger, find all the Enigma Codes, and wrap things up in the conclusion. Stick with me, and you'll be a Nazi-slaying pro in no time!

CHAPTER 01: DEATHSHEAD'S COMPOUND

Follow this detailed walkthrough for Wolfenstein: The New Order's first chapter, Deathshead's Compound. Learn how to close pipes, destroy Nazi planes, and navigate the bunker.

Walkthrough
  1. 1
    Leave the cockpit and take the first left to find a locker with tools.
  2. 2
    Grab the tools and go to the pipe. Approach it and press X to close it.
  3. 3
    Return to the cockpit. You'll be told to get rid of the cargo.
  4. 4
    Head to the cargo hold opposite the locker. Go to the straps on each item and press the right trigger or click the right analog stick to cut them.
  5. 5
    Return to the cockpit. Pull the lever when prompted.
  6. 6
    Enter the machinegun turret when prompted and shoot down Nazi planes. Watch your health.
  7. 7
    You will be ejected from the turret. Grab the medical kit when prompted.
  8. 8
    Open the cockpit door. After a scene, push in the left analog stick to sprint and press A to jump onto the nearby plane.
  9. 9
    Inside the new plane, go to the cockpit. Help the soldier up and watch a scene.
  10. 10
    Grab the yellow radio phone to answer Fergus.
  11. 11
    After talking to Fergus, go underwater. You can grab extra medical kits to enter "Overcharge" mode (temporary increased health).
  12. 12
    Slide under wreckage to get to the water area. Sprint by holding the left stick and tap B to slide.
  13. 13
    In the water, stick your head above to breathe, but don't stay above too long. Destroyed planes offer shelter and med packs.
  14. 14
    Swim to the turret and destroy the machines.
  15. 15
    Hop out of the turret and talk to Fergus. Press X to start a cut-scene.
  16. 16
    You'll be equipped with a submachine gun. Sprint through the trench into the bunker. Kill enemies with their backs to you.
  17. 17
    In the next room, grab grenades by pressing X. Throw them using the right bumper.
  18. 18
    Toss grenades at the automatic turret to destroy it, creating a hole to drop into.
  19. 19
    Loot the room for armor (helmets and metal pieces) for damage resistance.
  20. 20
    Learn to lean: hold the left bumper and use the left stick. Lean to see an enemy's feet through door slots and shoot them.
  21. 21
    Continue into the subsequent trench. You can find and pick up the 1946 assault rifle (hold X). You can dual wield it.
  22. 22
    Fight into the next bunker. Find a map on a crate where the previous bunker's turret was.
  23. 23
    Access the map by pressing down on the d-pad.
  24. 24
    Kill enemies in the trenches until you encounter a Kampfhund 1946 (armored zombie dog). Push in the right analog stick repeatedly to knife it away.
  25. 25
    Kill another Kampfhund and continue into the third bunker.
  26. 26
    Perform stealth kills: get close to a commander and press the prompt for a "takedown". Kill the nearby enemy.
  27. 27
    In the next area, stealth kill enemies surrounding a commander.
  28. 28
    Kill all enemies in the trench. Two yellow objective markers will appear.
  29. 29
    Option 1: Toss a grenade at missiles on the ground in the room near the closest marker (grab a throwing knife behind a shelf first if you have the perk).
  30. 30
    Option 2: Place an explosive on the big metal door at the second yellow objective marker.
  31. 31
    Enter the larger bunker to disable cannons. This is a large, open area. Question marks on the map indicate collectibles.
  32. 32
    Make your way to the first cannon by going up the stairs, killing enemies along the way.
  33. 33
    Enigma Code Piece 1:1 is found if you choose to... (text cuts off)

CHAPTER 02: ASYLUM

Complete Wolfenstein: The New Order Chapter 02: Asylum walkthrough. Find Enigma Code Pieces, Izabela's Letter, and Gold.

Walkthrough
  1. 1
    When you first gain control of BJ, click the right analog stick (R3) to kill the Nazi soldier about to execute you. BJ will automatically grab the soldier's pistol, and you will still have the knife.
  2. 2
    Your first objective is to reach the door control room. Fight through the numerous Nazis along the way and pick up any weapons you find, such as machineguns and shotguns scattered on the floor.
  3. 3
    On the second floor, visit the bathroom and pick the lock on the locker to find an armor upgrade.
  4. 4
    Continue downstairs to the door controls, press the button, and then make your way to the front doors.
  5. 5
    Enigma Code Piece: On the stairs, instead of going downstairs from the second floor, go up. You will find debris blocking the way, but an Enigma Code Piece is located there.
  6. 6
    Izabela's Letter: Go through the pantry to find another set of stairs. Look through a hole in the stairs to see a handle for a secret door highlighted in red. Shoot the handle, then return to the pantry. The secret door panel will now be open. Crouch down to enter and find Izabela's Letter on a crate next to a mattress.
  7. 7
    On the front lawn, Anya will be taken by Nazis. Kill the Nazis near the car, then clear the rest of the yard.
  8. 8
    A vehicle will arrive, and several drones will emerge from the top, followed by more Nazis. Kill all enemies. When the drones fall, move away from them as they explode.
  9. 9
    Gold: Look underneath the front end of the car Anya is next to. You will find a golden hood ornament on the ground to collect.
  10. 10
    Go to Anya near the car and press X to pick her up. This concludes the second chapter of Wolfenstein: The New Order.
Tips
  • Loot all defeated enemies for ammo and health.
  • Utilize cover (taking temporary protection behind objects) to avoid enemy fire.
  • Aim for headshots (hitting the enemy's head) for critical damage.

CHAPTER 03: A NEW WORLD

Find all collectibles and progress through Chapter 03: A New World in Wolfenstein: The New Order. Includes Enigma Code Pieces and gold.

Walkthrough
  1. 1
    Enter the basement via the stairs.
  2. 2
    Open a cupboard to find an armor upgrade.
  3. 3
    Check the desk for a gold watch.
  4. 4
    Loot another cupboard for the required chainsaw part.
  5. 5
    Check the drawer on the desk with the chainsaw to find the required goggles.
  6. 6
    Retrieve Roman's letter from the same drawer as the goggles.
  7. 7
    Pick up the chainsaw.
  8. 8
    Successfully pull the right trigger to repeatedly punch Keller, initiating a cut-scene.
  9. 9
    After the cut-scene, go through the nearby drainage pipe.
  10. 10
    Walk until you reach the end and find a door on your left.
  11. 11
    Go through the door to find Enigma Code Piece 1:9 on the floor near the corner.
  12. 12
    Go all the way up the stairs to get outside.
  13. 13
    Stealthily take out the enemy with his back to you.
  14. 14
    Go around the corner, staying crouched to avoid detection, and walk by the objective marker, staying on the muddy road.
  15. 15
    Find a table with guns, grenades, and medical kits.
  16. 16
    On the wall by the table, find Enigma Code Piece 8:1 pinned with throwing knives; take the throwing knives to collect the code piece.
  17. 17
    Clear the compound by killing all enemies.
  18. 18
    On the side of the building with the weapons table, find cracked boards you can see through; inside, in the dark, is the gold egg.
  19. 19
    Locate the first closest commander outside a building with lockable doors.
  20. 20
    Lockpick the doors, move through the building, and take out the commander from behind.
  21. 21
    Make your way to the large structure with a zipline.
  22. 22
    Climb the ladders to the top and use the zipline.
  23. 23
    Drop down and take out guards below.
  24. 24
    Pick the lock on the room where the second commander is located.
  25. 25
    Kill the commander and loot the room; find Enigma Code Piece 8:2 on the commander's desk.
  26. 26
    Kill the remaining enemies.
  27. 27
    Return to the car and ride along its side.
  28. 28
    Once you reach the checkpoint (an auto-save point you restart from on death), raise the checkpoint platform.
  29. 29
    Opt for the scaffolding to get around, as the lift makes you vulnerable.
  30. 30
    In the first building after getting the objective to raise the platform, on the first floor, find an open doorway to your right as you step inside; on construction materials next to a red and white roadblock, find Enigma Code Piece 8:3.
  31. 31
    After killing the Nazis in this part, find a grate on the floor with a handle and rip it open to proceed through a tunnel.
  32. 32
    Destroy crates for health, ammo, and armor.
  33. 33
    In a room with a guard walking away over a railing, kill him and move into the garage room.
  34. 34
    In the garage room, with the blue outline of a truck on the wall, find the next Enigma Code Piece in one of the open lockers.
  35. 35
    In the garage, near where the commander is located, check the passenger side floorboards of a car missing its doors to find another Enigma Code Piece.
  36. 36
    Stealthily kill the commander with a throwing knife, or kill him by any method.
  37. 37
    Turn right and kill the two enemies visible through the door (one above, one level with you).
  38. 38
    Move forward to the ladder, climb it, and kill the final enemy in this room.
  39. 39
    Press the button on the control panel and leave through the designated door.
  40. 40
    Pull the lever attached to the wall to exit the tower.
  41. 41
    Follow the car into the next area.
  42. 42
    Locate the commander in the building down the road on the left.
Tips
  • Use throwing knives to stealthily kill enemies and retrieve them from dead bodies.
  • Commander enemies can sound alarms and call reinforcements; prioritize eliminating them.
  • If you have trouble finding remaining enemies, cause a disturbance to draw their attention.
  • Avoid the lift and use scaffolding to navigate the area after raising the checkpoint platform.
  • Gold Watch
  • Chainsaw Part
  • Goggles
  • Roman's Letter
  • Enigma Code Piece 1:9
  • Enigma Code Piece 8:1
  • Gold Egg
  • Enigma Code Piece 8:2
  • Enigma Code Piece 8:3
  • Enigma Code Piece (in garage locker)
  • Enigma Code Piece (in garage car)

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