Confused by Darktide's Wound system? Learn how wounds work, how corruption affects them, and how med stations and medkits restore your health in this quick guide.
Alright, let's break down this whole 'Wound' thing in Darktide. It sounds a bit weird at first, but it's basically just your character's health bars. Think of it like this: most of the time, you've got three of these health bars, which are your Wounds. More wounds mean more health, simple as that.
Now, the twist is that certain things in the game can mess with your Wounds. Some gear might actually give you an extra Wound, which is awesome – more survivability! But on the flip side, attacks, going down in a fight, or even picking up those creepy Grimoires can take away Wounds. This is where 'Corruption' comes in, that nasty purple bar that eats into your Wounds. If you get downed, you'll definitely lose a full Wound. And those Grimoires? They're a big risk, potentially costing you a Wound or even more as a penalty for grabbing that extra bit of lore or challenge.
Don't panic if your Wounds start dropping, though. You'll find Med Stations scattered throughout the maps. Hitting one of these will fully restore your health and clear out any Corruption. If you're using a Medkit from your inventory, it'll top up whatever health and Wounds you have left. Just remember, if Corruption from a Grimoire is still lingering, those Medkits won't bring back lost Wounds – only fully restore what health you have left on your current Wounds.
Why do they call them 'Wounds' anyway? It's a nod to the original Warhammer 40,000 tabletop game. In that game, models have Wounds, which is pretty much their health pool. When they take damage, they accumulate Wounds. So, while in Darktide you're mostly just looking at HP bars, calling them Wounds ties it back to the source material. It might seem a little confusing at first, but once you understand it's just your health, it clicks.
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