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Darktide Zealot Weapons List
Warhammer 40,000: Darktide

Darktide Zealot Weapons List

Complete warhammer 40000 darktide Zealot weapons list, including melee and ranged options with unlock levels and descriptions.

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Complete warhammer 40000 darktide Zealot weapons list, including melee and ranged options with unlock levels and descriptions.

Melee Weapons:

  1. Rashad MK II Combat Axe - Level 1 starting weapon
  2. Catachan Devil Claw MK 1 - Level 2
  3. Catachan MK III Combat Blade - Level 3
  4. Antax MK V Combat Axe - Level 3
  5. Turtoisky MK VI Heavy Sword - Level 4
  6. Achlys MK VIII Combat Axe - Level 6
  7. Catachan Devil Claw MK IV - Level 8
  8. Catachan Devil Claw MK VII - Level 12
  9. Cadian MK IV Chainsword - Level 13
  10. Tigrus MK II Heavy Eviscerator - Level 15 (shop luck can push this back to around level 18)
  11. Orestas MK IV Assault Chainaxe - Level 20-ish
  12. Crucis MK II Thunder Hammer - Should unlock around level 25, though shop RNG can delay this to level cap
  13. Indignatus Mk IVe Crusher - Added in the 1.0.20 update.

Early game melee weapons like axes are good against armor, while Catachan weapons excel at horde management. Mid to late game, chain weapons offer excellent cleave and armor penetration. Higher levels introduce heavy options like the Thunder Hammer and Indignatus Mauler, which provide high impact and stagger for crowd control and tanking.

Ranged Weapons:

  1. Lus MK III Shredder Autopistol - Level 1 default weapon
  2. Kantrael MG la infantry lasgun - Level 2
  3. Columnus Braced Autogun - Level 2
  4. Accatran MG MK II Heavy Laspistol - Level 3
  5. Kantrael MG IV Infantry Lasgun - Level 6
  6. Agripinaa MK I Infantry Autogun - Level 6
  7. Columnus MK V Autogun - Level 8
  8. Lawbringer Mark VI Combat Shotgun - Level 9
  9. Vraaks MK III Headhunter Autogun - Level 10
  10. Zarona Mark Quickdraw Stub Revolver - Level 12
  11. Artemia MK III Purgation Flamer - Level 13 (may appear earlier or much later depending on store luck)
  12. Locke MK IIB Spearhead Boltgun - Level 20

Early ranged options include pistols for bursting specials and autoguns for light horde damage. The Braced Autogun is a solid choice for its damage and accuracy. At level 10, the shotgun becomes available, effective against hordes and specials at close range. Around levels 12-16, the Flamer is ideal for close-range horde control. The Boltgun can later replace the Braced Autogun for ranged horde and special popping.

Tips
  • Weapon availability is subject to random shop rotations; you may find items earlier or later than listed.
  • Axes are generally anti-armor, while Catachan weapons are for horde cleaving.
  • Chain weapons offer great cleave and armor penetration for mid-to-late game.
  • Heavy weapons like the Thunder Hammer and Indignatus Mauler are good for crowd control and tanking.
  • Early ranged weapons are good for bursting specials or light horde damage.
  • The Braced Autogun is a versatile early-game ranged option.
  • Shotguns are effective at close range against hordes and specials.
  • Flamers are excellent for close-range horde control.
  • Boltguns are good for ranged horde and special popping.
  • Experiment with different weapons to find a playstyle that suits you.

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