Dive into Nanase's gameplay in Under Night In-Birth Exe:Late[cl-r]! Learn her move list, strengths, weaknesses, and how to master her rushdown style.
Hey there! So you're looking to get a better handle on Nanase in Under Night In-Birth Exe:Late[cl-r]? Awesome choice! She's a really solid offensive character who can put on some serious pressure. Let's break down her gameplay so you can start overwhelming your opponents. Nanase's big strength is her offense. She's got a lot of ways to get in your face and, when she hits, she often gets good frame advantage, which means she can keep attacking. This makes her great at locking opponents down and mixing them up with high and low attacks. Plus, her Force Function gives her extra air mobility and jump cancel options, really boosting that pressure game. Now, she's not without her challenges. Her neutral game can be a bit tricky because her regular attacks are on the smaller side. Also, some of her mix-up options can be pretty unsafe if they're blocked or whiff, meaning you might need to spend resources to make them safe. She's definitely a high-risk, high-reward character. You'll need to be smart about managing your resources, especially when you're not in your preferred close-range offense. Let's look at her moves: ### Normal Moves * 5A: A quick two-handed sword slash. It doesn't actually hit overhead, so be careful with it since it doesn't have much vertical range. * 2A: A crouching hilt jab. You can mash this out pretty quickly, which is great for getting out of tough spots during pressure. It doesn't hit low, though. * 5B: Summons a gust of wind with her palm. This is your go-to standing poke. * 2B: A wide, one-handed low slash. It has decent range, and if you space it right, it can be a safe poke. * Dash B: Nanase leaps and spins with her sword, slamming it down. This hits low. It's super useful for creating ambiguous mix-ups when combined with her Dash C. * 5C: A two-handed turning slash that hits in front of her. It covers good horizontal range but has a very thin vertical hitbox. It also moves you forward a bit, which can help keep pressure going in combos. * 2C: A wide sword sweep. This is your standard sweep to knock the opponent down. Be warned, though: it's often pretty disadvantageous if blocked or whiffed. Linking it into a 2A can make it less negative on block, though. * Dash C: After a twirl, Nanase swings her sword downward on landing. This acts as an overhead. Like Dash B, it's great for those tricky mix-ups. * j.A: A quick, small jab with her hand while in the air. It's decent for air-to-air combat and has a hitbox that reaches lower than you might expect. * j.B: A jumping sword slash. This is a solid air-to-air option and can also be used to start pressure from above. Keep practicing these, and you'll start to get a feel for how Nanase can control the fight!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content