Learn how to attack and defend settlements, manage prisoners, and control units in Total War: Three Kingdoms battles.
Walkthrough
- 1Attacking Settlements: Use cannons to create holes in enemy walls. Focus higher-level cannons (Basilisks, Culverins, "Cannons", Monster Bombard) on wall sections with troops. When a wall collapses (Basilisks and Monster Bombards can do this in one or two barrages), units on that section and nearby die instantly.
- 2Defending Settlements: If the opponent lacks siege weapons (catapults) or siege tools (ladders), send units to disable their wall-breaching capabilities. If walls are unbreached and the enemy has no entry, move all units back within the settlement to win. Note: Before v1.2, the AI was poor at attacking settlements; keep your game patched.
- 3Winning Battles: You win when all enemy groups are dead or routing. Once you receive a message asking if you want to hunt routing enemies, you have won. Enemies will not stop running until they escape.
- 4Capturing Prisoners: Hunt down routing enemies to take them as prisoners of war. You will not kill anyone at this stage. Enemies generally rout when odds seem insurmountable; unit courage varies (e.g., general's bodyguards are very brave, peasants rout easily).
- 5Post-Battle Prisoner Management: You have three options for prisoners:
- Ransom: The game sets a price based on prisoner numbers and recruitment cost. The other faction decides whether to pay. If they pay, units return to them; if not, they die. Factions cannot pay more money than they possess. Ransoming is a practical decision.
- 6Release: The enemy gets prisoners back for free. This is supposed to increase a general's chivalry, but it makes your job harder.
- 7Execute: Butcher enemies, increasing a general's dread. This is useful if you can't afford to risk enemies returning via ransom. Constant execution may hurt your faction's reputation.
- 8Unit Controls:
- Movement: Right-click to move to a destination. Double-click to make units run.
- 9Attack: Click on a target to attack. Double-click to charge.
- 10Alternate Weapons: Alt + Right-click to use a unit's other weapon (e.g., Sword/Lance, Melee/Missile).
- 11Selection: Left-click a unit member, flag, or unit card. Ctrl + Left-click to add/remove from selection. Shift + Left-click to select all units from the current selection up to the clicked unit (unit cards only).
- 12Battle Screen Interface:
- Minimap (the small circular map in the bottom-left corner of your screen): Shows terrain and unit locations (green for yours, blue for allies, red for enemies). Zoom in/out with +/- buttons.
- 13Speed Controls and Ratio Bar: The ratio bar estimates battle progress (hover for soldier death percentages). The timer shows remaining battle time (if not set to unlimited). +/- buttons control battle speed (0 is slowest/paused, 1 is standard, then double and sextuple speed). Moving camera at x2 or x6 speed reverts to x1 until movement stops. Pause/play button or 'p' key pauses/unpauses the game.
- 14Unit Cards: Select units by clicking these.
- 15Control Wheel:
- Top: Halt - Stops unit actions.
- 161 o'clock: Flee - Orders unit to leave the battlefield; can be rescinded.
- 173 o'clock: Formation - Sets unit formation (e.g., Tight for melee).
Tips
- Focus fire with heavy cannons on wall sections occupied by enemy troops to maximize casualties when the wall collapses.
- If defending, identify and neutralize enemy siege capabilities early.
- Don't chase routing enemies indefinitely; once the victory condition is met, prioritize capturing prisoners.
- Consider the financial and strategic implications before ransoming prisoners.
- Execution is a brutal but effective way to eliminate prisoners and increase dread, but be mindful of potential reputation damage.
- Utilize the 'p' key for quick pausing and unpausing during intense battles.
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