Learn strategies for Russia, the Turks, and Egypt in Total War: Three Kingdoms Part 28, including unit details and goals.
Russia Strategy:
- Russia begins with only one city, Novgorod.
- Secure the area around Novgorod by defeating nearby Rebels.
- Push towards Poland, Hungary, and the Byzantines.
- Conquer Scandinavia, starting with Helsinki, which is accessible by land.
- Utilize many priests to convert Pagan or Catholic populations in conquered lands.
- From Scandinavia, consider attacking Denmark (if weak), the Holy Roman Empire (HRE), or Great Britain and Ireland.
- A more recommended southern expansion is towards the Byzantines, as Constantinople and Jerusalem are required for the long-term goal.
- After defeating the Byzantines, attack Turkey and Egypt.
- Enter Turkish lands by crossing the Caucasus Mountains and the Bosporus straits to divide their forces.
- If the 45-region goal is not met by the time you reach Jerusalem, invade Poland, and if necessary, the HRE or Hungary.
Russia Goals:
- Short - Hold 20 Regions, Eliminate The Byzantine Empire
- Long - Hold 45 Regions, Including Constantinople, Jerusalem
The Turks Strategy:
- Unite your divided lands in Asia Minor and the Caucasus Mountains area.
- Head south towards Egypt, unless the Byzantines attack first.
- Conquer whichever of Egypt or the Byzantines you did not defeat first.
- Solidify control over the Greek world and the Middle East.
- Prepare for the Mongols, as war is highly likely given your position.
- Prepare for the Timurids, utilizing cannons and guns against them.
- Russia is a logical next target after dealing with the Mongol and Timurid hordes.
- Attempt to avoid war with Catholics by forming an alliance with the Pope.
- After dealing with Muslim and Orthodox factions, conquer Poland and Hungary if needed for settlement count.
The Turks Goals:
- Short - Hold 20 Regions, Eliminate The Byzantine Empire
- Long - Hold 45 Regions, Including Constantinople, Jerusalem
The Turks Buildings:
- Race Tracks (city-only): Level 1 grants +5% Public Order from happiness and allows cavalry recruitment and races (monthly/daily races cost money, increase public order). Level 2 grants +10% Public Order from happiness and the same recruitment and race benefits.
- Hospitals (city-only): Level 1 grants +10% Public Health and -20% unit retraining cost. Level 2 grants +20% Public Health and -40% unit retraining cost.
The Turks Units:
- Infantry: Mediocre in early/mid-game, but gains Dismounted Sipahi Lancers and Heavy Janissary Infantry later. Ottoman Infantry is effective in melee despite being a missile unit.
- Missile Units: Strong overall. Turkish Archers have good stats (7 attack, 10 defence) and long range. Ottoman Infantry and Janissary Musketeers provide further missile firepower.
- Artillery: Lacks Serpentine and Basilisk but has the Monster Bombard, which has the same range as the Basilisk and 3x the firepower per shot, though slower reload and fewer cannons per unit. The Monster Bombard can destroy walls in one shot.
- Cavalry: Good overall. Low-level cavalry are missile cavalry. Sipahi Lancer units function like European cavalry. The Quapukulu unit (13 Attack, +6 charge bonus, 18 defence, 13 Armor Piercing attack) is a top-tier cavalry unit, but difficult to access early.
Egypt Strategy:
- Unite your lands in Asia Minor and the Caucasus Mountains area.
- Head south towards Egypt, unless the Byzantines force the issue.
- After dealing with either Egypt or the Byzantines, take out the other.
- Solidify your control over the Greek world and the Middle East.
- Prepare for the Mongols, as war is highly likely given your position.
- Prepare for the Timurids, utilizing cannons and guns against them.
- Russia is your next logical choice once you dispatch the hordes.
- Hopefully, you can avoid war with the Catholics via an alliance with the Pope.
- Once you deal with your fellow Muslims and the Orthodox factions, you can go after Poland and Hungary if you need their lands to round out your settlement count.
Egypt Goals:
- Short - Hold 15 Regions, Eliminate The Moors, Eliminate The Turks
- Long - Hold 45 Regions, Including Constantinople, Jerusalem
Egypt Buildings:
- Race Tracks (city-only): Level 1 grants +5% Public Order from happiness and allows cavalry recruitment and races (monthly/daily races cost money, increase public order). Level 2 grants +10% Public Order from happiness and the same recruitment and race benefits.
- Hospitals (city-only): Level 1 grants +10% Public Health and -20% unit retraining cost. Level 2 grants +20% Public Health and -40% unit retraining cost.
Egypt Units:
- Infantry: Capable on defense. Only the elite Tarbardariyya (Armor Piercing 20 Attack, 11 Defence) is a significant offensive threat. Spear units can hold the line effectively.
- Missile Units: Nothing special. Desert Archers have long range and are good for settlement defense.
- Cavalry: Strong overall.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content