In Tom Clancy's Splinter Cell: Double Agent, you step into the tactical boots of Sam Fisher, a deep-cover operative tasked with infiltrating a ruthless terrorist organization. This third-person stealth action game challenges you to balance your loyalties, using espionage, combat, and cunning to complete dangerous missions for both the NSA and the JBA. You'll navigate treacherous environments, from initial training facilities to the climactic confrontation with the JBA Leader, mastering weapon usage and stealth tactics.
This guide is your comprehensive resource for mastering every aspect of Sam Fisher's dual-agent mission across all platforms. We detail every infiltration, combat encounter, and mission objective, ensuring you can achieve success. Whether you're struggling with specific challenges, aiming for a perfect playthrough, or just need help navigating the twists and turns of this complex operation, this guide provides expert advice to help you complete your objectives and master the art of espionage.
1. Introduction
Learn about the Tom Clancy's Splinter Cell: Double Agent guide, covering normal difficulty, stealth approaches, and mission objectives.
This guide is written from the perspective of a normal difficulty playthrough of Tom Clancy's Splinter Cell: Double Agent. While missions are completed, the methods used may not be the easiest or most satisfying, prioritizing stealth where possible. Enemies were occasionally disposed of as needed to advance. This walkthrough aims to help you through potentially frustrating parts of the game or offer alternative approaches to the ones you may have used.
Plot points are omitted as much as possible, but this is not a 100% spoiler-free guide. Information is revealed only as it appears in the game. However, at the beginning of every mission, all assignments, primary objectives, and secondary objectives are listed.
- Stealth is encouraged, but eliminating enemies when necessary is part of this walkthrough's approach.
- Review all listed objectives before starting each mission.
2. Walkthrough
Detailed walkthrough for Tom Clancy's Splinter Cell: Double Agent, guiding you through every mission and objective as Sam Fisher goes undercover.
- 1The game begins with Sam Fisher and John Hodge investigating suspicious activities at a geothermal plant in Iceland. After Hodge is killed by terrorists and Fisher stops a missile launch, he learns of his daughter Sarah's death.
- 2Overcome with grief, Fisher is pulled from active duty. Colonel Irving Lambert offers him a position as a NOC (nonofficial cover operative) to help him refocus.
- 3The NSA stages bank robberies and killings to frame Fisher, enabling him to infiltrate the domestic terror organization John Brown's Army (JBA). He is sent to Ellsworth Federal Penitentiary to gain entry into the JBA.
- Maintain a balance between your loyalty to Third Echelon and the JBA to progress through the game.
- Utilize Sam Fisher's stealth abilities to avoid detection and complete objectives efficiently.
- Pay attention to mission briefings and objectives to understand the dual nature of your assignments.
A. Mission 1: Iceland 20 km from Akureyri 03 September 2007 [MS1]
Follow this guide for Tom Clancy's Splinter Cell: Double Agent's first mission in Iceland, from the icy water entry to preventing a missile launch. Learn stealth tactics and objective completion.
- 1You begin by parachuting into Iceland. Your first task is to jump from the plane into the icy water. Swim towards the red light in the distance until you find a tunnel.
- 2Enter the tunnel and then swim up through the hole in the ice using the Y button. You'll surface near a guard. Take him out stealthily.
- 3Exit the water and approach the door with a light above it, leading to a guardhouse. Enter quietly; there's a sleeping guard inside. Access his computer and then disable the electric fence by cutting the wires below the power box in the left corner of the room.
- 4Exit the guardhouse and head towards your partner. You'll need to hoist him over the fence. Sam can then climb over himself.
- 5Once over the fence, move left and climb the ladder to reach your partner's position. Look for a cable above you. Jump to grab it and slide into the plant. This completes the secondary objective of infiltrating the plant without raising an alert.
- 6There's a guard below your platform. Wait for him to move out of sight to the right, then drop down to where he was standing. You'll see a set of stairs to your right that you can reach easily without being detected.
- 7Proceed down the stairs. When you spot a bottle, stop and be aware of a patrolling guard. Use an EMP to disable the light above him. While the guard is disoriented, jump over the railing to the right and land on the ground below.
- 8Move into the large metal crate. You can pick up a wall mine here if you chose to. Walk through the crate and grab the stationary guard at the other end. He'll provide an access code, just like the others in this area.
- 9You'll see a well-lit gate ahead with "Danger" and "Do Not Enter" signs. You have three options to get past it: Hack the control panel directly on the gate, move left and cut the wire on the power box below the wall light to disable the electric fence, or enter a nearby guard room and hack a computer to open the gate.
- 10Once you're past the gate, avoid the two guards and the moving spotlight to your left. Head towards the far wall and climb the ladder to reach a platform with a water tank.
- 11Take the stairs leading up from the well-lit area. Be cautious, as a guard patrols these stairs. Your partner, John, will run inside the plant, but don't worry. Move past the stairs and wait for the guard to come down. Take him out, then proceed up the stairs.
- 12At the top of the stairs, you'll find the fan that was stopped, allowing entry into the plant.
- 13Upon entering, you'll see your partner has been shot. You can't help him, so continue left until you reach a yellow rail. Climb up and proceed down the ramp. A timer will appear, and you'll receive a new mission: Prevent Missile Launch.
- 14Head down the stairs. When you reach the next platform, stop and watch for a guard coming up the stairs. Go behind him down the stairs he just climbed.
- 15Kill the light and move left towards the missile. Turn the manual release located on the missile. Sneak past the guard patrolling the stairs (killing the light will confuse him) and head all the way to the top.
- 16Remember the stairs you passed at the beginning of the ramp? Go down them and activate the walkway. At the end of the ramp is a metal pipe you can climb. Move over the missile using this pipe.
- 17Once above the missile, use the winch to lower yourself to the platform below. Hack into the computer to prevent the missile launch.
- 18Climb the ladder to the right of the missile and turn left at the top. You should see a rope above the missile that will allow you to climb to the roof.
- Completing the secondary objective of infiltrating the plant without alert unlocks the EMP Grenade and the Explosive Sticky Camera-Attachment.
- When dealing with the guard near the stairs after passing the gate, killing the light will disorient him, making it easier to take him down stealthily.
- The manual release on the missile is crucial before attempting to hack the computer.
months later 01 February 2008 23:04 EST [MS2]
Complete walkthrough for the 'Months Later' mission in Tom Clancy's Splinter Cell: Double Agent. Includes objectives, tips, and strategies for rescuing Jamie Washington and escaping.
- 1Start in your cell. Rip the poster to reveal a hole, crawl through, climb the pipe, and shimmy right. Drop into the ventilation shaft and crawl left. Pry open the grating near the red light to proceed.
- 2Open the hatch and drop into the next room. A guard will investigate. Wait for him to leave, then sneak up and interrogate him for the weapons locker and downstairs door code. The weapons locker contains smoke grenades.
- 3Pick or break the lock on the door. Look through the window before exiting. Go downstairs and through the next door. Disable the metal detector in this room. You can sneak past or knock out the guard.
- 4Move through the detector and pick/break the lock on the door to the left. Hug the wall and move right towards the doorway past the stairs. This achieves the 'Reach central tower without alerts' secondary objective.
- 5In the next room, stay in the shadows along the left wall to avoid the patrolling guard with a flashlight. Pick the lock on the door.
- 6Be aware of a guard on the stairs above. Wait for him to descend and turn around, then knock him out. A Riot Shotgun and shells are available across from the computer.
- 7Hack the computer to open cells and advance the riot (optional secondary objective). The guard in this area is preoccupied.
- 8Go up the stairs and hack the elevator. Exit left and go through the broken window.
- 9Climb the pipe and cross the catwalk. Rush the guard on the catwalk for a non-lethal takedown or use the shotgun.
- 10Descend the stairs and head to the small building on the other side of the roof. Climb the ladder inside to reach the helicopter.
- Interrogating the guard provides codes for the weapons locker and downstairs door. Hacking the computer yields the same codes.
- The weapons locker contains smoke grenades.
- Disable the metal detector to avoid raising suspicion.
- Hacking the computer to open cells is an optional secondary objective that helps advance the riot.
- The Riot Shotgun offers a non-lethal attack option.
Similar guides you might like
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content