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Resource Gathering & Crafting — Terratech Guide
Terratech

Resource Gathering & Crafting — Terratech Guide

Learn how to effectively gather resources and craft essential components in TerraTech. This guide covers missions, tech upgrades, and strategies for efficient resource management.

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Resource Gathering & Crafting — Terratech Guide

Learn how to effectively gather resources and craft essential components in TerraTech. This guide covers missions, tech upgrades, and strategies for efficient resource management.

Missions are a major gameplay aspect in TerraTech, offering unique and intriguing adventures. Accepted at Trading Stations and presumably assigned by each corp, Missions provide rewards such as blocks (via crates), Block Bucks, and Experience, which is currently the most efficient way to upgrade one's license. Any salvage and techs provided during missions can be kept for future use.

General Information

Mission or CorporationGrade RequirementNotes
Other
New MissionsN/AAppears only if your mission log has no missions, directs to nearest trading station
Galactic Survey Organisation (GSO)
Striking Out2No other missions appear until you select this one
Turret Defense2Trading Stations can spawn with SCUs after this mission
Charlie Watchtower2Meet the commander and destroy a tower
SAM Site Ridge3
Big Yellow2Gives access to GeoCorp License
Race against time3Gives access to Venture License
Bird of Prey4Gives access to Hawkeye License
Back to the Future4Gives access to Better Future License
In Search of Science5Gives access to Reticule Research License
GeoCorp
Rock Creek Bridge3Ending is dependent on player actions
The Almighty Cube2
The Almighty Cube II and III3Requires completion of "The Almighty Cube"
Novice Harvester1Has a multiple series of 4
Mineral Harvester2Has a mission for every single mineral in this order
Master Harvester3Requires completion of "Novice Harvester", has a multiple series of 4
Venture
Plateau Run1
Learning to Fly2
Mine Island Rescue2
A Slippery Slope3
Hawkeye
Bomber Command2
Crowntop Hill Fort3
BLACK OPS1-3A series of ? missions avaliable in succession to each other
Better Future
Hover Race Track1
Anti-Gravity Race Track2
HUBL, BUBL & TRUBL!3
Better Future Hover Training Programe1-3A series of 11 missions available in succession to each other.
Reticule Research
Laser Laboratory1
Blaster Battle1
Tesla Base2
The Zero-Point Hollow2
Arena Challenge3
A Perilous Prototype3

Non-Unique Missions

These missions can usually appear any time at any trading station, and can be assigned by more than one corporation. Additionally, they are generally available at all grade levels. Unlike the Unique missions, Non-Unique missions are repeatable (can show up again in trading stations) and can be cancelled when you are at least 500m away from the destination. Missions of various types are offered by all corporations save for Reticule Research.

Their general difficulty scales up with the player's license. The higher the grade, the more challenges they will generally face such as lengthened timers in assaults and stronger opponents.

Generally, should the player encounter a hostile Tech that is armed with explosive bolts, they will be instantly activated, and should it split onto multiple techs, only the main tech that they split from must be destroyed to complete the relevant mission.

All Mission-spawned enemies are allied to each other, but hostile to the player, the player's allies, and any other enemy tech. This can be exploited by baiting a random spawn into fighting a tech that the player cannot tackle directly.

Unique missions or Story Missions are not listed here.

Races (Venture)

These missions have multiple variations including different tracks and general requirements to the player's Tech. In general, these have time limits, and are failed if they either run out of time or stray too far away from the track (this includes the player's tech being destroyed and respawning). Tracks are often generated on the spot and removed upon mission completion.

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