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Basic Moves (7)
Teenage Mutant Ninja Turtles: Shredder's Revenge

Basic Moves (7)

Master the basic moves in Teenage Mutant Ninja Turtles: Shredder's Revenge. Learn about Jab, Back Kick, Club Blow, Driving Kick, Dodge, and Flying Kick with button inputs and effects.

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Master the basic moves in Teenage Mutant Ninja Turtles: Shredder's Revenge. Learn about Jab, Back Kick, Club Blow, Driving Kick, Dodge, and Flying Kick with button inputs and effects.

This guide details the basic moves available to all characters in Teenage Mutant Ninja Turtles: Shredder's Revenge.

ActionButton InputEffect / Notes
JabASTUNS
Back Kickb + A when enemy is behind youJab must hit for this to come out; SHORT FLYBACK
Club BlowAJab must hit for this to come out; STUNS
Back Kickb + A when enemy is behind youClub Blow must hit for this to come out; SHORT FLYBACK
Hockey Stick StabAClub Blow must hit for this to come out; STUNS
Back Kickb + A when enemy is behind youHockey Stick Stab must hit for this to come out; SHORT FLYBACK
Metal BatAHockey Stick Stab must hit for this to come out; FAR LAUNCH
Back Kickb + A when enemy is behind youMetal Bat must hit for this to come out; SHORT FLYBACK
Quick Heavy SwingHold A from previous maneuver (Metal Bat) as it hitsWill reach maximum power swing with a far shorter hold time; FAR FLYBACK
Driving Kickany direction + ASTUNS
Back Kickb + A when enemy is behind youDriving Kick must hit for this to come out; SHORT FLYBACK
Club BlowADriving Kick must hit for this to come out; STUNS
Back Kickb + A when enemy is behind youClub Blow must hit for this to come out; SHORT FLYBACK
Hockey Stick StabAClub Blow must hit for this to come out; STUNS
Back Kickb + A when enemy is behind youHockey Stick Stab must hit for this to come out; SHORT FLYBACK
Metal BatAHockey Stick Stab must hit for this to come out; FAR LAUNCH
Back Kickb + A when enemy is behind youMetal Bat must hit for this to come out; SHORT FLYBACK
Quick Heavy SwingHold A from previous maneuver (Metal Bat) as it hitsWill reach maximum power swing with a far shorter hold time; FAR FLYBACK
DodgeBCan use b/f with B to guide maneuver; invulnerable for a second
Flying KickASTUNS
Quick Heavy Swinghold A from previous motion when Flying Kick hits an enemy/object successfullyWill reach maximum power swing with a far shorter hold time; FAR FLYBACK

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