Master the basic moves in Teenage Mutant Ninja Turtles: Shredder's Revenge. Learn about Jab, Back Kick, Club Blow, Driving Kick, Dodge, and Flying Kick with button inputs and effects.
This guide details the basic moves available to all characters in Teenage Mutant Ninja Turtles: Shredder's Revenge.
| Action | Button Input | Effect / Notes |
|---|---|---|
| Jab | A | STUNS |
| Back Kick | b + A when enemy is behind you | Jab must hit for this to come out; SHORT FLYBACK |
| Club Blow | A | Jab must hit for this to come out; STUNS |
| Back Kick | b + A when enemy is behind you | Club Blow must hit for this to come out; SHORT FLYBACK |
| Hockey Stick Stab | A | Club Blow must hit for this to come out; STUNS |
| Back Kick | b + A when enemy is behind you | Hockey Stick Stab must hit for this to come out; SHORT FLYBACK |
| Metal Bat | A | Hockey Stick Stab must hit for this to come out; FAR LAUNCH |
| Back Kick | b + A when enemy is behind you | Metal Bat must hit for this to come out; SHORT FLYBACK |
| Quick Heavy Swing | Hold A from previous maneuver (Metal Bat) as it hits | Will reach maximum power swing with a far shorter hold time; FAR FLYBACK |
| Driving Kick | any direction + A | STUNS |
| Back Kick | b + A when enemy is behind you | Driving Kick must hit for this to come out; SHORT FLYBACK |
| Club Blow | A | Driving Kick must hit for this to come out; STUNS |
| Back Kick | b + A when enemy is behind you | Club Blow must hit for this to come out; SHORT FLYBACK |
| Hockey Stick Stab | A | Club Blow must hit for this to come out; STUNS |
| Back Kick | b + A when enemy is behind you | Hockey Stick Stab must hit for this to come out; SHORT FLYBACK |
| Metal Bat | A | Hockey Stick Stab must hit for this to come out; FAR LAUNCH |
| Back Kick | b + A when enemy is behind you | Metal Bat must hit for this to come out; SHORT FLYBACK |
| Quick Heavy Swing | Hold A from previous maneuver (Metal Bat) as it hits | Will reach maximum power swing with a far shorter hold time; FAR FLYBACK |
| Dodge | B | Can use b/f with B to guide maneuver; invulnerable for a second |
| Flying Kick | A | STUNS |
| Quick Heavy Swing | hold A from previous motion when Flying Kick hits an enemy/object successfully | Will reach maximum power swing with a far shorter hold time; FAR FLYBACK |
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