Master the basic moves in Teenage Mutant Ninja Turtles: Shredder's Revenge! Learn button combinations for Bo Thrust, Backflip, and more to defeat Shredder's forces.
This guide details the basic moves available to characters in Teenage Mutant Ninja Turtles: Shredder's Revenge. Understanding these commands is crucial for effective combat.
| Action | Button | Effect / Notes |
|---|---|---|
| Bo Thrust | A | STUNS |
| Back Kick | b + A when enemy is behind you | Bo Thrust must hit for this to come out; SHORT FLYBACK |
| Side Swipe | A | Bo Thrust must hit for this to come out; STUNS |
| Back Kick | b + A when enemy is behind you | Side Swipe must hit for this to come out; SHORT FLYBACK |
| Spin Swing | A | Side Swipe must hit for this to come out; SHORT LAUNCH |
| Back Kick | b + A when enemy is behind you | Spin Swing must hit for this to come out; SHORT FLYBACK |
| Overhead Swing | A | Spin Swing must hit for this to come out; FAR FLYBACK |
| Back Kick | b + A when enemy is behind you | Overhead Swing must hit for this to come out; SHORT FLYBACK |
| Quick Heavy Swing | Hold A from previous maneuver (Overhead Swing) as it hits | Will reach maximum power swing with a far shorter hold time; FAR FLYBACK |
| Step Bo Bash | any direction + A | STUNS |
| Back Kick | b + A when enemy is behind you | Step Bo Bash must hit for this to come out; SHORT FLYBACK |
| Side Swipe | A | Step Bo Bash must hit for this to come out; STUNS |
| Back Kick | b + A when enemy is behind you | Side Swipe must hit for this to come out; SHORT FLYBACK |
| Spin Swing | A | Side Swipe must hit for this to come out; SHORT LAUNCH |
| Back Kick | b + A when enemy is behind you | Spin Swing must hit for this to come out; SHORT FLYBACK |
| Overhead Swing | A | Spin Swing must hit for this to come out; FAR FLYBACK |
| Back Kick | b + A when enemy is behind you | Overhead Swing must hit for this to come out; SHORT FLYBACK |
| Quick Heavy Swing | Hold A from previous maneuver (Overhead Swing) as it hits | Will reach maximum power swing with a far shorter hold time; FAR FLYBACK |
| Backflip | B | Can use b/f with B to guide maneuver; invulnerable for a second |
| Flying Kick | A | STUNS |
| Quick Heavy Swing | hold A from previous motion when Flying Kick hits an enemy/object successfully | Will reach maximum power swing with a far shorter hold time; FAR FLYBACK |
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