Learn the essential controls and advanced techniques for Teenage Mutant Ninja Turtles: Shredder's Revenge, including jumps, attacks, combos, and special moves.
This section details the basic and advanced control inputs for Teenage Mutant Ninja Turtles: Shredder's Revenge, covering movement, attacks, and special maneuvers.
| Action | Button |
|---|---|
| Jump | J (use d-pad to guide jump) |
| Dive Attack | A (can use b/f with A to guide maneuver) |
| Cancel To Rising Attack | A+J before the peak of your jump |
| Super Jump | A, A (use d-pad to guide jump) |
| Somersault Attack | A (can use b/f with A to guide initial direction) |
| Rising Attack | A+J (helpful for flying enemies and counter-attacks) |
| Super Dive Attack Cancel | Press S at the peak of your Rising Attack (Level 3 required, consumes 1 Ninja Power stock, invulnerable) |
| Method 2 Rising Attack | Hold A, then tap u before Heavy Swing activates |
| Rising Attack Cancel | A+J after basic chain combo, Dive Kick, Charging Attack, or Flying Attack |
| Run | f, f (hold f) (hold uf/df to slightly guide run) |
| Charging Attack | A |
| Sliding Attack | J |
| Sidestep Cancel | Hold u/d while running (allows repositioning after a Run Cancel) |
| Turn Around Cancel | b |
| Run Cancel | Tap f, f out of basic chain combo, Dive Kick, or Charging Attack (can be used after a launch to hit airborne enemies) |
| Heavy Swing | Hold A, then release (1.5 seconds for maximum power, indicated by a gleam) |
| Quick Heavy Swing | Hold A from the last basic chain combo |
| Taunt | R1 (finishing uninterrupted grants 1 Ninja Power stock) |
| Backflip | B (can use b/f with B to guide maneuver, invulnerable briefly) |
| Flying Attack | A (use between basic chain combo hits to reset and loop) |
| Quick Heavy Swing (from Flying Attack) | Hold A when Flying Attack hits an enemy successfully |
| Escape Roll | B when hit (can use b/f with B to guide maneuver, invulnerable briefly) |
| Wakeup Roll | B when knocked down (can use b/f with B to guide maneuver, invulnerable briefly) |
| Escape Grab From Enemy | B when grabbed |
| Quick Stand | A when knocked down |
| Send Object Flying | Strike object with an attack (works on fire hydrants, cameras, etc.) |
| Deflect Enemy Projectile | Time an attack to hit enemy projectile just as it reaches you (works on physical projectiles only) |
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