Master the challenging boss fights against Richard (Transformed) and Emeraude in Tales of Graces f Remastered with expert strategies, party recommendations, and tips to overcome their deadliest attacks.
Alright, so you've made it to Chapter 8, Part VII, and things are about to get serious. We've got two tough boss fights ahead of us: Richard (Transformed) and Emeraude. Don't worry, I'll walk you through exactly what you need to do to come out on top.
Boss: Richard (Transformed)
First up is Richard, and he's definitely cranked up the difficulty since the last time you saw him. He's got some nasty new moves that can really hurt your party. The good news? He's weak to B-Artes. So, if you can break his Nova barrier, let Pascal or Malik go wild with their B-Artes. Just be careful – Richard loves to guard and break your combos, leaving you open for his quick melee attacks.
Your main goal here is to dodge his deadly attacks. Keep an eye out for these:
- When Richard raises both arms with a blue glow and slams them down, anyone in the path gets frozen. This usually means they're toast from his next hit.
- He's got a flaming pinwheel kick attack that he often strings together for quick damage if you're not blocking.
And definitely try to get away when his Eleth Burst activates to avoid his super dangerous Divinity Blade Mystic Arte.
Boss: Emeraude
For Emeraude, I've got a specific party setup in mind. You might want to bench Asbel for this one because he's a melee fighter, and Emeraude can be tricky up close. Instead, I recommend using Sophie, Cheria, Hubert, and either Pascal or Malik. You'll want to take control of Hubert and use his Covering Fire and Cross Mirage skills to keep bombarding Emeraude from a distance. Let Sophie and your main caster handle the bulk of the damage.
The biggest pain with Emeraude is her aura that damages anyone who gets too close. She also has a shockwave blast that hits hard and pushes your party back, and she loves to teleport away from your combos. So, staying up close and personal is generally a bad idea.
Seriously, avoid fighting Emeraude up close unless you want to get stunned and knocked back. And if you get hit by her Mystic Arte, be ready to use a Life Bottle – it's no joke!
On top of all that, she uses a ton of ranged attacks, throwing black aura at you. She also has a whirlwind attack that can wipe out your whole party if their health is low, especially if you're unlucky and she pulls it off back-to-back. Make sure you dodge her Mystic Arte, the Killing Field – it's an area-wide attack that's super dangerous.
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