Skip to content
Performance Issues Solutions
Swords of Legends

Performance Issues Solutions

Navigating continuity errors in Swords of Legends? This guide breaks down inconsistencies across Riyria Revelations, Chronicles, and Legends of the First Empire to help you understand the lore.

By ··10 min read·Multi-source verified
1 reading this guide  
Performance Issues Solutions

Navigating continuity errors in Swords of Legends? This guide breaks down inconsistencies across Riyria Revelations, Chronicles, and Legends of the First Empire to help you understand the lore.

Hey there! So, you're diving into the world of Swords of Legends and noticed some things don't quite add up? Totally normal! With a series as big as this one, with 16 books across different timelines, some continuity hiccups are bound to happen. Think of it like a friend telling a story – sometimes details get a little fuzzy or change over time. Let's walk through some of the head-scratchers you might find. ### General Inconsistencies Across the Series First off, let's talk money. You'll see the value of currency jump around a lot. For example, in *Theft of Swords*, getting Thrace all cleaned up and settled costs 62 silver. But then, in *Rise of Empire*, a room at the *Laughing Gnome* costs way less silver, and Royce and Hadrian are still annoyed! Later, in *The Disappearance of Winter's Daughter*, a place to stay is only 4 silver a night, and Royce is *still* not happy. Even a carriage ride in *The Rose and the Thorn* is 1 silver, while a prostitute costs just 6 copper in *The Crown Tower*. It's wild how much prices fluctuate! What's even crazier is how much money Royce and Hadrian seem to make. They pull in jobs worth 50 Gold (*The Rose and the Thorn*), 25 Gold (*The Jester*), 15 Gold (*Professional Integrity*), and even 200+ Gold in *Theft of Swords*! Considering a peasant family might survive on just a few coppers a day, these guys should be incredibly wealthy. It's a wonder they still need to take on jobs! And the armies! In *Theft of Swords*, you've got armies in the high-hundreds or low-thousands. Then, in *Rise of Empire*, an army of 1000 is a big deal. But fast forward to *Heir of Novron*, and suddenly the elves are fielding an army of ONE HUNDRED THOUSAND, and Fenelyus in *Age of Death* wiped out HUNDREDS OF THOUSANDS of dwarves. It's a bit hard to reconcile how elves struggling with thousands of humans could then face off against so many dwarves. ### Continuity Errors Between Legends of the First Empire and Riyria Revelations When you jump between the *Legends of the First Empire* and *Riyria Revelations*, some stories get retold a bit differently. For instance, in *Heir of Novron*, Mawyndulë says his father cried when he killed him. But in *Age of Empyre*, Mawyndulë actually burned his father alive in a surprise attack. It's a bit odd for Mawyndulë's own account to be so different. Also, Mawyndulë mentions in *Heir of Novron* that the Aquila made a deal with Nyphron because the elves were desperate after Nyphron conquered Avempartha. However, *Age of Empyre* shows that Nyphron never conquered Avempartha; he got the horn from Brin, who got it after Suri stole it from Mawyndule. It seems the history got a bit twisted between the telling. And then there are the Gilarabrywns. In *Age of Swords* and *Age of Legend*, we learn they need a death to be created and can only travel so far. But in *Heir of Novron*, the elven army moves them all over the continent. It's hard to imagine them creating enough of these things or moving them that far without some serious logistical gymnastics, especially considering the revolt against Lothian in *Age of Empyre* was partly because of how they were being used. Keep these little quirks in mind as you play, and don't let them pull you out of the amazing story! It's all part of the charm of this huge world.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content