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Advanced Combo Techniques
Swords of Legends

Advanced Combo Techniques

Master Brawlhalla's advanced techniques like Dash Tech, Gravity Cancel, and Chase Dodging to outplay opponents. Learn strings, combos, and more to dominate the arena!

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Advanced Combo Techniques

Master Brawlhalla's advanced techniques like Dash Tech, Gravity Cancel, and Chase Dodging to outplay opponents. Learn strings, combos, and more to dominate the arena!

Alright, so you've gotten the hang of the basics in Brawlhalla, huh? That's awesome! Now, let's dive into some of the cooler, more advanced stuff that can really make you stand out. Think of these as your secret weapons to surprise your opponents and really control the flow of the match. ### Strings and Combos First up, let's talk about Strings and Combos. A string is basically a series of attacks that you string together to keep the pressure on, building up damage while making it super hard for your opponent to get away. Combos, or 'true combos,' are even tighter – if you pull them off perfectly, there's absolutely no escape. They rely on the stun from one attack to immediately flow into the next. Keep in mind that these can be super unique to each Legend and weapon, and they do change with game updates, so always check your favorite Legend's page for the specifics. There's also a really cool thing called a "black hole", which is when two players team up to juggle a single opponent back and forth. It's usually done with neutral light attacks. Just be aware that if you're just repeating the same attack, players can sometimes use directional influence to escape it. ### Dash Tech This one's all about movement. When you're on the ground, pressing your Dodge button while holding a direction makes you Dash. It's not invincible like a regular dodge, but it's super fast for closing gaps or confusing people. * Ground Only: You gotta be on the ground for this. In the air, you'll just do a normal air dodge. * Fast but Vulnerable: No invincibility here, but you can cover ground quickly. * Sprint: If you dash forward and keep holding the direction, you'll start sprinting. It's faster than just dashing repeatedly, so one dash into a sprint is the way to go for speed. * Back Dash: Dashing backward gives you a nice hop to evade attacks. It has a small cooldown, but can set up a quick counter if timed right. For a reliable back dash, try using the diagonal (back + down) input – it has a slightly faster turn delay. * Dash Jump: If you dash forward and then jump *before* you start sprinting, you'll do a quick, low jump. This is great for getting over mines or enemies and works well with certain air attacks. * Sliding Spot-Dodge: Dash forward, then immediately release directions and press Dodge again. You'll slide for a longer dodge, which is good for baiting. * Dash Dancing: Keep dashing forward and backward. You'll stay facing the same way, and it can really mess with your opponent's head. ### Gravity Cancel This is a neat trick that lets you use a ground move while you're in the air! You do this by dodging in the air *without* holding any direction, and then immediately using a ground attack (light, heavy, or signature). It's fantastic for extending combos or catching opponents off guard. You can even taunt this way! ### Slide Charging When you're falling off a ledge, you can use a signature move to Slide Charge. Just run towards the ledge and use a signature. Not all signatures can do this, and you can even do a reverse version by facing away from the ledge as you slide charge. ### Ledge Cancels If the bottom of your character's hitbox touches a platform when you do a down light attack, down signature, ground pound, or dash, you'll Ledge Cancel. Jumping sideways can help you hover longer over the platform, making it easier. You can also do this right after dropping through a platform. ### Soft Edge Air Cancel This is a bit more niche. If you jump and your arc is really close to a soft platform at its peak, certain downward attacks (Down Air or Ground Pound) can actually act like Down Light or Down Signature attacks. This happens because the game tries to 'snap' you to the platform. If you don't attack, you'll just fall through. ### Gadget Catching Got good reflexes? You can press the grab button at just the right moment to catch any thrown Gadget! It's super useful against bombs, but can be risky. There's even a special training room in Training Mode to practice this. ### Fast Falling Simple but effective: hold down while in the air to Fast Fall. You'll drop faster than normal, which helps with landing attacks more precisely or just being less predictable. You can cancel it anytime by letting go of the down button. ### Chase Dodging This is a follow-up dodge you can do *immediately* after landing an attack. It's like a regular dodge but more powerful and can be canceled right back into an attack. You can't chase dodge backward if you're facing forward, though. Landing a grounded move gives you 2 chase dodges, aerial moves give 1, and projectile signatures give 0. This is super useful for extending strings, getting back on stage, or following up on big hits. Keep practicing these, and you'll be pulling off some amazing plays in no time!

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