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Part 25
Street Fighter V

Part 25

Complete Part 25 of Street Fighter V, including the Albatross boss, Master-D's chopper, and escaping the HQ.

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Complete Part 25 of Street Fighter V, including the Albatross boss, Master-D's chopper, and escaping the HQ.

Walkthrough
  1. 1
    Proceed forward, ducking under roof currents and running from floor currents until you reach the bottom of the room.
  2. 2
    Enter the new door to reach reactor number 2, defeat it, and leave the room.
  3. 3
    Go to the top of the long room and exit to the main area.
  4. 4
    Descend the elevator and use the contact room if desired.
  5. 5
    Go to the bottom floor, defeat the two guards, and proceed left.
  6. 6
    Ride the elevator down and carefully swing across the passage over the spikes using short, secure swings.
  7. 7
    Upon reaching the other side, you will enter the boss room.

BOSS BATTLE: The Albatross

After a cutscene (a non-interactive cinematic the game plays automatically) (a short, non-interactive scene), General Killt explains the Albatross is complete. Master-D then kills Killt and orders the Albatross to attack. The Albatross moves back and forth, firing flames from several cannons. Move with the machine and use the flame cannons as temporary platforms, similar to bulbs. The weak point is its orange eye in the upper right corner.

To defeat the Albatross: Go to the two cannons in the lower right corner. When the machine moves towards you and no flame is present at these cannons or the one near the eye, climb the leftmost cannon. Quickly shoot your arm upwards to grab the top of the machine. Keep shooting the eye. Be aware the machine may slide off-screen, pushing you down. The cannon behind you can also blast you with flame. If you have a Rocket Launcher, two sprays should be sufficient. If your arm doesn't connect correctly to the roof in front of the eye, release and try again.

FINAL SCENE A: Hal and Master-D's chopper

Master-D attempts to flee in his chopper. Continue right and swing over the spike pit. You will encounter Hal, who gives you the Special Bazooka (which resembles a Rocket Launcher) and instructions to defeat Master-D. Obtain the Bazooka. Move right to a box, then swing out and fall. You must shoot the cockpit windows with the Bazooka in perfect timing while falling. Missing will result in death from the chopper's shots. If you use a continue, you will restart at this point.

FINAL SCENE B: Escaping the HQ

The base will explode. Move towards platforms as a message indicates the base will explode in 60 seconds. Choose the left column of platforms and climb straight up. You will encounter a Bionic Arm Cyborg. To escape it, sneak to its left, move to the left wall, climb the platform above, move to its right edge, shoot your arm to the right into the platform on the other side, and swing over. From there, climb straight up to the surface to complete the game.

AREA 13: Neutral Zone 1

This is your first neutral area. It is recommended for beginners to find Flare Bombs and bullets. In the first room, there are...

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